Yes, time once again for a fan expansion concept! I've made a couple of these before, and this is my most elaborate, ambitious, and original effort yet.
You can see the project on WoWpedia or on the tumblr I've set up for my WoW-related stuff, or follow the thread here.
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The concept for Into the Void was first spawned while playing Warlords of Draenor, during the storyline with the ever-loveable Cho'gall and his mysterious new Void-based followers and powers, which cemented for me the notion that the Void was a truly distinct power from the Twisting Nether and the demons of the Burning Legion, something which has been strongly hinted at since way back in Burning Crusade. I loved the idea of the Void reaching out and devouring worlds, with remnants of them floating in its depths, like the fragments of Outland floating in the Twisting Nether, and the concept of the Voidlands was created - a chance to explore many worlds from across the Warcraft universe
The release of the Warcraft Chronicle and its revelations concerning the Void and its denizens necessitated a few last-minute rewrites, which I feel have made the concept stronger than ever. The broken fragments of worlds from across the universe await exploration, and among them are the demonic Nathrezim, the chaotic Old Gods, the innumerable legions of the Void, and many other strange and wonderful creatures. Let's get started...
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Introduction - The Darkness Beckons
The defenders of Azeroth have protected their home from evils without and within. The marauding Iron Horde, the malefic Old Gods, and the all-consuming Burning Legion have all been driven from the world. Azeroth entered a period of brief peace.
But the peace is shattered by a dire warning from the mysterious Ethereals, as the darkness of the Void reaches out to consume the world. And so begins an adventure that will call for Azeroth's mightiest defenders to venture... Into The Void.
Into the Void - Features
The full feature list can be found here, on WoWpedia - http://wow.gamepedia.com/User:Golden...e_Void_Concept
The Voidlands
- The Voidlands: New content zones have been added - The chaotic depths of the Void, the most enigmatic plane of the universe, are composed of the broken remnants of all the worlds that the Void has devoured. These Voidlands contain many creatures from many worlds, all clinging to existence in the broken fragments of their homes, struggling to survive the all-devouring hunger of the Void. The Voidlands contains 6 leveling content zones, a PvP zone, and a starting zone for the new playable race: the Ethereals.
- New Playable Race: Ethereals, playable by both Alliance and Horde. Players will choose which faction they will join at the end of the Ethereal starting zone content. Choose which Ethereal faction to align with - Guide the White Nova Ethereals into a union with the Alliance, or lead the Ebony Maw Ethereals to seek their destiny with the Horde.
- New Dungeons - Fight the armies of the Void, the marauding reavers of the Burning Legion, servants of the Old Gods, and insidious new threats from worlds across the cosmos in nine new dungeons.
- New Raids - Venture to the demon world of Xoroth to face Mephistroth, leader of the nathrezim, and his demonic forces in the Dreadlords Citadel. Then, battle the leader of the Void's armies, Ahriman the Void Primarch, in the fortress of Darkvault.
- Void Incursions - Dynamic World Events. Battle the forces of the Void as they rise up to consume the Voidlands.
- Gornoth - New PvP zone - The Horde and the Alliance are drawn into inevitable conflict upon the volcanic worldshard of Gornoth.
- The Path of War - new leveling system for players to advance with.
- The Art of War - a 4th spec for all classes.
New Zones
- M'kossei Province (Starter Zone) - A fragment of the ethereal homeworld of K'aresh, used by the ethereals as a home base.
- K'aresh Remnants - This fragment of K'aresh contains the ethereal capitol city of Or'Damaz. It's gleaming spires are surrounded by forested lands whose beauty yet endures the Void's ravages.
- The Algol Expanse - This howling wasteland of floating glaciers and chaotic ice planes holds terrible secrets in the depths of its frozen crevasses.
- Rakari - The bleak forested peaks of this realm are battered by constant gales and storms due to elemental instability. Murky lowland canyons are infested with hives of the vile myrmec race, who worship an evil power in their subterranean lairs.
- The Netherglades - A verdant, swampy jungle-realm, with rainbow-shimmering foliage and darkly beautiful inner regions. The realm's abundant life energy holds back the devouring entrophy of the Void.
- Nachitar - Formerly a mountainous world of beautiful golden forests and striking darkstone peaks, the presence of the Burning Legion threatens to finally destroy it.
- Vegathis - A strange and frightful desert region of blood red dunes and ancient ruins, where crumbling, eternally burning undead scheme.
- Bysmault - Manifestations of the deepest Void walk freely here in this storm wracked nightmare realm. Much of this realm is locked away behind the massive Void fortress of Darkvault.
- Gornoth (PvP) - This black canyon blisters with Void volcanoes, spilling out blazing energies amidst the ancient ruins of a forgotten race. The Alliance and the Horde clash over who will control the untapped powers of the region.
New Dungeons
- The Siege at Darkbreach - The Voidgate leading to Azeroth located on the western archipelago of K'aresh has come under attack by the forces of the Void Primarch Ahriman. The armies of the Void hunger to capture it and spill their darkness into Azeroth. The heroes of the Alliance and the Horde join the ethereal defenders of the Voidgate in the defense of Azeroth, standing against the unending legions of shadow.
- Frostgulf Crevasse - In the bleak and howling wastelands of the Algol Expanse is the Frostgulf Crevasse, the most treacherous of the many chasms that make the frozen world so dangerous. A dark force has taken root in the depths of the crevasse, feeding off the elemental and arcane energies contained there. The Alliance and the Horde must contend with not only this mysterious and growing danger, but also the destructive machinations of the undead beings known as the Ashen.
- The Dark Hive - In the deep canyons of Rakari, the myrmec race has built their sprawling hive-clusters, seeking to spread their insectoid influence across the Voidlands. The myrmec will not be stopped by diplomacy - only overwhelming force will blunt their spread. Within their greatest hive, Chozek'Myr, their matriarch directs the hosts of the myrmec swarm. The Alliance and the Horde must strike down the very heart of the swarm to spare the Voidlands from the myrmec's destructive spread.
- The Netherhollow - With the heart of the Netherglades is a nexus of primal nature energies, the Netherhollow. This fountain of life has been responsible for preserving the ecosystem of the glades and the inhabitants of the broken world, holding back the devouring entropy of the Void. But now the nexus' power is beginning to fade, leached away by an unknown enemy. Deep within the Netherhollow, adventurers must discover the cause of the fading energy and stop it before the land is consumed by darkness.
- Burning Quarry - The fiery grip of the Burning Legion has taken hold in the blasted wilds of Nachitar. The Legion covets the vast deposits of void-saturated minerals in the region, material that they use to craft powerful Infernals for their eternal crusade against the universe. All the Voidlands are but resources for the Legion to exploit and destroy - halting their efforts in Burning Quarry would be a blow against the Legion's demonic war industry.
- The Wreck - An immense, technologically advanced craft that has crashed into the canyons of Nachitar. Mechanical constructs have spilled forth from the vessel and have been warring amongst themselves ceaselessly. Ethereal agents warn that the vessel could soon explode if it is not shut down, dealing untold devastation to the region. But the machines within are hiding a fantastic secret that may determine the fate of all the Voidlands.
- Temple of the Black Sun - The desert realm of Vegathis is the domain of the Ashen, zealous undead who see living flesh as a sickness that must be purged with flame. At the Temple of the Black Sun, the Ashen faithful conduct their rituals and sacrifices, praying to the elemental beings they worship as deities. The heroes of the Alliance and the Horde must rescue captives of the Ashen from a fiery fate, and combat the demented priesthood that presides over the Ashen's campaign of destruction.
- The Whisperfane - In the southern regions of Vegathis, a sprawling corruption is flowing into the Voidlands, changing the very nature of reality around it. Stone becomes flesh, sand becomes blood, and both spread corruption and madness. Only the Ashen stand against this spreading sickness, but these undead fiends would burn out every living thing in all worlds to halt the corruption. Perhaps by venturing into the Ashen temple that still survives in the midst of the spreading contagion, the true nature of this flesh plague can be discovered.
- Fortress Nox - A foreboding stronghold formed by the Void, the Fortress of Nox lies in the shattered nightmare-realm of Bysmault, where the Void holds full sway. The Void's hordes fill the walls of this bastion and flow into the Voidlands, seeking to unmake the last holdout of reality in the heart of endless darkness. The master of the Void's armies, Void Primarch Ahriman, has stationed some of his mightiest servants at this fortress, making it the great shield of the Void in Bysmault.
New Raids
- The Dreadlords Citadel - Through the Xoroth Gate in Nachitar lies Xoroth, a world in the grip of the Burning Legion and ruled by the sinister nathrezim - the dreadlords. The dreadlords' leader, Mephistroth, rules his wicked kin from his throne in the heart of this fiery stronghold. Destroying Mephistroth would strike a grievous blow against the Legion's most diabolical servants, and might serve to finally drive them completely from the Voidlands.
- Darkvault - The greatest stronghold of the Void located within Bysmault. Within Darkvault, Void Primarch Ahriman directs the armies of the Void, sending them out to conquer the Voidlands and drag all things down into oblivion. To drive the Void's armies from the Voidlands, the Darkvault must be conquered.
New Neutral Race - The Ethereals
Warning: Hot topless ethereal action below:
You saw it - you can't unsee it
Voidlands Bestiary
The Voidborn
Void Walker
Void Caller
Void Revenant
The manifestations of the Void are growing more numerous, powerful, and varied. New Void entities that Azeroth has never seen have begun to appear in the Voidlands.
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More art:
Voidwalker
Unbound Voidwalker
Eldritch Voidwalker
Void Master (cuz the whole Void Lord/void lord/Voidlord/voidlord thing is just too goofy)
Void Witch
Void Baron
Void God
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