so you simply suck. simple as that. I have had the same shit in diablo one. you wouldnt be able to click on those bats. you would have to click somewhere up above them. diablo 2 had the same shit. d3 has it but the best over all. it is not untargettable. it is an angle problem. 3d and height.
I tell people how to handle them as melee. that is how I dealth with them. I dont see it as a bug. If I was mage lightning spamming in diablo 1 I would simple cast in their direction again using SHIFT (i know too hard for plebs like you) then adjust the aim accordingly how it goes.
lmao at some people having problem with aim. must be too hard to hold down shift and use 1-2-3-4-5 and mouse at the same time.
the only bugs I have encountered were boss fights. basically the bosses hit somewhere else, spin 360, go in strange directions, port. And no I am not newb. I have spent thousand of hours in this genre. play some smartphone games. better for you.
yes i must be a wolcel. I am someone who said:if blizzard released a box of shit today, I would preporder it day one knowing it is good shit. check post history.
Blizzard shill too? I am still playing d1 and d2 with my brother but d3 is kinda problematic to play with. I spent enough time in poe as well.
I am not copy pasting anything. I bought the game yesterday. I played all day. 20ms on servers, low fps, buggy boss fights. Nothing else. what is cringe about it? I honestly loved the game. and I could handle the untargettable mobs by doing what I mentioned. you either no idea what cringe means or you are as well bad. I liked the game and I am wolcel? lmao.
I tell you how I dealt with flyers as a melee. you take it or leave it. as ranged I shared my experience with d1 d2 and d3. I am not comparing these games. all diablo games are great, poe is awesome. but this one was a much needed fresh blood for me. I love arpg genre and I simply cannot understand the people having problems with left clicking and flyer targeting.
I mean, those value judgments sound extreme when viewed in the absolute, but it's just a matter of relatives, really.
Is PoE better than Wolcen? Yes.
Is there a better AARPG currently on the market than PoE? No.
That doesn't say HOW MUCH the difference is, though, and to many people that's crucial because "better" doesn't simply translate to "favorite". Many people may prefer one over the other even though, by objective criteria, it's worse. And that's fine. It's how it SHOULD be, because subjective criteria SHOULD trump objective ones, even if the objective ones INFORM the subjective ones. I.e., you should be aware that criterion A is objectively worse in game 1 than game 2, but whether or not that's important enough to you to make you prefer game 2 over game 1 is a different question - but it doesn't devalue the objective fact.
I personally prefer D3, for example. I know it has serious flaws and problems. I know PoE does many things a lot better. I still prefer D3, because I enjoy it more, even with its flaws. And in much the same vein, I totally understand why people would NOT prefer D3 and would rather play PoE. But I don't tell them they SHOULD or SHOULD NOT, because that's not for me to decide.
Kinda hard to set objective criterias that point to the objective "better". Unless, it's too simple like playable or unplayable. There are many different aspects to evaluate a game and people weight each one of the aspects differently. What constitute good game is inherently subjective. Even clunky animations can be seen as a good thing when they exist as certain parts of a single whole.
Last edited by Wildmoon; 2020-02-25 at 06:44 AM.
I mean, you can call technical aspects "too simple" but that value judgment, too, is subjective; the actual technical criteria usually are not. A game you can't play because the servers are down is objectively worse (for that criterion) than a game you can play. You can extend this to numerous technical properties.
In design, I agree it's more difficult, but we're looking for a heuristic here not 100% logical contingency. If, say, a game decided to randomly kill you every 30 seconds by design (as opposed to a bug) that doesn't REALLY constitute an objective criterion, but so many people would be in agreement that this is terrible design that heuristically we may as well treat it like one.
That doesn't mean you can reduce EVERY design element this way, of course. In fact, I'd suspect the majority of design elements cannot be reduced like that. These are excluded from objective criteria, and are subjective.
Last edited by Biomega; 2020-02-25 at 08:12 AM.
GoG removed the game.
https://www.gog.com/forum/general/re...f_mayhem/page1
How are yall playing now?
ah duh, steam.
https://store.steampowered.com/app/4...rds_of_Mayhem/
Mixed reviews - not very encouraging.
If Path of Exile exists, Wolcen isn't worth the time.
VOTING IS MOB RULE AND MOB RULE IS MEDIA RULE AND
MEDIA RULE IS CORPORATE RULE
OK, I am done with this game now. After finally unbricking my game, they managed to first delete my stash, then my inventory and reset my city progression(Again). Oh well, atleast I managed to do the hardest content this game had to offer with 3 different builds in less than 50 hours.
PoE is better than most if you like complexity and farming for one item in game to create broken builds, if you don't, you're gonna get bored after a week.
Same problem with D3.
They need to create a hybrid ARPG with raids, dungeons, world events, and so on, so you have more variety, D4 is probably going to nail that and PoE2 likely won't.
It's likely that D4 will contain many MMO hybrid elements, but whether or not they'll "nail that" is far from certain I fear. WoW has not fared too well with implementing AARPG elements into its game, as many people are criticizing the loot structure in particular as not working as well as you might think. A key problem, for example, is that while in AARPGs one of the primary metrics for comparison is yourself (i.e. "how good is this compared to what I had before?"), the primary metric in MMOs is increasingly becoming other people (i.e. "how good is this compared to what other people are wearing?"). The more you play and compete with others, the more pronounced this problem becomes, and the more annoyed people get by the influence RNG has on things. In D3 and PoE, it's easy for people to pretend others don't exist (PoE even has a game mode that supports that) - but if you add forced multiplayer content like raids into D4, that option is eroded more and more.
Man this game is pretty rough around the edges, I feel like the right choice would be to wait a couple months and swing back for another try