Grotesque Hotfix Live, Printable Kanai's Cube Checklist & Other Tools
Hearthstone Championship Tour: Americas - Spring Prelims Day 1 - Stream & Decklists
Blue Posts Round-Up - More Batlegrounds, Unranked Draft & More, Widowmaker Nova
Open Beta Stats Infographic, Pharah Comic now Available, Overwatch on Conan, Free BattleTag Name Change Now Live!
Armory Stats - Proving Grounds
With the news that Proving Grounds will no longer be a requirement for Heroic Dungeons in Legion, we are taking one last look at the completion rate in Warlords. The data used today is a sample of characters from 1.9 million accounts. We also did this earlier in Warlords of Draenor, which you can see here.
You can see scoreboards on WoWProgress for DPS, Healing, and Tank endless.
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Robert Kazinsky Interview Questions
We will have the chance to ask Robert Kazinsky some questions soon and wanted to get in questions from the community as well. Feel free to submit questions below!
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-ChampionThere is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. (2013) (OccupyGStreet)
Is it really a myth though? Maybe those rising aren't complaining, a silent majority? This btw is why people play Vanilla.
Our data suggested it was a myth. Note that "not everyone should be able to do this" is a fine answer too. (OccupyGStreet)
How do you feel about it now? Was the data right? Did the myth have some truth?
I think "hard" is just a difference audience. You have to choose. But you can't make hard stuff intended for easy players. (OccupyGStreet)
I love Dark Souls. But that's because it is targeted at gamers like me, not ALL gamers. (OccupyGStreet)
hard is what people want. It's human psychological. You feel more accomplished when finishing something hard.
*If* you finish. If you quit because it's too hard or you don't want hard then the developer lost a player. (OccupyGStreet)
if you don't want hard then why play. We are already wasting time on a game, why not make it rewarding?
There are a lot of easy games that are popular. I think that's fine. (OccupyGStreet)
My caution for developers is decide who your audience is and don't try to be all things to all players. (OccupyGStreet)
looking at that. I am wondering was cata bad move? Players seems more acceptance to this model rather than WOD simple pruning
It depends if your intended audience is engaged players who want more or returning / lapsed players who might be overwhelmed. (OccupyGStreet)
Overwatch Short - Solider 76: Hero
The final animated short for this season has been released! It tells some more of Solider 76's story.
Overwatch - Will You Play?
Overwatch is almost here! Now that everyone has had a chance to try the game, will you be playing at launch?
Making of Warcraft In-Game Trailer
A video has been released that shows a little bit of the editing process to make the fan created Warcraft trailer that used in game assets.