What else would you use? Triple Thrash is the biggest dps increase in all situations.
What else would you use? Triple Thrash is the biggest dps increase in all situations.
Some people play a moonfire focused build with Lady and the Child and Fury of Nature. Thrash relics are much less of a big deal for them, maybe Mangle relics might even creep up on pure single target. But you should stick with Thrash relics anyway, to give you build flexibility and aoe damage.
And of course "why not both" - your best relics will be thrash with mangle on the crucible or vice-versa.
BreweRyge: Adds a resource meter for Brewmaster brews, as if they were on a rage- or energy-type system.
Hidden Artifact Tracker: Adds your progress on unlocking the extra tints for your hidden artifact appearance to the item tooltip.
Even with LaTC/FoN combo, thrash dominates. Thrash/TtW/Mangle is BiS on relics by far.
With Fury of Nature, would it be better to still run Pulverize or go Lunar Beam?
With Fury, you are running an offensive build, so you take Rend and Tear. Pulverize is only good if you don't run legs and care about damage reduction and Lunar Beam is just shit (or was when I simmed the last time and nothing changed since then afaik).
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Edit: What is your second leggie though?
Last week I picked up the Argus tanking trinket (945 currently) and the Eye of Shatug/F'harg (945).
How are these trinkets shaping up? Typically I've been running:
Moonglaives (915) and the Carapace (930) from Goroth. Think it'd be worth switching trinkets up at all?
So I got the Norganon's Agility trinket today (cause pew pew), currently @950, but I'm sim'ing lower than my old default Alchemist Stone/Moonglaves (925 socketed) combo even in ST. Didn't do any homework, thought it would be an upgrade. Sad bear is sad.
1. Is there a point that this will change because of the ilvl upgrades?
2. Does that change in a raid environment because of secondary buff from the other raid trinkets?
So where do we go now to read about things like how the new tier is compared to t20....how tank trinkets are doing....dps trinkets for tanks in Antorus....etc.
Here's what I just found on Discord:
DPS trinkets: https://faideww.github.io/guardian-trinkets/
Def trinkets: https://docs.google.com/document/d/1...yRk9cU/preview
The Def trinket list is considerably easier to read than the DPS one imo.
I'll have to check those links out when I get home, thanks to both Bearshield and Cenarius
http://bfa.wowhead.com/talent-calc/druid/guardian
Doesn't look like much changed in the BFA beta yet so far. Ironfur is based on agility (aka ilvl, just as armor is right now), FR heals a flat percentage (good), rage regen upped a bit (yay).
Guttural Roars nerfed: it no longer grants 40 yards on Stampeding, just reduces the cooldown to 1min.
Intimidating Roar nerfed: radius is down 10 yards from 20 on live.
FR: As you mentioned, heals a flat percent, but recharge rate seems to be increased significantly - 36s recharge o.o. Also 25% over 5s is crap...
Survival Instincts: Recharge rate buffed, 3min recharge from 4min recharge on live
Barkskin: Cooldown lowered, 1min from 1.5min on live
Dash: Both nerfed and buffed: cooldown 2min vs 3min on live, duration 10s vs 15s on live, speed 60% vs 70% on live
Wonder if we'll get to keep rage of the sleeper