Originally Posted by
melodramocracy
Weird, I thought the F2P / cash shop was a proven success over subscriptions. Huh.
There's no question that a skill or grind focused MMO is going to have a limited playerbase appeal. The forefathers of this genre had, by today's expectations, paltry playerbase populations even in the best of times.
I actually look forward to the day this genre simply falls off the mass market radar (it's arguably already happening). Expectations will get adjusted, and you'll see better games come out because of it.