# Thread: [WA2] Astral Power Pro Bar (Cyous)

1. Hey cyous, good work as usual.

Treant CD timer needed,
Treant active timer needed if possible
CA CD timer needed

2. Originally Posted by wing5wong
Hey cyous, good work as usual.

Treant CD timer needed,
Treant active timer needed if possible
CA CD timer needed
I'll add some options, but I didn't feel they were necessary. Treants in particular are set and forget.
CA/INC, I can do that.

3. The active timer maybe, but its nice to know when treants will be back up

4. Updated to Version 0.2.4 (Beta)

-- Updated some internal values.
-- Added cooldown tracking for WOE, FON, CA, INC.
-- Enabled the use of TOTAL_DOTS as a global variable. Does not separate MF and SnF, only the grand total. Does not track Stellar Flare because it is designed specifically for Shooting Stars.
-- NEW: Shooting Stars tracking module.

-- May be used anywhere in game.
-- Updates constantly and is highly accurate.
-- Can be modified to track other DOTs for other classes they may benefit from it. (Global values cannot be shared, so you will need to rename your new global.)

Multi-Mode Tracker for Shooting Stars or your DOTs.
-- MODE 0 is for displaying the number number of your active DOTs.
-- MODE 1 is for expected Astral Power per 1 sec from Shooting Stars.
-- MODE 2 is for expected Astral Power per YOUR RATE (in seconds) from Shooting Stars.
MODE may be changed in "Custom Text" on the Display tab.

- - - Updated - - -

Update: v0.2.5 (Beta)

-- Bug fixes to various modules
-- NEW :: Astral Power overflow (101 or more).

Known Issues:
-- Incarnation's cooldown is tied to the GCD and it really screws with the trigger updates.

5. Originally Posted by Cyous
Updated to Version 0.2.4 (Beta)

-- Updated some internal values.
-- Added cooldown tracking for WOE, FON, CA, INC.
-- Enabled the use of TOTAL_DOTS as a global variable. Does not separate MF and SnF, only the grand total. Does not track Stellar Flare because it is designed specifically for Shooting Stars.
-- NEW: Shooting Stars tracking module.

-- May be used anywhere in game.
-- Updates constantly and is highly accurate.
-- Can be modified to track other DOTs for other classes they may benefit from it. (Global values cannot be shared, so you will need to rename your new global.)

MODE may be changed in "Custom Text" on the Display tab.

- - - Updated - - -

Update: v0.2.5 (Beta)

-- Bug fixes to various modules
-- NEW :: Astral Power overflow (101 or more).

Known Issues:
-- Incarnation's cooldown is tied to the GCD and it really screws with the trigger updates.

Thanks so much for your work Cyous, loved the WeakAuras during my WoD time.
Keep up the good work!

;;Edit
Btw, any new video coming out soon ?

6. Originally Posted by Hekkipekki
Thanks so much for your work Cyous, loved the WeakAuras during my WoD time.
Keep up the good work!

;;Edit
Btw, any new video coming out soon ?
Not quite yet.
- - - - -
I need to preposition the modules. After that, I need to find a way to fix Incarnation's cooldown issue.

I'll do something totally awesome and make meta-modules for trinkets. A separate download/import that a will contain every Caster DPS trinket which Balance may use and it will automatically pull your current trinkets.

Since they need to be hardcoded, it's basically 2 major modules using 3 auras
1. Trinket module
2. Trinket module-copycat.
3. Global tables. (Basically, a database of trinkets.)

Shit's gonna be fancy yo.

7. And here was me thinking all you had to do to be a pro boomy was spam flap and lasers :P

Loving the WA man, it's helped me greatly by having all the useful information displayed without any unnecessary clutter etc. Haven't personally ran into any issues with it so far aside from the known Inc thing

8. Fixed the Incarnation using less-than-fancy methods.

After a re-positioning of icons, ill make another update available.

9. Originally Posted by Cyous
Shit's gonna be fancy yo.
Haha, I like the sound of that ^^

10. Updated to 0.2.7 (Beta)

Fixes/Changes:
- Fixed Incarnation
- FOE update based on on combatlog, so its far more responsive.

Overhaul:
- Shiny Bar is slightly larger
- Re-positioned everything
- LEft plenty of room on the top side of the group for trinkets and other auras you may want.

11. Originally Posted by Cyous
Updated to 0.2.7 (Beta)

Fixes/Changes:
- Fixed Incarnation
- FOE update based on on combatlog, so its far more responsive.

Overhaul:
- Shiny Bar is slightly larger
- Re-positioned everything
- LEft plenty of room on the top side of the group for trinkets and other auras you may want.
Nice job!
(not enough words)

12. Here's what 0.2.7 looks like:

- Out of combat, idle.
- In-combat example.

13. Is there an AC timer instead of SS if selected? Same for WoE instead of treants
will give this a testl ater tonight

14. Originally Posted by wing5wong
Is there an AC timer instead of SS if selected? Same for WoE instead of treants
will give this a testl ater tonight
Yes.

Shooting Stars also has 3 different modes to chose from. (A simple edit.) :: "Count: Moonfire and Sunfire" | "Expected ASP in 1sec" | "Expected ASP in Xsec" (you select the 'X' value.)

15. Hello,

I am the getting the following spamming error with 0.2.7 AP_Probar during the import

Code:
Message: [string "return function()..."]:62: attempt to perform arithmetic on global 'FOE_partial' (a nil value)Time: 06/04/16 10:24:31
Count: 246
Stack: [string "return function()..."]:62: in function <[string "return function()..."]:1>

Locals: curASP = 0
Predict_AP = 0
Predict_non_fill = 0
ca_mod = 1
bota_mod = 1
SpellCast = nil
CA = nil
bota_spell = "Blessing of Elune"
BOTA = nil
CA = "Incarnation: Chosen of Elune"
BUFF = nil
E = 0
f_gen = 6
Haste = 0.083899993896484
f_casttime = 1.384
consume = 6
partial = 6
(*temporary) = 0
(*temporary) = nil
(*temporary) = 0
(*temporary) = 0
(*temporary) = 45
(*temporary) = 190984
(*temporary) = 45
(*temporary) = "attempt to perform arithmetic on global 'FOE_partial' (a nil value)"`
I have also deleted the addon (both interface and WTF) and used the link that the first page of the post to reinstall it but the error remains.

Thanks

16. I'm getting it too, now. I'll fix it in a moment.

- - - Updated - - -

Mkay, error is fixed.

Updated the OP's link (no version change).

17. Updated to 0.2.8 (Beta)

Changes:
-- Empowerment tracker now has stacks shown on the first charge.
-- Empowerment tracking is now positioned diagonally to more more appealing on the eyes.
-- Empowerment tracker now uses icons instead of textures. Stack #1 = 100% Opacity. Stacks #2 and #3 are slightly faded out. Goal is to reduce clutter when you are not focusing on the Empowerment stacks. In addition, they're very easy to see when you focus near it. Basically, you'll be looking at the encounter, not this blob of Blue or Yellow.

Coding Changes:
-- None!

Recommendations:
-- Masque makes everything look sooooo much cleaner. I strongly recommend it, and I'm making this bar built with Masque in mind, so alignments could be slightly off.
-- With Masque, you can disable it per addon and/or per object. No conflicts with very simple changes.

18. Originally Posted by Cyous
Updated to 0.2.8 (Beta)

Changes:
-- Empowerment tracker now has stacks shown on the first charge.
-- Empowerment tracking is now positioned diagonally to more more appealing on the eyes.
-- Empowerment tracker now uses icons instead of textures. Stack #1 = 100% Opacity. Stacks #2 and #3 are slightly faded out. Goal is to reduce clutter when you are not focusing on the Empowerment stacks. In addition, they're very easy to see when you focus near it. Basically, you'll be looking at the encounter, not this blob of Blue or Yellow.

Coding Changes:
-- None!

Recommendations:
-- Masque makes everything look sooooo much cleaner. I strongly recommend it, and I'm making this bar built with Masque in mind, so alignments could be slightly off.
-- With Masque, you can disable it per addon and/or per object. No conflicts with very simple changes.

Cyous are you using any special style for Masque ?

19. Set to Blizzard for now. No plug-ins required. But Never hurts to explore.

20. The second image below looks like the Zoomed preset.

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