When Feral Kin was announced as a talent, it didn't appear all that special to me. The concept of a big wolf companion held some nice flavor, but the package he would be delivered in was severely lacking, and it was just an upsized Feral Spirit in visuals as well, so...meh.
When they took it away though, I suddenly felt it was a shame they didn't try and remake it, given how they came up with so much interesting talents otherwise. Yesterday evening, I thought about it again, and was suddenly awash with cool ideas for how Feral Kin could make it's glorious comeback as an interesting talent, both in flavor, gameplay and experimental design.
My Ideas:
1) Feral Kin returns, as a talent. It would take the place of the lvl100 Talent "Crashing Storm". Crashing Storm could either be backed into Crash Lightning baseline somehow, or go away entirely. Since we do not have all that much in baseline aoe anymore, maybe something can be done with it in that regards.
2) Feral Kin will be a seperate ability and not replace Feral Spirits.
3) It will have a reduced cd of 1 or 2 minutes
4) It will have infinite duration (!).
That's right, permanent pet. Feral Kin would be the passive lvl 100 talent vs the low cd burst and high cd Ascendence.
I think it would fit as far as placing goes, since Crashing Storm would've been forced in an aoe scenario, where now I could imagine all three talents being viable anywhere.
Having a huge Spirit Wolf at your side all the time would greatly emphasize shamans' spiritual side, and imo feel god damn awesome. It would also allow blizz to get additional material to work with as far as melee dps with pets is concerned, and might help in their design on survival (Or we might profit from their work they put into sv already)
5) Outside of combat, we'll get a green arrow when hovering over our companion. Guess why? You're goddamn right! Class Mount! We'll be finally able to get our long desired Ghost Wolf mount.
For that, a simple Feral Spirit upsize wont do though, obviously. I would really love a specifically designed, awe inspiring wolf companion that would look great as a mount.
My idea would be that mounting would be instant, as enh already has/had instant 200% speed gw in WoD, so it's not really special if it gets a cast time.
--------------------------------------------------------------------------------------------------
You could even expand on this mount idea and give each different shaman race a different spirit animal.
Orc = Wolf, Troll = Raptor, Tauren = Mountain Lion, Dwarf = Bear etc
You could also allow allies to ride it, and mount regularly. Man, how awesome would that be?
You could even expand it to flying, and have those spirit companions hower like the spirits they are, on a astral cloud or something, or have them switch places with a spirit that can fly. Orcs = rylaks, Trolls = bats or windserpents, Tauren = Wyvern or Eagle, Draenei = Nether ray, Dwarf = Gryphon etc.
---------------------------------------------------------------------------------------------------
6) Feral Kin would work like a pet, and be controllable. It would add as additional flavor to have it have some synergetic effect with Feral Spirits. Using Feral Spirits in the presence of a Feral Kin would make them use their old Twin Howl sound and then turn into assists of the greater wolf, becoming indirectly pets as well. You'd have your pack of three wolfs for a time. Wouldn't that be cool?
Feral Kin would have similar synergy as Feral Spirits with other talents. It would be an additional, permanent, MW generator, and get buffed by spiritual resosance. When using Feral Lunge, it would lunge at the same target, and perform a vicious bite at the targets foot, slowing it for 50% for 6 seconds and dealing bleeding damage every second.
Obviously, the damage it overal contributes has to be right. We want an amount that is roughly in the ball park of Earthen Spike, and in a fight that doesn't favor Ascendence because of lenght, outperform Ascendence in favorable situations.
7) Gameplay-wise (I know many hate the idea), enhancement with this talent would be a pet class. Keep in mind that it would be an option! Being freely able to choose what others are forced into, imo isn't a bad thing. And while it will at times provide less to do than ES or Asc, pet management can be a challenge too.
Also, for people new to the spec, it would lower the immediate difficulty, as we would have more hard-to-mess-up talents. And people can work their way up from there.
8) I touched upon it with Feral Lunge, and it is a...~wobbly~ matter, but we could reintroduce utility from our wolf companion(s). Feral Spirits used to provide selfhealing, mobility and a stun when they were first implemented. Now a personal pet is obviously different, so passive healing by it would be op.
It would be cool though to have it have things like:
...a heal similar to Healing Stream, on a cooldown...
...or something like damage sharing (~spirit~link (get it? )...
...trading places with your wolf via ~astral~shift (well? well? ) Obv current Astra Shift would go and be replaced with old SR
this would be a ~maybe~ point, because the other two abilities dont add utility, and we'd risk making FK to strong in general. That said, if Asc performs that much better for burst, I could still see it used in pvp for it, even with FK being a nice all around package.
Anyway, if you read this far: Thanks for putting up with my dreaming . Would love you guys' opinion.