I'm curious, does anyone else hate that the utility of raiding is gone? It used to be, every class had something unique to bring to the raid so, ret paladins didn't get left out of raiding because the raid needed at least one for the replenish. Every single class and spec had unique buffs too. Like, blessing of wisdom and might. Now all of the buffs are combined into one basic stat sleezy ineffective system and they're all shared. Our talent systems were also much more detailed instead of "pick one of 3 buttons. Only, one button is completely useless in almost every situation so really you only have two choices." Instead of actually being able to make various different specs in different trees.
Now? It doesn't matter what you bring into the raid short of mythic. You can bring a group of full paladins or full druids or full monks and still clear heroic raids. And even mythic has no utility. Don't get me wrong, mythic raiding is fantastic. But part of the appeal of the hard mode and heroic raiding in wotlk and parts of cata was that every class had something unique to add to the roster. You actually had to plan out your raid guilds. Now, make a guild full of paladins it really doesn't matter.
There's also the problem of, mythic raiding is really the only method of raiding worth doing anymore. Let's face it guys, heroic just isn't challenging past like 2 weeks (We had some good fights though like blast furance, maidens & Blackhand that were fun for a while though) and normal is pretty much just like LFR with small mechanic tweaks. Mythic is the only challenging raid difficulty. And, I don't know about you but, I have to have a full set of characters to even have fun anymore raiding. Because, you can't just roll one main character and full heroic gear him in like a month and a half. I mean, for those who don't want anything to do with mythic why would they only roll one character to gear them in a month and a half and then never log on them again?
If you run a single main you pretty much HAVE to do mythic.
It seems the only thing they did right about raiding this xpac was the raiding system itself and the new group finder. It's nice to have scalable raids so that, you can make a guild of 8 people or 30 it doesn't really matter. I mean, while I do miss the old 10/25 & 40 man raiding systems, I feel like what they did in warlords fixed that problem. And, even if it didn't, the lack of utility is a larger problem for me than doing 40 mans.