100% on 3 targets.
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You Shred to avoid energy capping, essentially. You can't prioritize SR > Rake > Rip, because Rake doesn't compete with the other 2. You also shouldn't really run into a situation where multiple of them are in immediate danger of dropping off, as you should be refreshing quite early anyway.
You should prioritize having a fully buffed Rip active, which means if Rip and SR are both about to drop but you can get the finisher in before the SR drops off, you Rip and then do a SR whenever you get to 5CP again. For Bloodtalons you want to prioritize something along the lines of damaging finishers > AF > Rake > other stuff.
Really not sure what's unclear about the googledoc, I just went and checked the singletarget and BT sections, and both explain what to do as precisely as you really can.
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The problem is that they painted themselves into a corner with those rings in general, because they have the same stats for all specs, which means they can't really use those to tune it individually per spec, so buffing/nerfing the talents is the only thing they can really do.
Last edited by Tradu; 2017-06-07 at 02:22 PM.
They can't do because of their ego. Developing wise, they can do anything, like "when equipped, SotF increases finishing moves by 5% only". But this way they have to admit they didn't make it perfect from the get go.
Ow well, it took them some months before they nerfed ED so the difference between nonED and ED users wasn't hell to heaven. Maybe the same will happen here, or they will redesign the whole talent again, God only knows.
They are nerfing 9 abilities by 17% and buffing 4 abilities by 25%. Net results is 8% to buff to 4 abilities and 17% nerf to 5 abilities. An 8% buff to FB will not be noticeable enough to affect gameplay.
Indeed SR was ridiculous in WoD. Now it is ludicrous but in the opposite direction.
Last edited by teddabear; 2017-06-09 at 07:19 AM.
"They are nerfing 9 abilities by 17% and buffing 4 abilities by 25%. Net results is 8% to buff to 4 abilities and 17% nerf to 5 abilities. An 8% buff to FB will not be noticeable enough to affect gameplay."
These are exceedingly made up numbers.
For a start, the current buff aura is in fact 22%, not 17%
It currently affects, moonfire, rip, rake, brutal slash, Swipe, shred, ashamanes frenzy, maim and thrash (shadow thrash too)
This aura is being removed and baked into the abilities themselves in order to be more transparent.
Of these abilities the only one which doesnt appear to have recieved this treatment currently is maim. The rest of these abilities have been buffed by the relevant 22%.
Ferocious bite has recieved this treatment and has then also been buffed by approximately 30%. This will certainly be enough for us to bite more frequently especially in combination with t20.
So in conclusion all abilties other than fb are a neutral change, as its just baking in the aura, however fb recieves a solid 30% buff
All in all its just another showing of the great idiot doomsayer teddabear
From what i can see on Warcraftlogs.com it seems like Feral Druids are pretty good. The best ones are doing almost 1.2 million dps on Trilliax which is not bad at all. Does the spec really need a buff or is it just the playstyle which is broken?
Please don't kill me if i said something ignorant.
Imo the spec is fine, they look a bit worse relatively at the moment becauss of kill times. Theyre getting a big buff in the form of the 4p t20 and fb is also getting buffed. Theyre in a fine place
I will kind of miss T19 4pc. I enjoy my super Shreds.
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Wait what?
Sabretooth would be optimal choice? For real?
Gonna dust my drud... Please dont troll me mmochamp...
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Last edited by teddabear; 2017-06-11 at 04:53 PM.
Do we have any sim with the newest build?
I'm getting a good vibe playing my cat, i feel like i can easily main it now.
Where do you see the documentation for that 22% buff to most of our abilities?
And regarding our new legendary ring: Do you know whether it will stack on top of SotF? As in, with SotF chosen as a talent, and the ring equipped, you would then get 50 energy return on finishers and +10% damage on finishers?