Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.
Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.
BM is good at endgame. MM is just much better. I do quite good at BM but i can get smashed by anyone with half a brain who plays MM.
I play BM because my main aim this xpac was 5man content and BM trumps MM there by far, don't seen any MM hunter saving a timed run by being the only combat res in the party.
One of the primary concerns with BM for initial progression was that it took 26 traits to get the appropriate single target capabilities to be competitive in the types of boss fights in EN. When we started EN progression, most raiding hunters had between 20-24 traits. That was really the key impediment that made BM infeasible during first week of EN Mythic. At this point, however, 26 traits is far more common, and with the AK increases, it certainly is doable to get to 26 BM as an offspec at this point in a reasonable time.
It's probably fine, at this point, to invest in both. But for progression, because of the toolset that MM has for wide area AoE (Barrage/SW/MarkedShot), it's really hard to beat MM.
This is pretty much spot on. The talent tree wasn't suitable for most top players in EN. People should also consider that BM always carries a functional impediment when compared to MM, which is the way it deals damage has more in common with a melee DPS than it does a ranged. Across a broad range of encounters, BM provides less flexibility. In a situation where both specs are reasonably close, players will gravitate towards MM. Im pretty sure that BM is perfectly able to compete with MM in a single target situation, its just not the best choice.
For those curious about the karazhan trinkets, I'm in a similar boat with you, but these are not quite implemented in Simulationcraft right now. Both the bonuses of the mail chest (which is apparently gated for 8 weeks anyway) and the implementation of Toe Knee's are unfinished.
If someone has custom implementations of the synergy between Mrrgria's Favor and
Toe Knee's Promise or has figured out the bonuses and implementation of the Hauberk, let me know. For now, Toe Knee's has no on use in Simcraft, which means that there's really no way to sim even the trinket pairings properly.
FailFish lol
Hunter Guidewriter for Icy-Veins
Beast Mastery - Marksmanship - Survival
Twitch - YouTube - Hunter Discord - Personal Discord
Last edited by Finbezz; 2016-10-26 at 04:31 AM.
I found simc bug.
non Patient Sniper build Vulnerable increases damage by 50%, stacking up to 3 times.
Question: BM and the Bestial Fury nerf/bug ...do "one with the pack" or "blinkstrikes" look like preferred talent choice...from what i been playing with one with the pack seems to be the better choice now? I miss femaledwarf.com
And regarding MM vs BM etc.... sims are what they are but:
https://www.warcraftlogs.com/statist...t&class=Hunter
30k is difference is in the realm of, if a player feels he can perform better with a certain spec he probably will perform better. Its also hard to see the bestial fury nerf/bug having that much of a difference. The distance between those specs have been pretty constant over time.
BM and MM talents in current simcraft
I'm running these with 870/900 ilvl gear sets to show something closer to what current raiders are using.
BM Single Target, 300s +/- 20%, 10k iterations
BM Three Target, 180s fixed (normalizing for Stamp), 10k iterations
BM Six Target, 180s fixed (normalizing for Stamp), 10k iterations
MM Single Target, 300s +/- 20%, 10k iterations
MM Three Target, 180s fixed, 10k iterations
MM Six Target, 180s fixed, 10k iterations
These are not meant to be used for comparisons between MM and BM in these situations, only for differentiating talent combinations within the spec. MM with 180s gets a second TS, which is very useful in the AoE numbers. This is also not factoring in legendaries, just 870/900 ilvl gear sets from mythic+.
These sims take many hours to run, and I didn't get a chance to run SV in the time I had available. I'll get to it soon.
^^ ? no PS in any of the level 60 MM iterations
Thanks Effin. Do you think we'll see some updated sims sometime soon with more of a comparison over 5min with MM getting 2 TS's?
I'm leaning towards setting my loot spec to BM at times just to get the belt for another 10k dps upgrade. I think with the ring and belt BM overtakes MM's single target. As bad as some people say BM is, with good gear it seems pretty easy to get 400k DPS which is up there with MM.
DO NOT pay attention to any non-PS sims until you have a build with https://github.com/simulationcraft/s...8bc47ad7b7a7cc
Non-PS builds are getting a full time PS Vuln buff (150%) inflating their value and particularly Sentinel over Explosive Shot as well since its effect (Marked Shots) are inflated by the bug.
Who coded that into the module?
I'll be out all Saturday, but I should be able to rerun these again on Sunday. We should have a build by then. Is there anything else you've noticed that is invalidating/corrupting the module right now?
Are you tjc12821? If so, thanks for the recent fixes!
Last edited by Effinhunter; 2016-10-29 at 02:16 AM.
Found another simc bug
Steady Focus does not work with builds without SW.
If simc simply spam Arcane or MS, Steady Focus ~2% uptime
Talent Combinations for All Specs
Again, 870/900 gear profiles with latest simcraft.
BM Single Target, 300s +/- 20%, 10k iterations
BM Three Target, 180s fixed, 10k iterations
BM Six Target, 180s fixed, 10k iterations
MM Single Target, 300s +/- 20%, 10k iterations
MM Three Target, 180s fixed, 10k iterations
MM Six Target, 180s fixed, 10k iterations
SV Single Target, 300s +/- 20%, 10k iterations
SV Three Target, 180s fixed, 10k iterations
SV Six Target, 180s fixed, 10k iterations
Looks like the SV multi-target is still underperforming. Post 7.1., assuming we've found the major bugs in the hunter modules, BM and MM with full dps traits are still really close with MM pulling slightly ahead in throughput in each scenario. However, the MM toolset for AoE is still strong and I don't see any reason to change recommendation from stock MM build at this time.
For Simcraft Source files, see first post's talent section at bottom of post for each spec.
- - - Updated - - -
P.S. Since 13-18 offspec traits are no longer a discussion area, I'm going to make a different mythic dungeon comparison sim for 24-29 traits for each spec. I'll hopefully have that one posted later.