I would even go the extra mile and make people affected by the penaly only be able to queue with other people with the penalty. Really, a badly lost game takes 4 minutes top, with the longest going around the 10 minute mark. Also you get more XP over time, to the point that a dragged long loss can award more xp than a fast win.
Anyway, i don't have many issues with ragequitters, as more people come and join istantly and there's a chance i can actually find decent people. I have more issues with spoiled brats (and usually verging on the bad side) that as soon they see the game going towards a loss, they just retreat to base and stand there afk because "if we go afk hey will win faster and i can queue again". Like, WHAT.
Non ti fidar di me se il cuor ti manca.
I'll explain the system better to you.
In Dota 2 you have what is called the "trash queue". Basically if you leave too many games as a ratio of games played to games left, (I think it is around 10% not exactly sure ont he number but the concept is there) you get put into the trash queue where there is no real matchmaking apart from trying to fill games as fast as possible.
You know that you are in the trash queue it says so on your hud when you try to queue. It says why you are there and how much time you have left in there.
What you also find in there are all the players that have been reported for bad behaviours in games that Valve acts on. Such as, feeding intentionally, harassing other players, using degoratory language etc. Players can report one an other for toxicity and then a valve employee reviews de logs for the game and decides if the player is guilty or not. Then the employee decides on the time you need to be in the trahs queue. Depending on the severity of what you did and if it is a first offense etc. So you try to queue and it says that you can queue but you are queueing with all the other toxic players for x more days.
So the reporting system is not abused, they give every player a set amount of reports per week. You get 2. If you use your 2 reports you can't report anymore. However if one of your reports leads to a "conviction" you are told so in the UI and given 2 more. So people who report actual bad behaviour instead of trying to abuse the system get a lot of reports so they clean up the community.
I think it is an excellent idea. If you want to behave like an asshole, go play with the other assholes. You are not denied service but you are forced to play with your own kind. This cleans up normal games.
Also leaving games is completely understandable when real life hits you and the buffer they give you is more than enough. I have left many times in dota 2 (2k hours played) and never got put in the trash queue since I don't do it every other game for trivial reasons.
They need to raise the XP given for staying throughout an entire game... +250 is absolutely nothing.
But then that wouldn't stop ragequitters from just AFK'ing or base sitting... :|
Did you read the whole thing ? A valve employee reviews the reports and acts as judge. The players cant harass one an other with reports.
By your reaction I would assume you are the kind of player that goes in the trash queue.
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That is exactly what would happen. Just look at battlegrounds in wow.
I'm perfectly fine with a harsh ragequit policy.
From what I have see, the difference between a win and a lose is 250xp. It's nothing. If you keep fighting and try for some medal (and from what I have see, the medal are team based), they will give you more xp than Winning (150xp for gold, 100 for silver, 50 for bronze). If your team is really that bad, you should have no issue getting silver/gold.
I just hope that leaving as soon as I see the defeat screen do not count as early leave. I have no wish to see the POTG or see "EZ win" in chat.
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Haha the people that bitch about the penalty are obviously the ones who ragequit at the first sign of failure. I know because I've lost more games than I've won even though it's still around 50/50 and I've never gotten it and I've played hundreds of games plus a ton more in 2 stress tests and open beta. What irks me is missing out on the 200 xp bonus for leaving that sorry group AFTER the game. Also, leaving right away and skipping all that crap after the game but then sitting in a queue anyways. Basically being punished for not staying with a bad group for multiple games.
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Don't play with random groups then. Lots of groups out there, there is a thread stickied that tells you what groups are looking for people, some are for anyone to join so long as you can keep from acting like a 12 year old with an ego.
Don't hate the random group button because it does what it is intended to do, get random people.
I'm torn about leaving early. I do it every once in a while, usually because of a persons lag or lag/tic rate issue in the game. I'm not going to play in a game where a person with a high ping get advantage because of the crap tic rate in the game.
Honestly MM in this game is crap, and MM in general is crap. The game needs an auto-balance. But at the same time, a mis-matched game is over so quickly there is no time for the game to auto-balance.
There needs to be improvement made within the game systems before a proper "quitters" penalty can be applied. I'm totally for rage-quitters being punished, but at this point in the games life with the play issues it currently has, the system in has in place is fine. Ranked could use a real punishment system though, joining Ranked is clear that you are in to play and will deal with the issues in the game as is.
Worst thing is when you join a losing game, quit out because you don't want to waste your time and then requeue back into the same game only to quit again.
Well the reduce xp penalty is nothing. Wish there would be more, like those who leave games to often get paired up with others that also have done that.
It just sucks when there is a 5v6 and ruin the game for the other people on said team.
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