I'll prepare my big handkerchief for those now smug imbeciles once they'll start crying over not even being able to join a mythic group anymore over the lack of items and artifact progression.
I'll prepare my big handkerchief for those now smug imbeciles once they'll start crying over not even being able to join a mythic group anymore over the lack of items and artifact progression.
I don't need to know most, or any of them, as I glead my own guild. None of my people are going to be FORCED to do anything, nor would I demand them to. As boldy as you can claim that every gleader out there is going to demand their players, I can claim there are just as many of me's out there that won't.
Like I said, no one is forced to do anything.
Last edited by Bathory; 2016-09-05 at 08:30 PM.
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Actually I have.
It makes practical sense to do the World Quests for Gear, IF you need gear that fills that slot. There's no other reason outside of Rep, and Rep doesn't award any real gear.
Order Hall Resources? If you played the game thoroughly while leveling, there's no need. Do the quests for them here and there for more, but you virtually never run out.
Gold Quests? There's literally no point outside of personal gain for gold.
Artifact Power? Yeah, until you're Max, you should definitely do those.
Tbh I think most of you are assuming what people who play the game more hardcore are doing vs. what you yourselves are doing to push your own personal opinions on the topic.
From sincere experience since launch, if it's gear that replaces another piece of gear, you do it and it doesn't take more than 5-10 minutes. Literally.
If it's Order Hall Resources, there's virtually no need.
If it's for Gold, also virtually no need.
If it's for Emissary, of course you do it, but no one is complaining about it.
Stop assuming you know how shit operates for your own personal agenda.
1 word: Legendaries.
Obviously there's a low chance at getting them from any of their sources, but I'm not going to skip my Emissary Quests since they have a chance to award a Legendary.
And for anyone who's about to quote me, do not take it as "See? You're forced to".
Yeah, you need to do the Emissaries to "Min Max" at the chance of getting the "best loot", but considering we're playing the game at such a level we're simply enjoying playing the game rather than sitting around, it's not as big a deal as people want to make it out to be.
Forced implies that they can't just choose to not do them, which is wrong they absolutely can choose not to, they won't of course but thats on them.
And its 4 world quests a day if they only do it for the emissary quests so I think they are gonna cope with it just fine.
Back in mah day...
hardcore guilds had all members who didn't raid as standbys who had to dedicate all of their online playtime to farming mats for the starting hardcore raiders, as well as being online during raid times *even though they weren't in the raids*, just in case they were needed for a dc or someone having to leave for an emergency. And the hardcore raiders spent 100% of their time not in raids on their mains farming mats for profs, flasks, pots, etc.
So doing a few quests a day is almost nothing. Hardcore raiders should be spending hours every day farming, doing dailies, etc. to minmax out a little improvement. And you can only equip 1 or 2 legendaries max anyway right now anyway. I think a lot more people think of themselves as hardcore raiders than there really are though.
For the other 99% of us I'd consider them optional, but with good enough rewards for the time spent that even casual raiders would want to do them as part of their dailies.
This explanation doesn't make sense. They could have made 5 mans more rewarding (VP, for example) and gotten more mileage out of the content they had made. This would have required putting another draw in LFR: tier and tokens. But they didn't do that because they put a high priority on not making beyond-LFR raiders do LFR.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I saw a pet battle that gave artifact power as a reward. Pet battles are clearly mandatory now.
When hardcore raiders are "forced" to do shit, it means means more stuff for the NON-hardcore players to do. The game shouldn't be catered around the idea that hardcore progression raiders should have as few "must do's" as possible outside of raiding... That = what got us WoD, people bitching about being FORCED to do shit outside of their prefered area of content.
Want linear progression and no steps outside of your comfort zone? MMORPG's might not be for you. I'm sure the hardcore players have no trouble getting themselves ready for the "race", same as always.
Last edited by Queen of Hamsters; 2016-09-05 at 10:05 PM.
Yes and it's fine.
We don't play a raiding only game, we play an MMO and that means we have to do things in the open world from time to time and not just sit in our Order Halls, Capitols, Garrisons or whatever and wait for raid invites. While I do think that these initial 2 months will be crazy grindy and repetitive (and very likely burn a number of people out) it's going to quiet down after a while and you'll just do a couple world quests a day.
Right now I'm doing around 10-20 world quests per day on one character just to grind up all the materials and resources I need.
In 2 months I'm only going to do ~10 world quests per day to get Artifact Power and do Emissary Caches.
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I give two shits if ~2% of the player base feels anything about anything. Design choices need not be made based on what so few feel they need to do.
READ and be less Ignorant.
World gear is max 840.
So a hardcore raider only have to do emissary for legendaries besides their raiding and mythic+ schedule.
They've pretty much admitted that they went too far. It didn't "piss" people off so much as just lead to almost no one doing LFR anymore. The problem there is that people who stopped doing LFR didn't go onto anything else. So they just quit. There's a common misconception that people will "step up", when it comes to raiding. Most won't. Most never did. It's why LFR even got made.
By making almost everything rewarding to do in the game, they make it so that almost every person of every playstyle will have something to do at almost any point in the game.
If getting that makes some hardcore raiders a little unhappy, that's unfortunate, but I think for the overall health of the game, it's a vast improvement. I think I can live with that.
Last edited by Otimus; 2016-09-05 at 11:22 PM.
I think the simple solution here would be to make all gear accessible to all play styles, but only usable within that playstyle (but have all gear usable in the open world).
By that I mean if Mythic Raids top out at ilevel 900, so do 5-mans, so does quest gear, so does LFR gear and so does PvP. But taking your Mythic raid gear into a 5-man or PvP will be less effective... and taking your 900 quest gear into raids would be less effective (key words "less effective", not useless). Literally no one would be forced into a playstyle that they did not want to do. No one... ever.
But that would probably not be enough to make people happy either I suppose.