Tried Affliction and doing Demonology right now ... at 92.
Serious issues on Demonology ... Felguard will not make it through one mob ... wolf is halfway and Felguard is dead, and after I heal him full he barely makes it to the end of the fight. The Void is supposed to be a tank, and is taking the exact same amount of damage as the Felguard ... one full heal and still won't quite make it to the end of the fight.
Worse ... is the situation with the Soul Shards ... you have none and that means you will be out of pet until you are dead.
I'm scared poop'less of playing Affliction after the harsh experiences and getting bumped off 4 times in a row from instances (like it really mattered to some folks PL'ing themselves!) and the damage was impossible ... Agony, Corruption and Drain mob ... and you done 9% and the tank has 27% and the 2nd dps has 25% ... no one, NO ONE ... in this game will want you in the group ... and all the stuff I see here is about folks worried about the colour of their diapers with the new expansion ... it's insane and bizarre ... or Blizzard is making sure no one EVER levels any more characters so they can sell their character upgrades for their Jacksons!
And that was one strategy that got me bumped twice ... too long and not enough damage, and the tank once even asked if I was playing the character at all!
No way ... my 930 gear with several Mythics under his belt (Moshkiae) is retired and I'm not touching it, until a website like this addresses the issue and gets Blizzard to address some of the class bs they have created. It's all about the melee dps now, and how the DH can do so much damage, and all else is worthless. And casters are getting hurt and probably will be phased out of the game altogether if this continues ... squishies have no defense for the hits! I got tired of taking one hit on Moshkiae in Argus and no way to get out of it. That I ended up playing another one was surprising, and I hoped that there were not similar issues at lower levels, but it started at level 60 or so ... the damage disparity is insane, bizarre, stupid and should be addressed unless Blizzard states that they are killing that part of the game.
And Blizzard allows them to get thrown off a group ... I do not see the smarts in that theory or the crafting ... maybe I need to talk about diapers a little more!
- - - Updated - - -
Hi,
A couple more things.
History has not been kind to Warlocks and I think that this character is about to die just like the BARD did in EQ. Basically it had some abilities that were nerf'd and controlled until their effectiveness and ability was essentially destroyed.
The situation, is playable, but difficult at 92 (and has been since level 70!) from the moment that the Garrison is created. It looks like the mobs have gotten a bump to double the hit points and your character did not get any appreciable improvements to handle it. This is coupled with some rather bizarre things ... for example ... on the Felguard (Demonology) if you use Demonic Empowerment, your pet does a wee bit more damage ... but also takes EXACTLY the same amount of damage, and you better be ready to heal your pet before it's over. The same thing with the Felguard's Felstorm ... he is taking what seems to be exactly the same amount of damage as he does to the mobs around him.
The Soul Shards situation is very scary. Since the fights are longer, your ability to reload and gain Soul Shards is not there. Thus, when you are getting lower on mana and you use your ability to gain mana, you will be in trouble, because you can not pull a pet (no Soul Shards) and if there are two mobs ... you are done.
I'm worried about even considering trying this on my 930+ Warlock with Mythics on his back, only to find out that many groups do not want Warlocks with them. They do not do enough damage, and I have been told that! Again, the problem is the situation with the DoT's that are spread out way too much and do not do enough damage to compare to the first 2 folks listed on Recount (or whichever utility is used).
Too much of the numbers, that says we do so much damage, is strictly about the DUMMIES and not the real fights. When you have to do a defensive move, like you do to heal your pet as an example, you are losing precious DPS, and this is one of the things that is hurting a lot of fights these days in various instances. You can not "stop" the flow of dps, like the tank and the next dps player is doing ... and in your case you have to. Likewise, when you heal your pet, the mob is doing Criticals at an insane rate, thus taking you twice as long to heal your pet, and continue your dps play! No one is seeing this ... kinda weird as it is so damn obvious!
I do not have an answer, and I miss the old days when BARDS in EQ were setting an insane standard for what they could do, which caused Sony to start tempering down the BARD to numbers on a spreadsheet/database, and not allow them to do any more or better. I'm actually OK on that with one exception. They killed the BARD and destroyed what was one of the most incredible designs of characters in any game ... and the Warlock, for me, was second, since its Banish, and other abilities were so different from anyone else.
It's all gone, and time has changed, and everyone is playing a second character, like a DH and they would not bother with a Warlock or Mage ... too frustrating to play compared to the amount of damage that a DH can do, which is more fun to watch!
And worse of all, a website like this, caters to children for the most part. It's just amazing that they are worried about the diapers and socks on the new models, and not on the character's abilities and spread of damage and how the spells are utilized at this time, which will likely change, but it also gives you a better idea of how the class is going to change yet again, and lose even more of its effectiveness, because the attention span is not on what is needed to improve the class ... it's on the things that are meaningless to the class ... just makeup and lipstick for the character!