You're right. DHs are loosing their MR, Stagger will be even less effective and Bone Shield is going armor only too. Wonder how tanks are going to mitigate heavy magic damage (espacially in M+) in the future.
Looks like Warriors will be the king of M+ with Spell Reflection unchanged so far.
Last edited by Chanja; 2018-01-28 at 05:04 PM.
Kind of hope they do. If they didn't, I was wondering if we'd get Thorns back in some variation, although the problem being it's a PvP talent right now.
This has been on their radar for a really long time. Can't remember if it was Legion or WoD (pretty sure Legion) where they were touting during alpha/beta that they wanted magic damage to be the dangerous tank killer mechanic for all tank classes. Did they hit their mark? Maybe to some degree, although certain classes at different times trivialized those mechanics in one fashion or another. Perhaps they're pulling the little kid "no, I really mean it, I'll do it this time!" when it comes to making magic damage what should scare a tank. I wonder if they plan to smooth out incoming tank damage even more with these changes.
So had an idea on how they can make Soul of the Forest slightly more viable for Guardian. Generally Soul of the Forest would be considered slightly more noob friendly due to not having to watch for procs but it's kinda countered by the fact that you still have to watch the dot to reapply it before it falls off whereas with Galactic Guardian moonfire is almost guaranteed to always be on the target and you just press moonfire when it goes all flashy. I suggest on top of its current effects Soul of the Forest also refreshes moonfire on the target when you Mangle it. GG will still be ideal from a survival/DPS perspective but it makes players who choose SotF to not be at quite such a disadvantage.
Guardian in Alpha of BfA seems pretty gutted both damage/utility wise.
Damage can be tweaked around but losing roar is detrimental to our raid utility.
Roar is still there. Just a smaller radius
With the current tuning, Bear mitigation against physical is pretty hefty in practice. When I decided to round up a bunch of casters... yeah, I keep forgetting that the BfA Frenzied Regen doesn't scale with damage taken, it's not pretty when all the damage you take is magic.
I've played around with Stamp Roar in the expedition scenarios with random people, and it seems to be more responsive than live untalented Stamp Roar (where the person could be running next to you and not get buffed). Obviously haven't tried it out in a raid setting yet, maybe if enough people are loosely clumped on the test server I can see how responsive it is.
With the changes to the base UI, it's apparent that Blizz is trying to cut down on the number of binds you need (base UI is really compact now). While I find myself inadvertently pressing binds for spells that aren't there anymore, in practice (so far) you don't need them to function. However, for old people like me, it makes consolidating binds much easier on my poor ol' hands. Granted they did add Hibernate and Soothe back, although I have issues with Hibernate since you'll still aggro a Hibernated mob if you get moderately close to it... while a sleeping mob in the world you can walk on top of and not aggro at all.
They somehow just buffed ironfur scaling by 200%. I feel an armor cap coming on halfway through second raid.
I'm a bit scared about the armor meta. They've had to continuously tone down our armor in legion because it scaled too quickly, but was too weak at start. And somehow they're going to now do it to all tanks?
If they haven't learned from legion bears, I think we're going to see a 20% reduction in armor scaling Active Mitigations each patch.
I can feel your pain on the caster front, but I like the idea. We were a bit too self-sufficient during the start of legion. I think it's a good change if they take it away from everybody.
I can't imagine why they left it on warriors though. They still have Spell Reflect and Ignore Pain...
For the single burst hit paladins will still be king, but that's very situational.
Guide how to be a world class bear in 8.0.
Button 1: "/castsequence reset=6 Thrash, Mangle, Swipe, Swipe" macro
Button 2: Ironfur
Button 3: Frenzied Regen
Spam first 2 buttons, press 3 when low on health.
With current legendaries (shoulders/cloak) Moonfire procs are 25% of my damage, mangle is 15%. Missing out on a large portion of that 40% by using your castsequence is not even close to the 10% you're describing. i can see how without legendaries this might become a reality. However we do not know what AP has in store for us yet.
Is "BearCat" a dps gain in BfA? I understand its only usable in some situations where defence isnt a priority.