The majority of games nowaday have different difficulty settings. Many games ~20 years ago didn't have that. Probably that's why people think games were harder in the past: If you were stuck somewhere, you had to become better to overcome it, or stay stuck. Now you just tune down the difficulty.
I personally enjoy the choice. If I don't like the gameplay of a game, but still like the story, I just tune down the difficulty to breeze through it. It's more like watching a movie. Without those possibilities, I probably wouldn't pick it up in the first place. If I like the gameplay, I try to stick to the highest possible difficulties I'm able to manage. Though there are games where the even the highest difficulties are more close to movie-mode (e.g. all 3 Dragon Age, King's Bounty, etc), they are the exception.