Page 2 of 3 FirstFirst
1
2
3
LastLast
  1. #21
    Quote Originally Posted by zito View Post
    Um no, you do not need full ascended for raids. Tuned and required is not the same thing and raids (there is only 2 wings atm) is the only content tuned around ascended. Not to mention raids count for like 2% of the entire expansions content. You'll be fine going around all the zones with exotics or rares.

    Full exotic + ascended accessories is enough for raids, if you ever plan on doing them.
    Well sure, and you don't need item level 700 to do a raid that drops item level 670 gear, but we all know how THAT works out in practice.

    Meh, anyway, it's not a huge deal either way though. But I am waiting to see when "Ascended 2.0" finally drops.

  2. #22
    Deleted
    Quote Originally Posted by Bovinity Divinity View Post
    But I am waiting to see when "Ascended 2.0" finally drops.
    that would probably be legendary armor, which we know requires raiding to get

  3. #23
    You need better gear in general. The groups I have run with are mostly all ascended except for a couple of equipment slots. I suppose you could do it with less if you are a skilled raider and really know the fights. You could try paying for a carry, just to learn the fights and get some gear (they are advertised in LFG tool all the time). Outside of that try running fractals until you get some more gear. Teq has a chance to drop ascended as well.

    The raid is ok, I enjoy the raids in other games more personally. The whole thing seems disattached to me, almost like it is a side story. I like when there is some kind of build up to make you want to kill the raid bosses (like Illidan, LK or blackhand in WOW).
    Last edited by Alydael; 2016-04-26 at 05:18 PM.

  4. #24
    Quote Originally Posted by Bovinity Divinity View Post
    Well sure, and you don't need item level 700 to do a raid that drops item level 670 gear, but we all know how THAT works out in practice.

    Meh, anyway, it's not a huge deal either way though. But I am waiting to see when "Ascended 2.0" finally drops.
    I don't understand what you are comparing? World of warcraft raids to gw2? I know you have been gone awhile but get a grip. The majority of players don't have full ascended. You don't need full ascended to raid. If you don't believe that that's a personal problem.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  5. #25
    Quote Originally Posted by zito View Post
    I don't understand what you are comparing? World of warcraft raids to gw2? I know you have been gone awhile but get a grip. The majority of players don't have full ascended. You don't need full ascended to raid. If you don't believe that that's a personal problem.
    His point was that even if you don't need full ascended, that doesn't mean pugs won't want it.
    "I only feel two things Gary, nothing, and nothingness."

  6. #26
    Quote Originally Posted by Svifnymr View Post
    His point was that even if you don't need full ascended, that doesn't mean pugs won't want it.
    Indeed.

    And overall, it just makes the game feel less welcoming to me. Raids and a (slightly) greater focus on Ascended gear and the accompanying feeling of being obligated to keep logging in, keep getting mats, keep killing Tequatl, keep getting all my characters geared or else. And then the thought that this might all lead into more tiers of gear and more treadmilling and more "falling behind" if someone takes a break, etc.

    I know it's not a BIG deal, but it just changes how things feel to me.

  7. #27
    You don't have to worry about more tiers of gear, those won't happen. Legendary armor will have the same stats as ascended and will probably make switching between builds easier.

  8. #28
    Quote Originally Posted by Arlee View Post
    You don't have to worry about more tiers of gear, those won't happen.
    They said the same thing when GW2 was first pitched/previewed/released.

    Then we got Ascended.

    So...eehhhhh. The general direction of the game just sounds a lot different now.

  9. #29
    Deleted
    Quote Originally Posted by Bovinity Divinity View Post
    Indeed.

    And overall, it just makes the game feel less welcoming to me. Raids and a (slightly) greater focus on Ascended gear and the accompanying feeling of being obligated to keep logging in, keep getting mats, keep killing Tequatl, keep getting all my characters geared or else. And then the thought that this might all lead into more tiers of gear and more treadmilling and more "falling behind" if someone takes a break, etc.

    I know it's not a BIG deal, but it just changes how things feel to me.
    there is no 'or else'. Raids are a completely optional part of the game, so nobody should feel 'forced' to get ascended gear because raids are a thing. And raids are perfectly doable without a full set of ascended, even though you will most likely have to take the extra step of making some friends / joining a guild since pugs will be scared of you. The pug elitism is nothing special btw, it is part of every online game and has been a part of guild wars 2 since forever as well. For the longest time LFG's for Dungeons required you to be fully zerk'd up, which is ridiculous considering what a faceroll dungeons are. But you gotta get those extra seconds!!

    Also, I do not understand why raids give you the thought that more tiers of gear will be coming out. The thing is, ascended was a joke before raids (and some would argue that it still is). The 5% increase in stats was barely noticable in the content that we had especially since exotic gear was already more than enough when it came to power. Raids have actually given this tier of gear somewhat more of a purpose and might give more people an incentive to actually go for ascended gear. Nothing bad about that.

    Before HoT launched, there were actually plans to increase the stat difference between ascended and exotic gear from 5% to 10% to make ascended more meaningful, but this was scrapped because of the outcry of the community. So the chance that there will be an entirely new tier of gear seems very unlikely. We will eventually get legendary armor as they have stated already (which has the same stats as ascended) and I would assume legendary accessories as well at some point and that would be it.

  10. #30
    Quote Originally Posted by Bovinity Divinity View Post
    They said the same thing when GW2 was first pitched/previewed/released.

    Then we got Ascended.

    So...eehhhhh. The general direction of the game just sounds a lot different now.
    The longer story people seem to have missed or forget about is, Ascended gear was always supposed to be the top tier of gear but it wasn't ready to go with launch so they decided to back it out and set everything to exotic and then they released Ascended later. When they did they bumped the stats of legendaries up to match. It wasn't a broken promise, a lot of people apparently never got the memo on it.

  11. #31
    Deleted
    Quote Originally Posted by Bovinity Divinity View Post
    They said the same thing when GW2 was first pitched/previewed/released.

    Then we got Ascended.
    yes, and the backlash that caused has made them realise that that was a mistake. Ascended was announced in GW2's first year, only months after release. We haven't seen any new tiers of gear in the mean time.

    IMO, the introduction of ascended gear was a good thing. Though it should've been part of the game from the start to avoid the shit that it unleashed. Exotic gear is way too easy to obtain. Drop 10 gold and you're decked. IMO, if you want gear that will last you forever due to no new tiers of gear, that last tier of gear should be a lot of work.

    You already have to grind your ass off for weeks in subscription based mmo's when a new tier of gear is released. And that's never ending. I don't see why having to work for your gear in gw2 is a taboo.


    as for the general direction of the game being different: if this is still part of the whole raid thing, raids were added because people wanted them. People wanted challenging endgame content, and that's what raids are. Raids are no slow introduction to a new tier of gear. (well, legendary. but that's been stated by now).

  12. #32
    Quote Originally Posted by Arlee View Post
    The longer story people seem to have missed or forget about is, Ascended gear was always supposed to be the top tier of gear but it wasn't ready to go with launch so they decided to back it out and set everything to exotic and then they released Ascended later. When they did they bumped the stats of legendaries up to match. It wasn't a broken promise, a lot of people apparently never got the memo on it.
    To be fair, they never said ahead of time "we do have one more rank of gear, but it isnt ready yet". They just claimed afterwards that they'd always planned it.
    "I only feel two things Gary, nothing, and nothingness."

  13. #33
    Well, since everybody I get into a pug with keeps saying I need to dumb down my toughness to become viable as DPS, I decided to screw it and increase my toughness and go for a tank Scrapper build.

    Some math I did:

    2395 base power no trait
    2595 power with tough increase (before sigils and adapt)

    2003 base tough

    sigils
    10 power x 25 stacks = 250 power (Superior Sigil of Bloodlust)
    5 tough x 25 stacks = 125 tough (Superior Sigil of Momentum)

    Adaptive armor = 60 tough per stack, 5 stacks max
    5 x 60 = 300 tough

    2003 base tough + 125 tough from sigils + 300 from adaptive armor = 2453 tough

    power increased by 10% of tough
    10% of 2453 tough = 245 power increase from tough

    2395 base power + 245 power increase from tough + 250 bloodlust = 2890 combat power
    TL;DR, I blew my gold reserves on swapping out my Runes of the Engineer for Runes of the Scrapper (which favors toughness as the prime stat instead of power, and condition damage has been supplanted by power), and maxed out my damage and toughness for my chosen build (Scrapper with no kit or condition damage). The result is 2890 power (while in combat, with 25 stacks of both bloodlust and momentum, which I will build up before porting into raid), and 2453 toughness (a raw 20% increase over my previous build). I have 25069 health, and the vitality stat appears green on the equipment screen. Should this make me eligible for raids from a statistical standpoint?

    For my heal skill, I'm using Medic Gyro because as a Gyro, it can revive a downed player on self destruct and has a short CD of 20 seconds, as well as being an AoE heal (the closest alternative is healing turret, but because that remains stationary and does not have revive capability, I prefer Gyro over that). Bulwark Gyro is a given for tank build (half damage for 4 seconds, on twenty second CD). Purge Gyro to remove conditions and revive, and Blast Gyro for more DPS (and another, fourth revive). Elixir S for 3 seconds of invincibility, but it has a 60 second CD and I'm not using the elixir CD reduction trait, so no. Note that I get 150 power from reviving players via Gyro self destruct, which makes my total power 3040 for twelve seconds.

    I receive 33% less damage for 6 seconds after using a heal skill, which should go nicely with my 20 CD medic gyro, and 33% less damage whenever I'm knocked down or stunned

    For my choice of ultimate, I can either go Elite Mortar Kit for a ranged weapon (if there's any phases where melee range with the boss is impossible?), Supply Crate for heal turret and more damage, or Sneak Gyro for a fifth revive on a 40 second CD that also grants stability (immunity to disable, stun, knockdown, etc).

    Screen shots of my trait tree and stats:
    Spoiler: 




    Thoughts?

    - - - Updated - - -

    WHOOPS! I posted the wrong trait tree; that's my world content tree. One moment please while I upload.

    - - - Updated - - -

    Fixed.
    Last edited by Val the Moofia Boss; 2016-04-26 at 11:54 PM. Reason: Wrong pic of my trait tree for tanking

    - - - - - - - - - - - - - Druid / Steam / MyAnimeList / IMDB - - - - - - - - - - - -

  14. #34
    Quote Originally Posted by Svifnymr View Post
    To be fair, they never said ahead of time "we do have one more rank of gear, but it isnt ready yet". They just claimed afterwards that they'd always planned it.
    True, but it wouldn't have really done them any good to say it sadly. I mean it's generally not in a game's interest to tell people what's not ready yet. But I have no creditable reason to believe they made it up after the fact.

  15. #35
    Deleted
    Quote Originally Posted by Valyrian the Moofia Boss View Post
    Well, since everybody I get into a pug with keeps saying I need to dumb down my toughness to become viable as DPS, I decided to screw it an increase and go for a tank Scrapper build.

    Some math I did:



    TL;DR, I blew my gold reserves on swapping out my Runes of the Engineer for Runes of the Scrapper (which favors toughness as the prime stat instead of power, and condition damage has been supplanted by power), and maxed out my damage and toughness for my chosen build (Scrapper with no kit or condition damage). The result is 2890 power (while in combat, with 25 stacks of both bloodlust and momentum, which I will build up before porting into raid), and 2453 toughness (a raw 20% increase over my previous build). I have 25069 health, and the vitality stat appears green on the equipment screen. Should this make me eligible for raids from a statistical standpoint?

    For my heal skill, I'm using Medic Gyro because as a Gyro, it can revive a downed player on self destruct and has a short CD of 20 seconds, as well as being an AoE heal (the closest alternative is healing turret, but because that remains stationary and does not have revive capability, I prefer Gyro over that). Bulwark Gyro is a given for tank build (half damage for 4 seconds, on twenty second CD). Purge Gyro to remove conditions and revive, and Blast Gyro for more DPS (and another, fourth revive). Elixir S for 3 seconds of invincibility, but it has a 60 second CD and I'm not using the elixir CD reduction trait, so no. Note that I get 150 power from reviving players via Gyro self destruct, which makes my total power 3040 for twelve seconds.

    I receive 33% less damage for 6 seconds after using a heal skill, which should go nicely with my 20 CD medic gyro, and 33% less damage whenever I'm knocked down or stunned

    For my choice of ultimate, I can either go Elite Mortar Kit for a ranged weapon (if there's any phases where melee range with the boss is impossible?), Supply Crate for heal turret and more damage, or Sneak Gyro for a fifth revive on a 40 second CD that also grants stability (immunity to disable, stun, knockdown, etc).

    Screen shots of my trait tree and stats:
    Spoiler: 




    Thoughts?

    - - - Updated - - -

    WHOOPS! I posted the wrong trait tree; that's my world content tree. One moment please while I upload.

    - - - Updated - - -

    Fixed.
    oh boy, you have to be careful with toughness. The player with the highest toughness stats in the raid will get the aggro. So generally it should be reserved to the tanky builds.

    Metabattle is a very good site to get your meta builds from since everyone in game follows it like the bible: http://metabattle.com/wiki/Raid

    edit: I read now that you are going for a tank build, carry on
    Last edited by mmoc30ed4cc660; 2016-04-26 at 11:32 PM.

  16. #36
    Quote Originally Posted by lurkingPeanut View Post
    oh boy, you have to be careful with toughness. The player with the highest toughness stats in the raid will get the aggro. So generally it should be reserved to the tanky builds.

    Metabattle is a very good site to get your meta builds from since everyone in game follows it like the bible: http://metabattle.com/wiki/Raid

    edit: I read now that you are going for a tank build, carry on
    Um he said he was going to be the tank? Either way if you are max toughness or not - if you have full power + w/e the only way to increase your damage would be crit damage and if your goal is to be a glass cannon and get one shot to the point that healers can't heal you then go for it.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  17. #37
    Deleted
    Quote Originally Posted by zito View Post
    Um he said he was going to be the tank? Either way if you are max toughness or not - if you have full power + w/e the only way to increase your damage would be crit damage and if your goal is to be a glass cannon and get one shot to the point that healers can't heal you then go for it.
    yes, read my last line

  18. #38
    The Lightbringer barackopala's Avatar
    Join Date
    Mar 2012
    Location
    Chile, Viña del Mar
    Posts
    3,846
    Cod has a new campaign, new weapons, new multiplayer levels every year. Zelda has been recycling the same weapons, villains, and dungeons since the 80's. Zelda recycles enough to make cod blush. The same weapons, villains, dungeons, and princess in every single Zelda for the most part. It's almost as cheesy as bowser vs Mario round 35

  19. #39
    Quote Originally Posted by barackopala View Post
    what did I say?

    what did I fucking say

    nobody believed me that I was doing level 40 fractals in masterwork.... yet people do the raid in masterwork

    shit should be an achievement
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  20. #40
    @Valyrian

    Engineers can be perfectly viable tanks in general, though I think most every class can be suitable. You have a good set of very powerful defensive skills especially with Hammer, though I would strongly recommend Toolkit over Elixir S; gear block seems stronger as it has a much shorter cooldown. I would also possibly prefer to take Bunker Down over Medical Dispersion Field though this depends on the fight, your comp, etc.

    As a tank you run into the usual issue of raids only needing 1 tank, and otherwise needing to fill up on raw DPS/boonbitches and the 1/2 healers, but in a structured raidgroup if you can carve out your spot and you're a-okay.

    Something I've been tossing up is the possibility of a Juggernaut tank. The Toughness from the trait can allow you to hold threat, Stability will ensure nothing can keep you from the boss, and the rolling Might from Juggernaut allows you to maintain much larger uptimes of Swiftness. You can take Backpack Regenerator as you'll be spending a lot of time in Flamethrower rather than Hammer and between your own boons and the boons your allies grant you you will get very high returns on Iron Blooded. You are less dependent on Might from your boonbitches and you give your PSEA warriors a bit more room to move regarding party comp.

    You can easily run up to 100% crit and Flamethrower's native very high attack rates let you gain huge benefits from Heavy Armor Exploit, Hematic Focus and No Scope. Heavy Armor Exploit synergizes with Invigorating Speed allowing you to gain 100% vigor uptime, further improving Iron Blooded and your overall survivability.

    This concludes this episode of "person who has never raided in GW2 talks about raid builds in GW2"
    If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •