That move is way too fun. They could just add it to windwalkers and replace it in the talent tree with something else. Maybe one that allows you to split in more clones so you can handle split aoe cleaving better
That move is way too fun. They could just add it to windwalkers and replace it in the talent tree with something else. Maybe one that allows you to split in more clones so you can handle split aoe cleaving better
The only thing I want Blizzard to do with WDP is to have it maintain my horizontal momentum in the jump.
Stormrage US | Aesryn
If they made WDP baseline a new talent idea would be a replacement attack for FoF, it would be stronger than current FoF on ST and on 2 but at 3 targets plus its the same strength. As for the the replacement attack it should be....
Seriously thou, there is enough fisticuffs based Anime out there that they could of drawn inspiration from.
WDP is cool and all, but i'd rather it not prevent us from moving while using it.
Chi Burst is literally a Hadouken...both in color and style
Rising Tiger Kick...is literally Guiles Somersault
Spinning Crane Kick is Ryu's Tatsu..with the a similar name to Chun Li's "Spinning Bird Kick"
Whirling Dragon Punch...is Ryu's Shoryuken....which when translated is Rising Dragon Fist....
Combo Breaker is pulled straight from Killer Instinct
Touch of Death I'll give to Fist of the North Star though
I'll admit I thought Touch of Death was a reference to The Simpsons, even if placing those 3 words together in that order was hardly unique to them.
Nah, it's fine as an optional talent, to me it doesn't feel that great.
I've been a fighting game fan since I played the first Street Fighter 2, Art of Fighting, and Mortal Kombat in 1992, and I can say that all of the WW monk's moves are most definitely Street Fighter/Anime inspired 100%.
Blizzard is comprised of old school arcade/console game fans so it makes sense.
FFXIV's monk has more actual martial arts moves but still has a bunch of Capcom/SNK/anime inspiried moves as well. Elixer Field being a favorite of mine.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
I know this thread is kinda off the rails, but I think the Touch of Death change is an even bigger homage to FotnS now that it takes a while to effect. Catching a dude in a stun and /bow-ing to him as the thing ticks and he dies is just the ultimate anime moment.
On topic... I like being able to not pick Whirling Dragon Punch. It's a cool ability, but it can sometimes feel like clutter to me. I prefer Chi Wave as a way of maintaining Combo Strikes because it heals and doesn't halt my momentum. I can see myself using it in dungeons though because it's pretty sexy for AoE.