I'd say Frost Mage, but I don't really know that much about 1v1s.
Other than that, Boomkin.
How are WW Monks? I heard people say, that they were the best for 1on1 in MoP. What happened to them?
Fire mage, boom boom 300k pyro outta nowhere boom boom.
Like most ppl say, boomkin affliction. Shadows are decent IF they are AS instead of CoP. More dmg on the run, better selfheal due to orbs on crits, and of course if you stack crit this also means you get more heals from flashheals aswell, if you can pop some off incase you get a breather. CoP simply does not have this, due to stacking mastery and that leaves alot of the strength of their general spells untouched. As long as you play AS with close to 50% crit and you know how to play defensive, its possible to do very well in almost any situation.
Shadow Priest... I rarely lose to anyone
Destro Lock with Charred Remains. I run with two stamina trinkets, PVP ilevel like 733 and got over 800k HP. It's ridiculous.
I see the word "best" is used loosely in this thread.
Shadow priest? Hahaha, really? If you beat any dk, rogue, ww monk or affliction lock, those guys must be retarded or undergeared.
Boomkin? Goodluck with rogues, ferals and aff locks.
Destro lock? You may not go down easily, but you won't beat any melee with functional brain and gear.
Right now the best caster for 1v1 is survival/BM hunter but only if you have los. While a hunter shouldn't have major problems facing any melee, hunters fall short when fighting other ranged simply because they can't kite other ranged classes and their burst and survivability is inferior to most other ranged specs save mage.
As a hunter there is no way in hell you can ever beat a boomkin or affliction lock, you are basically hard countered by these guys and even los will not help you. In open ground you can't beat any other ranged class except mage BUT if you have access to los (pillars, buildings, hills, anything) you can easily beat them by putting your dots/pet on them and losing as they slowly rot. If nothing works...well...you can always run away, something which other ranged specs can't do.
I find warlocks to be very frustrating to play in bgs as you basically have no way to get away if you somehow find yourself in the front line or you are jumped by multiple melee, which tends to happen quite a lot in bgs.
Last edited by mmoc1ccafd3aee; 2016-04-30 at 03:08 PM.
Affliction locks specced heavily into drain life (talents and glyphs) are unkilllable 1v1 vs. any ranged class. Once they put their dots up, they spam drain life and heal like bitches, you can only kill them with heavy interrupts and big burst, things are usually only doable by melee, as they can just spam fear and drain life when fighting ranged specs.
That's why affliction lock is the best ranged spec for fighting other ranged specs in 1v1, but sadly it falls short when fighting melee.
Burst which is easily countered by fear and/or sac shield or their other cd that also also make them immune to interrupts. The boomkin can only burst if he put the lock in roots+beam, otherwise the lock will fear and bb burst, and if the lock is good, he will keep trinket for roots+beam. Also, if the boomkin heals, he's not damaging the lock and the lock is just draining back to full while the druid heal himself.
No, it doesn't work, I played affliction lock at max level and gear for a couple of months, I'm telling you that in 1v1 against other ranged specs, I was invincible. I only dumped the lock because it was shit vs. melee, and there are tons of melee this expansion.
Stealth out, Starsurge, Starsurge, bear bash > trinket > cyclone, starsurge, starsurge, dead.
Im pretty sure it again all comes down to your knowledge on how to counter each classes with your caster. I Cant really point out a specific class.