Originally Posted by
anon5123
You need to realize that the success of healing is not 100% reliant on the healer. If the tank is shit and/or shit geared, you're going to have trouble healing him no matter what. This isn't vanilla/BC where tanks have 0 defensives and just sit there holding threat. Tanks are based around active mitigation and/or self healing.
Tank survival is more of a 50-50 now. The tank uses his active mitigation and damage absorption/healing abilities, and the healer uses his heals.
If you are going full ham spamming the tank and still can't keep him up, that's not your fault, that's the tank's fault, either underskilled or undergeared. Gold artifact traits are not necessary for healing, they're just bonuses.