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  1. #821
    Quote Originally Posted by potis View Post
    Lol, are you sure you are checking the ailment bug? I aint talking about damage on abilities which you seem to be doing.

    The node is supposed to give 25% of the element as damage to the abilities, it also gives 25% MORE to all ailment damage, which is the bug i am talking about.

    Basically, check your ailment damage. C-->Show Details-->Poison-->Poison Damage, as example, lets say it says 5000 for the sake of it.

    Now get 5 Fire Stacks. Yes your abilities just gained 25% Fire damage and there is an extra tiny amount of damage when you press S-->And read Skill details.

    So if your skill does 1000 damage, you gain 250 Fire Damage as extra on your Skill Details, which is the correct way it should be working.

    At the same time, the bug, makes your Poison Damage Ailment hit for 6.250K instead of 5, from the 5 fire stacks.
    I see what you mean now, but I still wouldn't consider that a bug because it's still just adding +5% dmg to your total for each stack - which is what the skill is supposed to be doing.

    The node basically says, with different words, "each stack you gain will increase your total damage by 5%"
    Since Ailments can't proc ailments, the "as corresponding damage type" has no effect on them - that part is however important for skills that apply them.
    If you'd change it to how you think it should work, it wouldn't be a 5% dmg buff.
    It would just "increase my poison damage *by* 5%", which isn't what the tooltip says - again, it says "increases damage dealt by 5% *as* corresponding element type"

    The important part is that my overall damage gets buffed by 5%. That is what is happening. It would be significantly weaker for Ailment builds than it is for Spell/Attack builds otherwise (in a part of the passive tree that wants you to use ailments almost exclusively.)
    Last edited by KrayZ33; 2020-03-01 at 12:12 AM.

  2. #822
    Quote Originally Posted by KrayZ33 View Post
    I see what you mean now, but I still wouldn't consider that a bug because it's still just adding +5% dmg to your total for each stack - which is what the skill is supposed to be doing.

    The node basically says, with different words, "each stack you gain will increase your total damage by 5%"
    Since Ailments can't proc ailments, the "as corresponding damage type" has no effect on them - that part is however important for skills that apply them.
    If you'd change it to how you think it should work, it wouldn't be a 5% dmg buff.
    Pretty sure a middle node in the skill tree, aint supposed to make my dot from 6k to 20K.

    I aint sure if you are misunderstanding but there 2 things happening at the moment

    Supposedly only 2 ailments can be applied if you choose to play the node above it, i can assume it means "2 ailment effects", so the damage part maybe isnt wrong but even so, its retarded none the less for aRPG standards.

    If you play all types, you apply all of them , and when a mob dies, you gain depending on how many, 25% more damage for each ailment type applied.

    So, you can literally rotate just 1 dmg of each damage type in Wolcen, and you gain i think either 200%, or 225% more damage on all of those ailments, proccing from 1 damage of each damage type.

    Cant really test if all of those tick together or they are overwriting 24/7 and just 2 of them tick for damage, but the mob has all the effects so you gain everything.

    Ailments dont show as detailed, it doesnt show if your "Poison Dot" is doing 6k + 25% of each element and because ailments are all scaling together, the 25% of the element is a massive number, it just reads 18-20K on every single one of them.
    Last edited by potis; 2020-03-01 at 12:13 AM.

  3. #823
    2 Ailment types per skill
    Several ailment stacks per tick
    each ailment can stack 30 times (if skilled)

    I gain +5% overall damage for every single stack of every single ailment type (up to 5*5%).

    This means basedamage*2,75. when I have 7 elements stacked to 5. Both for skills and for ailment damage.
    I tested this with 4 different ailments right now, and I got roughly the right number (+/- 1 damage per tick on the character sheet.)
    I specifically used an Ailment of which I have no +damage of in the passive tree. (i.E. "+15% Fire damage" passive nodes etc.). In this case, lightning damage, just to be sure - not that I think it would make a difference because it's probably adding the 5% after all the calculations from equipment and passives.

    If It would buff my poison damage on skills and ONLY my poison ailment damage, I wouldn't do 5% more damage. The buff to ailment damage would be less than the buff to skilldamage.

    My skill would gain +175% damage, my ailments would only gain +25% damage each.
    That means overall dot damage would only increase by 25%, while overall skill damage would increase by 175%.

    The way it works right now:
    Skills gain +175% damage - each, Ailments gain +175% damage - each. = 100% damage increased by +175%.
    Working as intented in my book.
    Last edited by KrayZ33; 2020-03-01 at 12:38 AM.

  4. #824
    Quote Originally Posted by potis View Post
    Thats just the ailment build, figured out the scaling yesterday while waiting for Wolcen to re-download, somehow Steam broke it , then a friend that was retalenting next to me trying stupid tried it and was kinda obvious its bugged.

    It will get mega nerfed, the bug seems to be that the damage should be on the type of attack only but its on everything, hence 125% extra damage instead of 25% extra on element/ailment.
    the talent is working as it should adds a % of that dmg type to your spells, your spells can have multiple types of dmg on them, its hardlyOP especially compared to what bleding edge was and it will not really work on bosses as most of the time you will lose your stacks before doing that much damage, it basically just doubles your dmg for a short period.
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  5. #825
    Old God endersblade's Avatar
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    Just fired up Wolcen for the first time since the last major patch. My melee build character is level 63, no serious min/max or anything. I use bleeding edge, but not as my main attack. Changed the ability perks around for UM, and man, that .01s cooldown feels CLUNKY. It isn't even so much that it feels like a nerf, moreso it just feels so unresponsive and terrible to play with. WTF were they thinking? If you wanna nerf the damage fine, or the rage cost, fine, but adding that CD is just bonkers. Thankfully I play offline, so I modded the ability to remove that stupid cooldown. I'm fine with the rest of the nerf, even if I feel it's unnecessary as this isn't a fucking MMO. We don't PvP, who fucking cares if the ability is OP? I'm pushing level 79 expeditions with a freaking bladestorm build of all things.

    My number 1 complaint is Uniques. I've found a few of them that are obviously the same exact freaking item, with different names but IDENTICAL stats, regardless of their levels. What is the point in that? I have a level 38 'Edgy' that is worth more to vendor and has superior stats to an identical weapon whose name escapes me at the moment that was absolutely 100% identical but had worse stats on it. Even the damage was lower. On top of that, most of the uniques I've found so far are complete and utter garbage, and only a tiny handful of them have some sort of unique ability. Legendaries are all around superior, and that doesn't really make much sense to me. But the problem with Legendaries is how completely random their stats are. It takes so much effort to 'craft' (I can't even really call it that, it's basically just gambling) pieces with some semblance of stats that you need.

    I've said it before and I'll say it again...this game needs a serious streamlining pass, not just a balance pass. It's just all over the place with itemization. If they can fix that, I can deal with the rest of it.
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  6. #826
    Haven't played since the patch. Loaded it up. Went to get coffee in the kitchen.

    Came back and it had crashed on what I assume was the character screen.

    Yeah, I think I'll shelve this for a while and give them time to sort out all their server issues and bugs. Thankfully I missed most on my first playthrough, but with things being in such limbo still I'm kinda not terribly interested in running into tons of bugs/crashes. I'll come back and try a caster in a month or two once things hopefully settle down a bit.

  7. #827
    Quote Originally Posted by Edge- View Post
    Haven't played since the patch. Loaded it up. Went to get coffee in the kitchen.

    Came back and it had crashed on what I assume was the character screen.

    Yeah, I think I'll shelve this for a while and give them time to sort out all their server issues and bugs. Thankfully I missed most on my first playthrough, but with things being in such limbo still I'm kinda not terribly interested in running into tons of bugs/crashes. I'll come back and try a caster in a month or two once things hopefully settle down a bit.
    That's pretty nutty, I played the game for 46 hours and can't think of a single time I crashed. Didn't have any server issues either past those first few days.

    Biggest issues I've ran into are things like the nodes not working. But nothing that kept me from being able to play.
    "I've carefully played this game to an endless despair"

  8. #828
    The Patient
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    Quote Originally Posted by Baconeggcheese View Post
    That's pretty nutty, I played the game for 46 hours and can't think of a single time i crashed
    it's mostly the crashing thats stopping me from playing as well, it feels like every time i start to enjoy the game i crash

  9. #829
    Quote Originally Posted by Baconeggcheese View Post
    That's pretty nutty, I played the game for 46 hours and can't think of a single time I crashed. .
    I'm at 76 and i have a couple crashes on me - at the most annoying moment, which was at the last boss of an expedition damn. Anyway after the first days i'm playiong super casually now, helping a friend with story and doing casual farming. Build is done, i have only to level to 90 and see where i can push, plus finishing all the buildings.

    Division 2 DLC came out too soon But given how the games are i can easily play both.
    No one wants to choose. Everyone wants everything.

  10. #830
    Herald of the Titans Pannonian's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    That's pretty nutty, I played the game for 46 hours and can't think of a single time I crashed. Didn't have any server issues either past those first few days.

    Biggest issues I've ran into are things like the nodes not working. But nothing that kept me from being able to play.
    Using a super fun build with aether jump and rocket launcher in the face. Fell through the map 3 times at the boss of act 1, and had to restart the game each time (teleported to main hub, but still in fight with the boss)

    Other than that - lots of fun with my build, no real bugs. Animation lock is kinda annoying though.

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