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  1. #1

    Patch 7.0.3 PTR - Build 21935

    Patch 7.0.3 PTR - Build 21935
    The Legion pre-expansion patch may be on its way to the PTR soon! The only addition since the last beta notes is the note about The Human Spirit.
    Originally Posted by Blizzard Entertainment
    The Legion Pre-Expansion Patch is now ready for testing on the Public Test Realms (PTR). Participating on the Public Test Realms lets you test a patch before it has been released on live realms. If you'd like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you've had a chance to try things out, visit the PTR Discussion forum to discuss the patch. To report issues or errors, use the in-game Submit Bug feature (found under Game Menu -> Help -> Submit Bug) or by visiting the PTR Bug Report forum.

    If you’d like to participate in the testing process for the upcoming World of Warcraft expansion: Legion, opt-in to future beta tests from our Beta Profile page; check the box next to the games you're interested in testing.

    PTR Reminder: Content in the Public Test Realms are still in-development and details may be subject to change before release of the live game. Not all of the content listed may be available for testing or may only be available during a limited testing window. Keep an eye on the PTR forums for more information when specific tests may be taking place.

    Text in red means it has been added or updated recently. Text that has been struck through means a change has been reverted.

    Updated: June 14, 2016.

    New Transmogrification Collections System: Appearances
    • New Collection tab: Appearances
    • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
    • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
    • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
    • Transmogrifiers located in most major cities have been improved with additional features.
      • Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
      • Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
      • Added a new option to hide shoulders.
      • The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

    Revamped PvP Progression and Honor System
    • Honor Points and Conquest Points have been removed as a currency.
    • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
    • Learn more about upcoming PvP changes in our Legion PvP Preview.

    Equalized PvP Gear
    • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
    • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

    Arenas
    • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
    Battlegrounds
    • Characters below level 110 winning a Battleground are now awarded Crates of Battlefield Goods. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

    Raids and Dungeons

    Legacy
    • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

    Items and Itemization

    Itemization
    • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
      • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
      • Spirit and Bonus Armor have been removed.
    • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
    • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
    • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.

    Character Changes

    Specialization System Changes
    • Characters can now change between any of their specializations at most any time for a progressive gold cost. Action bar configurations are saved for each specialization. As a result, Dual Specialization has been removed.
    • Characters can queue up as any role that is available to their class and will automatically switch to the suitable specialization when entering the Dungeon, Raid, Battleground, or Arena without any gold cost. For example, a paladin might be questing as Retribution but queue up in Dungeon Finder as a Tank. When the paladin enters the dungeon, they will automatically switch to Protection.

    Updates to Combat Visuals and Audio
    • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

    Talent System Changes
    • Players are now able to switch talents while out of combat without the need for reagents.

    Glyph System Changes
    • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
    • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

    Draenor Perks Removed
    • Draenor Perks have been removed from the game.

    Armor Changes
    • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
    • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
    • New Mail and Plate reward options have been added to low level quests.

    Racial Abilities

    Human
    • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
    • The Human Spirit has been redesigned. Human characters now gain 2% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources.

    Class Changes
    All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.


    Collections

    Toy Box
    • A number of items with novel effects have been converted for inclusion in the Toy Box.
    • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
    • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

    Professions

    Inscription
    • Major glyphs, along with many minor glyphs, have been converted or removed from the game.
    • Scribes can now craft Vantus Runes, a consumable item that allows a player to perform more effectively against one particular raid boss each week.

    UI
    • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
    • Enemy nameplates now provide additional information on status effects.
    • Added class resource bars that display directly underneath your character.
    • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
    • Interface options have changed and been further streamlined.
    • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
    • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

    Account
    • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
    • Maximum number of characters on a realm has increased to 12.

    Graphics Engine
    • Maximum draw distance has been extended greatly for Legion content.
    • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
    • More advanced rendering techniques for fog have been added.
    • Modern techniques for rendering color and other post-effects have been added.
    Last edited by chaud; 2016-06-14 at 08:28 PM.

  2. #2
    So it begins...... Also on the whole fog note they need to try and go back to rain rendering mist like it used to. That shit was awesome.
    Last edited by Eleccybubb; 2016-06-14 at 08:35 PM.

  3. #3
    I am Murloc! Tomana's Avatar
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    Woot! About time too!

  4. #4
    Shit... it's starting

  5. #5
    Deleted
    it's happpppppenninnnggg

  6. #6
    And here we go!

  7. #7
    High Overlord Tanned's Avatar
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    Looks like someone didn't read their own notes before reposting them:

    Talent System Changes
    Players are now able to switch talents while out of combat without the need for reagents.

  8. #8
    The Unstoppable Force Chickat's Avatar
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    Will it come up today though.

  9. #9
    So it begins.

  10. #10
    Dreadlord Twistedelmo's Avatar
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    Will the "Early Access to Demon hunters" be considered as the pre-patch? As i would love to get my UI Situated/Planned so its ready when this stuff goes live.

    also interested if the actual Events of the pre-patch will be available as well.

    Also will the Hardware Requirement for Legion take effect in this Patch? i am interested in seeing how my computer will preform.
    Last edited by Twistedelmo; 2016-06-14 at 08:49 PM.

  11. #11
    I will feel a little bit less bad about not having beta, can test some classes now!

  12. #12
    The Lightbringer Fullmetal89's Avatar
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    So it's not on the PTR yet?

  13. #13
    Where was this posted? I'm not finding it on the official site.

  14. #14
    Will Demon hunter be included?? It was during the test on beta ;-)

  15. #15
    looking like that july 19th prediction(although safe a prediction as it might be) looks to be the right one.

  16. #16
    Deleted
    Quote Originally Posted by Fullmetal89 View Post
    So it's not on the PTR yet?
    Nope, I am currently on the PTR. Cant copy my character. Was hoping to copy it before the mass flood of players.

  17. #17
    Deleted
    YES!
    /10char

  18. #18
    Quote Originally Posted by Eleccybubb View Post
    So it begins...... Also on the whole fog note they need to try and go back to rain rendering mist like it used to. That shit was awesome.
    The weather is very nice compared to previous expansion in legion, I have been playing it and it is Badass in comparison to what we have been getting. I would love more lightning effects and stuff though but it may still come.

  19. #19
    Rebirth incoming !

  20. #20
    Quote Originally Posted by Unholyground View Post
    The weather is very nice compared to previous expansion in legion, I have been playing it and it is Badass in comparison to what we have been getting. I would love more lightning effects and stuff though but it may still come.
    At the moment it is utter garbage though. They made so many adjustments over the years graphically that the whole mist you got while raining is gone. Elwynn for example when it was absolutely throwing it down had a mist in the vanilla-wrath days.

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