Set bonuses, legendaries and PVE trinkets DO NOT WORK IN ARENA.
Best pvp equip is the same (stat budget wise) as the best pve equip, plus eventual set bonuses (i don't know if there will be pvp bonuses, i guess so).
Set bonuses, legendaries and PVE trinkets DO NOT WORK IN ARENA.
Best pvp equip is the same (stat budget wise) as the best pve equip, plus eventual set bonuses (i don't know if there will be pvp bonuses, i guess so).
That tweet is out of date and old.
Players in the alpha (PVP testing started last week) have noted for 1 ilevel increase they are seeing roughly 1% difference in stats. Primary stats is going to still be a big deal scaling wise while not so much with secondary stats (they changed how secondary stats scale with increasing gear levels).
Second of all, gear is capped in PVP instances in WoD and no player has a 30/40% difference increase.
http://beta.wowdb.com/items?filter-build=20810
The Legion PVP gear datamine also exposes that Blizz is a bunch of liars.
The purpose of PVP gear was to make it better than PVE gear for PVP and at the same time make it acquirable by everyone who just PVP'd enough, so they could all get to the point where they all have the same gear eventually and it all comes down to player skill. In reality you can achieve the latter without forcing people to grind gear every season and force them to maintain different sets for different gameplay so I'd say it's a great change.
I think what that's showing is that there isn't stuff labeled functionally as "PvP gear" that is rewarded from PvP. The stats you see on it will work the same in PvE as PvE gear of the same ilvl, and the ilvls will correlate with the ilvls of gear from PvE content. They just won't be the same items.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I can see a problem emerging here if they do level the playing field. You will suddenly make exploits about 500% more powerful.
Right now if you can jump on a tree in the right position and get out of a melee range it can be very situationally useful in the hands of a skilled player. But it won't allow you enough of an advantage to beat a pre-made with a pug group because ilvl trumps almost everything. It is a small but significant advantage, that's all.
If gear isn't important then suddenly jumping on that tree becomes a very big deal indeed, because that small advantage will be decisive in the majority of battlegrounds. That in itself wouldn't be a bad thing (why the hell shouldn't you jump on a tree?), but there's a lot of dirtier and more questionable tactics. Which I love using also. But if everyone starts using them bg's are going to get totally fucked.
This will be also true for botting and third-party hacking.
Last edited by mmoc1414832408; 2016-03-08 at 05:11 PM.
I couldnt agree more. All Blizzard is doing is removing the carrot for players to chase. All these "die hard" pvpers will all move to arenas and never step foot back into BGs etc. Legions PvP is going to suck...mark my words
Once everyone gets through playing all their alts, it will get boring and people will quit. People like rewards, the mass majortiy of people will not going BGs to just PvP..they might at first...then the numbers will fall. People need something to achieve and not just "PvP Talents".
Last edited by akaTheDude; 2016-03-08 at 05:13 PM.
I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
This is pretty much it. PVP is great when you can just hop into it. If at first you need to grind out a set of gear to be relevant... at least for me, I'd rather not do it. Players don't need a skill and experience advantage on top of a pure stat power advantage. If you are new to PVP or are trying a new alt, you're going to suck, and that's really all you need.
I hated PVP gear since resilience.
Gear is still relevant in Legion world PvP though
The carrot is still there. PvP still gives gear and progresses your character. That progression no longer compounds your advantage in PvP.All Blizzard is doing is removing the carrot for players to chase.
They never left arenas. Unrated battlegrounds were always no more than a fun way to unwind against people who can't fight on your level.All these "die hard" pvpers will all move to arenas and never step foot back into BGs etc. Legions PvP is going to suck...mark my words
Marshal/warlord gear was equivalent to t2 after it was buffed.
but back on topic, no it was never really a problem outside of silly things like ganking.
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ya pvp'ing for gear is so horrible compared to dragonslaying to pvp.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
This thread is already too long to go through and read up on, but I've always said that they shouldn't make gear "just for pvp". They should make gear you can get through pvp, but is still good outside of it in pve. You shouldn't feel like you're locked out of one aspect of the game because your gear isn't optimal for it. They should implement a way for spells to treat players differently than mobs across the board and just leave it at that.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
My argument was aimed at game design, not so much how we as players react to it.
I agree with Ashran > Battlegrounds if you wanna get geared fast. My point is that the times of huge gear disparity don't offer any valuable game play, so we/Blizz should use this time to evaluate how important it is in an MMO in the year 2016.
To some extent, but the prestige system also should be taken into account but often isn't, because it doesn't support that view.
The prestige system actually goes against the "but there are talents" as there will be good reason to not keep hold of your full talents once you reach that point.
There will be this constant variation in the amount of talents anyone brings, instead of this just upward climb that gear can and absolutely has created.
PvE content has a choice of your opponents, a progression.
PvP can drop you in vs hugely better geared opponents.
This fix is very much needed.
You're missing the point of the system. I'm genuinely surprised how many people think they're removing gear because of it being "hard to get" or something.
They're giving classes stat templates instead of gear. So if X spec is too strong in PvP, they can nerf it's stats directly, without affecting PvE.
That's the only reason they're removing gear. It makes it easier to balance.
Even then, iLvls will give a % stat increase every set increment. So gear will still exist. But the tuning of the stat templates is the sole reason behind this.