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  1. #1021
    Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.

  2. #1022
    Deleted
    Quote Originally Posted by Terrorwave View Post
    Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.
    BM is good at endgame. MM is just much better. I do quite good at BM but i can get smashed by anyone with half a brain who plays MM.

    I play BM because my main aim this xpac was 5man content and BM trumps MM there by far, don't seen any MM hunter saving a timed run by being the only combat res in the party.

  3. #1023
    Quote Originally Posted by Terrorwave View Post
    Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.
    One of the primary concerns with BM for initial progression was that it took 26 traits to get the appropriate single target capabilities to be competitive in the types of boss fights in EN. When we started EN progression, most raiding hunters had between 20-24 traits. That was really the key impediment that made BM infeasible during first week of EN Mythic. At this point, however, 26 traits is far more common, and with the AK increases, it certainly is doable to get to 26 BM as an offspec at this point in a reasonable time.

    It's probably fine, at this point, to invest in both. But for progression, because of the toolset that MM has for wide area AoE (Barrage/SW/MarkedShot), it's really hard to beat MM.

  4. #1024
    Quote Originally Posted by Terrorwave View Post
    Sick of people telling me that BM is not good endgame. Get the right gear and stats and they will rival any MM out there.
    Your anecdotal evidence is worthless. Your emphasis on "the right stats" is cute considering how close BM stats are to eachother. And, no, you will never beat a good marks hunter on Xavius, Ilgynoth, or Dragons.
    Finbez
    Quote Originally Posted by eschatological
    if only WoW had come out when I was a teenager. Back then online gaming consisted of text-based MUDs....I could type "kill orc" faster than any of my competition, brosephs, and played a mean giantman cleric.

  5. #1025
    Deleted
    Quote Originally Posted by Effinhunter View Post
    One of the primary concerns with BM for initial progression was that it took 26 traits to get the appropriate single target capabilities to be competitive in the types of boss fights in EN. When we started EN progression, most raiding hunters had between 20-24 traits. That was really the key impediment that made BM infeasible during first week of EN Mythic. At this point, however, 26 traits is far more common, and with the AK increases, it certainly is doable to get to 26 BM as an offspec at this point in a reasonable time.

    It's probably fine, at this point, to invest in both. But for progression, because of the toolset that MM has for wide area AoE (Barrage/SW/MarkedShot), it's really hard to beat MM.
    This is pretty much spot on. The talent tree wasn't suitable for most top players in EN. People should also consider that BM always carries a functional impediment when compared to MM, which is the way it deals damage has more in common with a melee DPS than it does a ranged. Across a broad range of encounters, BM provides less flexibility. In a situation where both specs are reasonably close, players will gravitate towards MM. Im pretty sure that BM is perfectly able to compete with MM in a single target situation, its just not the best choice.

  6. #1026
    For those curious about the karazhan trinkets, I'm in a similar boat with you, but these are not quite implemented in Simulationcraft right now. Both the bonuses of the mail chest (which is apparently gated for 8 weeks anyway) and the implementation of Toe Knee's are unfinished.

    If someone has custom implementations of the synergy between Mrrgria's Favor and
    Toe Knee's Promise or has figured out the bonuses and implementation of the Hauberk, let me know. For now, Toe Knee's has no on use in Simcraft, which means that there's really no way to sim even the trinket pairings properly.

  7. #1027
    Quote Originally Posted by Finbezwaz View Post
    Your anecdotal evidence is worthless. Your emphasis on "the right stats" is cute considering how close BM stats are to eachother. And, no, you will never beat a good marks hunter on Xavius, Ilgynoth, or Dragons.
    Oh so you mean the fights where you barely have to move? 3 out of 7...nice

  8. #1028
    FailFish lol

  9. #1029
    Quote Originally Posted by Terrorwave View Post
    Oh so you mean the fights where you barely have to move? 3 out of 7...nice
    More like the fights with tons of spread-out cleave? Wow, I seriously have to spell this out. Also what? Dragons has tons of movement and Ilgynoth isn't exactly immobile either.

    Quote Originally Posted by Azortharion View Post
    FailFish lol
    mfw you get on people's asses for shitposting.
    Last edited by Finbezz; 2016-10-26 at 04:31 AM.
    Finbez
    Quote Originally Posted by eschatological
    if only WoW had come out when I was a teenager. Back then online gaming consisted of text-based MUDs....I could type "kill orc" faster than any of my competition, brosephs, and played a mean giantman cleric.

  10. #1030
    I found simc bug.
    non Patient Sniper build Vulnerable increases damage by 50%, stacking up to 3 times.

  11. #1031
    Question: BM and the Bestial Fury nerf/bug ...do "one with the pack" or "blinkstrikes" look like preferred talent choice...from what i been playing with one with the pack seems to be the better choice now? I miss femaledwarf.com

    And regarding MM vs BM etc.... sims are what they are but:
    https://www.warcraftlogs.com/statist...t&class=Hunter


    30k is difference is in the realm of, if a player feels he can perform better with a certain spec he probably will perform better. Its also hard to see the bestial fury nerf/bug having that much of a difference. The distance between those specs have been pretty constant over time.

  12. #1032
    BM and MM talents in current simcraft

    I'm running these with 870/900 ilvl gear sets to show something closer to what current raiders are using.

    BM Single Target, 300s +/- 20%, 10k iterations


    BM Three Target, 180s fixed (normalizing for Stamp), 10k iterations


    BM Six Target, 180s fixed (normalizing for Stamp), 10k iterations


    MM Single Target, 300s +/- 20%, 10k iterations


    MM Three Target, 180s fixed, 10k iterations


    MM Six Target, 180s fixed, 10k iterations


    These are not meant to be used for comparisons between MM and BM in these situations, only for differentiating talent combinations within the spec. MM with 180s gets a second TS, which is very useful in the AoE numbers. This is also not factoring in legendaries, just 870/900 ilvl gear sets from mythic+.

    These sims take many hours to run, and I didn't get a chance to run SV in the time I had available. I'll get to it soon.

  13. #1033
    ^^ ? no PS in any of the level 60 MM iterations

  14. #1034
    Quote Originally Posted by silverstarzs View Post
    ^^ ? no PS in any of the level 60 MM iterations
    This is the best performing MM PS combination from what I can tell in single target:



    Simcraft source files are updated in first post if you want to rerun these for yourself. Check bottom with the spec links. Let me know if you find any errors.

  15. #1035
    Quote Originally Posted by Effinhunter View Post
    BM and MM talents in current simcraft

    I'm running these with 870/900 ilvl gear sets to show something closer to what current raiders are using.

    These are not meant to be used for comparisons between MM and BM in these situations, only for differentiating talent combinations within the spec.
    Thanks Effin. Do you think we'll see some updated sims sometime soon with more of a comparison over 5min with MM getting 2 TS's?

    I'm leaning towards setting my loot spec to BM at times just to get the belt for another 10k dps upgrade. I think with the ring and belt BM overtakes MM's single target. As bad as some people say BM is, with good gear it seems pretty easy to get 400k DPS which is up there with MM.

  16. #1036
    DO NOT pay attention to any non-PS sims until you have a build with https://github.com/simulationcraft/s...8bc47ad7b7a7cc

    Non-PS builds are getting a full time PS Vuln buff (150%) inflating their value and particularly Sentinel over Explosive Shot as well since its effect (Marked Shots) are inflated by the bug.

  17. #1037
    Quote Originally Posted by TheJazz View Post
    DO NOT pay attention to any non-PS sims until you have a build with https://github.com/simulationcraft/s...8bc47ad7b7a7cc

    Non-PS builds are getting a full time PS Vuln buff (150%) inflating their value and particularly Sentinel over Explosive Shot as well since its effect (Marked Shots) are inflated by the bug.
    Who coded that into the module?

    I'll be out all Saturday, but I should be able to rerun these again on Sunday. We should have a build by then. Is there anything else you've noticed that is invalidating/corrupting the module right now?

    Are you tjc12821? If so, thanks for the recent fixes!
    Last edited by Effinhunter; 2016-10-29 at 02:16 AM.

  18. #1038
    Quote Originally Posted by Effinhunter View Post
    Who coded that into the module?

    I'll be out all Saturday, but I should be able to rerun these again on Sunday. We should have a build by then. Is there anything else you've noticed that is invalidating/corrupting the module right now?

    Are you tjc12821? If so, thanks for the recent fixes!
    Not me, I just try to make issues if I notice sim numbers being off. Not class specific, but only other thing I noticed is Hidden Satyr and Deadly Grace seem to be underperforming in sims vs logs quite a bit, but that won't change anything important.

  19. #1039
    Found another simc bug
    Steady Focus does not work with builds without SW.
    If simc simply spam Arcane or MS, Steady Focus ~2% uptime

  20. #1040
    Talent Combinations for All Specs

    Again, 870/900 gear profiles with latest simcraft.

    BM Single Target, 300s +/- 20%, 10k iterations


    BM Three Target, 180s fixed, 10k iterations


    BM Six Target, 180s fixed, 10k iterations


    MM Single Target, 300s +/- 20%, 10k iterations


    MM Three Target, 180s fixed, 10k iterations


    MM Six Target, 180s fixed, 10k iterations


    SV Single Target, 300s +/- 20%, 10k iterations


    SV Three Target, 180s fixed, 10k iterations


    SV Six Target, 180s fixed, 10k iterations


    Looks like the SV multi-target is still underperforming. Post 7.1., assuming we've found the major bugs in the hunter modules, BM and MM with full dps traits are still really close with MM pulling slightly ahead in throughput in each scenario. However, the MM toolset for AoE is still strong and I don't see any reason to change recommendation from stock MM build at this time.

    For Simcraft Source files, see first post's talent section at bottom of post for each spec.

    - - - Updated - - -

    P.S. Since 13-18 offspec traits are no longer a discussion area, I'm going to make a different mythic dungeon comparison sim for 24-29 traits for each spec. I'll hopefully have that one posted later.

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