Originally Posted by
Endus
I don't think they so much need to change tracer/genji, they just need heroes that can stand up to them. Particularly healers. Give us a short-range burly Paladin healer archetype. One who's got 250-300 total health (perhaps some armor portion), largely melee-range focused, with at least one good defensive tool. Make their healing short-range and relatively low, maybe in a cone burst with a 10-15' range, so their total healing potential is comparable to Lucio (rather than Ana/Mercy; making them tough AND a strong healer is too much). Give their attacks some measure of AoE or spread, but all short-range, with the goal that they can A> help with a slow push with a Reinhardt protecting them, or B> murder the hell out of flankers who dive them. The lack of range is the weakness; you can pick them off from range without them being able to fire back.
Right now, the big issue is that the mobile flankers can dive ALL the supports and get easy kills, and then pull back out safely. The only real hope right now is seeing/predicting their approach with tanks and/or DPS, and focusing them down when they strike. And the healers can't swap to counter this. A healer designed to counter it directly, while introducing a new weakness, is the better long-term fix IMO.