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  1. #1901
    Quote Originally Posted by Illana View Post
    You're right

    I'm gonna agree to disagree here and stop

    but the site was called warcraftlogs as I used it when it was still the only logging service out there.
    To jump off topic with you really fast, I'm pretty sure the logging site for BC/WoTLK/Cata was Worldoflogs. That was the only game in town until Cata I think and then in Warlords, WCL just became better.

  2. #1902
    sorry yeah it was worldoflogs, I just mistyped.

  3. #1903
    Quote Originally Posted by Illana View Post
    You're right

    I'm gonna agree to disagree here and stop

    but the site was called warcraftlogs as I used it when it was still the only logging service out there.
    Me too, sorry.

    I might be able to find my logs from back then if that's the site. Though I really don't remember it being that complex and just by glancing over it I can't even find a proper search engine on that site.

    Eh... I think I understand why it died.
    Last edited by KrayZee; 2017-08-08 at 02:29 PM.

  4. #1904
    Since the thread got derailed for a while and I didn't see any other discrepancies/complaints with the runs, I've updated first post with the most recent sim runs from page 92.

  5. #1905
    nevermind...
    Last edited by plekz; 2017-08-11 at 11:25 AM.

  6. #1906
    Quote Originally Posted by Effinhunter View Post
    Since the thread got derailed for a while and I didn't see any other discrepancies/complaints with the runs, I've updated first post with the most recent sim runs from page 92.
    Looking through the logs as I'm trying to find any reason I can that Sephuz is somehow simulated wrong (because I can't wrap my head around it being worth 14K more than any other legendary out of literally everything for my BM spec) and not finding anything on the base ring, do you know exactly how it works? You model the haste proc as 9375 haste, but I was under the impression it always had 2% of the haste, and spiked to 25% under the proc (so a 23% haste proc, not 25%). Is your on-use slightly overvalued, or how does the base ring gets simulated in terms of the passive haste?

  7. #1907
    Quote Originally Posted by Dracodraco View Post
    Looking through the logs as I'm trying to find any reason I can that Sephuz is somehow simulated wrong (because I can't wrap my head around it being worth 14K more than any other legendary out of literally everything for my BM spec) and not finding anything on the base ring, do you know exactly how it works? You model the haste proc as 9375 haste, but I was under the impression it always had 2% of the haste, and spiked to 25% under the proc (so a 23% haste proc, not 25%). Is your on-use slightly overvalued, or how does the base ring gets simulated in terms of the passive haste?
    You are correct. This is modeling the old mechanics of sephuz and has not been updated for the recent changes of 2% baseline. The difference shouldn't make the current sims too op on the top end. What it should do is make the ring more powerful, especially as a baseline with no interrupts. I do know that sephuz is very powerful if you can frequently interrupt. We're seeing this in top parses on Mistress for not only total damage but also boss only damage.

  8. #1908
    -----------------------------------

    The following are updated with sephuz perfect procs of 23% (8625 haste rating) rather than 25, using the custom tabard. Added in 3 target tests.

    1. Legendaries Breakdown

    * Equip 2p T19, 4pc T20 wherever possible. If legendary combinations get in the way, this is of course not possible.

    ----- BM -----

    BM legendaries, 1 target, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)


    BM legendaries, 3 targets, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)


    ----- MM -----

    MM legendaries, 1 target, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)


    MM legendaries, 3 target, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)


    ----- SV -----

    SV legendaries, 1 target, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)


    SV legendaries, 3 targets, 58 traits, 2pc4pc*, 930/960 ilvl, 970 legs, (Simcraft Source)

  9. #1909
    So how's the 2% passive haste modelled for Sephuz? I don't see any custom 750 haste enchant in there, so just wondering how it gets added to the mix as it's not an on-use effect / proc like all other legendaries.

  10. #1910
    Quote Originally Posted by Dracodraco View Post
    So how's the 2% passive haste modelled for Sephuz? I don't see any custom 750 haste enchant in there, so just wondering how it gets added to the mix as it's not an on-use effect / proc like all other legendaries.
    I'm using the default item implementation for the passive haste, including when I specifically use the tabard.

    This is one of those sort of hackish things in Simcraft that tends to be implemented in the hunter module itself for items like Sephuz. I believe the passive haste buff is being applied in two places:

    https://github.com/simulationcraft/s...nter.cpp#L6750
    https://github.com/simulationcraft/s...nter.cpp#L6771

    I did not implement this, but it appears to be referencing the right item (208051) and effect (#3), which if you go to https://raw.githubusercontent.com/si.../allspells.txt is 2 (for 2%)

  11. #1911
    So in sims like raidbots sephuz is a bit overpowered compared to other leggos? Or i am missunderstanding.

    Ring have really goods stats for Bm and a haste 2% base without procs. All of my sims shows that Sephuz is bis for everything: playing right now with Boots/Sephuz/Aotb; and sometimes i fell like Killer Cobra Belt + Huntmaster do more damage than Sephuz and even with the AotB

    Maybe is just my playstile better with KC, or dont know why i am doing wrong

    I fell like DracoDraco.. Sephuz if you have a good ring is a little bit overpowered in sims. And also is almost imposible to have 100% perfect update time. (saying almost becouse in fights like Mythic i miss 1 int, 1 stun, 1 trap, a lot of times hehe.)

    Edit: in fight like DI, Mistress, DH, Harjattan i can get a good use on the ring, but in single target is fill the same about the Tome, fell like a 935 tome is not better than 915 Owl for SINGLE, but sims shows like a 10kdps increase
    Last edited by nidosarg; 2017-08-15 at 10:54 AM. Reason: Added

  12. #1912
    Bloodsail Admiral
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    Grrr, This is frustrating. My BM (50 traits) legendaries are Wrist, Chest, Shoulders, Apex Ring, Boots, Legs. My MM (44 traits) legendaries are Waist, Wrist, Helm, Zevrim's Ring. Every time, it appears I get the ones I need the entire stack flip flops.

    And of course, quickly checking... my stats are completely off again. :P

    Critical Strike 35% - Haste 10% - Mastery 72% - Versatility 7%

    ( Pawn: v1: "Shirou - Beast Mastery (Raidbots)": Class=Hunter, Spec=BeastMastery, Agility=24.13, CritRating=27.62, HasteRating=30.74, MasteryRating=29.18, Versatility=21.17 )
    Last edited by Youn; 2017-08-16 at 03:23 PM.
    [Youn- MM - 945 - Bleeding Hollow] , [Tsarin - Brewmaster - 908 - Bleeding Hollow]
    EN 7/7 - Mythic | ToV 3/3 - Heroic | NH 7/10 - Mythic | ToS 6/9 - Mythic | Ant 1/11 - Mythic

  13. #1913
    I'm concerned with the BM traits. I haven't seen any Sims for BM traits yet, but some of our 3/3 traits are particularly strong which has me question just how good slithering 4/4 is....
    ----------------------
    Hay Day mod apk and Brawl Star mod.
    Last edited by skr1107; 2017-09-06 at 01:58 AM.

  14. #1914
    So, bit of a weird question - does anyone know if SimC correctly models using a Tenacity pet if you have Apex equipped? I was doing some sims with different Apex setups last night and noticed that under my pet's damage breakdown there was no entry for Thunderstomp. It's not a hugely significant thing, but Thunderstomp does add ~3800 DPS (for my gear).

  15. #1915
    Quote Originally Posted by 3clipse View Post
    So, bit of a weird question - does anyone know if SimC correctly models using a Tenacity pet if you have Apex equipped? I was doing some sims with different Apex setups last night and noticed that under my pet's damage breakdown there was no entry for Thunderstomp. It's not a hugely significant thing, but Thunderstomp does add ~3800 DPS (for my gear).
    It does not sim pet spec correctly. AMR supposedly does, but I haven't been using it.

    - - - Updated - - -

    Quote Originally Posted by skr1107 View Post
    I'm concerned with the BM traits. I haven't seen any Sims for BM traits yet, but some of our 3/3 traits are particularly strong which has me question just how good slithering 4/4 is....
    First post. Artifact section.

  16. #1916
    Quote Originally Posted by 3clipse View Post
    So, bit of a weird question - does anyone know if SimC correctly models using a Tenacity pet if you have Apex equipped? I was doing some sims with different Apex setups last night and noticed that under my pet's damage breakdown there was no entry for Thunderstomp. It's not a hugely significant thing, but Thunderstomp does add ~3800 DPS (for my gear).
    Aren't you meant to not use it on single target?

  17. #1917
    yes thunderstomp single target is a dps loss do to pet focus above 50% buff never happens

  18. #1918
    I'd have to see a working sim!

    edit: Or a bunch of target dummy data would be good too.

    - - - Updated - - -

    Okay, I went and whacked a target dummy for awhile. Over a 2 minute period (because every two minutes you'll refill your pet's focus with Aspect of the Wild), no Thunderstomp cast 5 more double damage Basic Attacks than with Thunderstomp. The bigger issue was not focus starvation but GCD lock when the abilities were synced.

    So DPS with Thunderstomp on or off is about the same. Ah well.

  19. #1919
    with 7.3 bringing 935 craftables to the table, supposedly, on its release. Any news sims/updates to say this https://docs.google.com/spreadsheets...OK8Jc/pubhtml# showing where the alchemist stone/dominion darkmoon card end up?

    I don't think either will be better for me since I have a good CoF, and 930 Sentinel's, but the information will be relevant for a lot of hunters.

  20. #1920
    Quote Originally Posted by Vurrin View Post
    with 7.3 bringing 935 craftables to the table, supposedly, on its release. Any news sims/updates to say this https://docs.google.com/spreadsheets...OK8Jc/pubhtml# showing where the alchemist stone/dominion darkmoon card end up?

    I don't think either will be better for me since I have a good CoF, and 930 Sentinel's, but the information will be relevant for a lot of hunters.
    could be mistaken, but im pretty sure only the NEW crafted items coming in the patch can go to 935, and they only cover 1 slot, i think its shoulders for mail

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