1. #2341
    Quote Originally Posted by Edge- View Post
    And that it's not designed as a second generation theme park MMO with an endgame detached from what you do from level 1 to max level.

    I'm sure there's a lack of "additional stuff" at max level which isn't uncommon for fresh launches, but folks continually trying to compare this to WoW confuses me since neither game is designed in remotely the same way.
    Exactly. As I said before, WoW (and subsequent MMOs in the same generation) have very clearly ruined MMOs for a lot of people. They just cannot fathom an MMO being different to those specific ones and cannot function in an MMO that doesn't have the same exact features.

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    Quote Originally Posted by Nyel View Post
    My goodness. Nobody is talking about WoWs endgame content after the umpteenth expansion as it was made clear pages ago. But even Vanilla WoW at launch had a handful of max level dungeons and two raids. Both of which New World has not (and that was the initial point made here - a 17 year old game offering more endgame content than a game launched in 2021).
    Because New World isn't designed to just be yet another version of WoW. It has different priorities than funnelling everyone to the exact same repetitive dungeon/raid grind at max level.

  2. #2342
    Quote Originally Posted by UnifiedDivide View Post
    Because New World isn't designed to just be yet another version of WoW. It has different priorities than funnelling everyone to the exact same repetitive dungeon/raid grind at max level.
    Okay, so New World doesn't need endgame content to survive, I get it. Not that this was the initial reason they delayed the game by an entire year, to add more PvE and especially endgame content, but okay.
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  3. #2343
    Quote Originally Posted by UnifiedDivide View Post
    Because New World isn't designed to just be yet another version of WoW. It has different priorities than funnelling everyone to the exact same repetitive dungeon/raid grind at max level.
    I feel like arguing with him is pointless. In 2 days he will be back in here trying to convince people that there is no "endgame content".

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    Quote Originally Posted by Nyel View Post
    My goodness. Nobody is talking about WoWs endgame content after the umpteenth expansion as it was made clear pages ago. But even Vanilla WoW at launch had a handful of max level dungeons and two raids. Both of which New World has not (and that was the initial point made here - a 17 year old game offering more endgame content than a game launched in 2021).
    It doesn't have them because it is not classic wow. It focuses on other content.

  4. #2344
    Quote Originally Posted by Nyel View Post
    Okay, so New World doesn't need endgame content to survive, I get it. Not that this was the initial reason they delayed the game by an entire year, to add more PvE and especially endgame content, but okay.
    Yeah, nobody said that it doesn't need endgame content lol You just seem to class dungeons/raids as the only real endgame. That's a you issue.

  5. #2345
    Quote Originally Posted by UnifiedDivide View Post
    Yeah, nobody said that it doesn't need endgame content lol You just seem to class dungeons/raids as the only real endgame. That's a you issue.
    Which endgame content do you have, then? Harvesting and gathering? PVP?

  6. #2346
    Quote Originally Posted by Nyel View Post
    My goodness. Nobody is talking about WoWs endgame content after the umpteenth expansion as it was made clear pages ago. But even Vanilla WoW at launch had a handful of max level dungeons and two raids. Both of which New World has not (and that was the initial point made here - a 17 year old game offering more endgame content than a game launched in 2021).
    NW does have a few endgame dungeons and raids.

    How another game does its dungeons and raids doesn't mean others have to do so in the same manner though. It's not really sensible to compare one particular design choice with another in this regard. If I want to make an endgame raid open world or have none at all, that is a valid design choice as long as it is logically consistent with the DDT of the game.

  7. #2347
    Quote Originally Posted by Nyel View Post
    Okay, so New World doesn't need endgame content to survive, I get it.
    Apparently not, since you seem to think "endgame content" must necessarily be something "different" than what players are doing during their leveling processes a la raiding etc. It's not, it's simply the things you do at max level to continue progressing your character and, in the context of New World, company/faction control over territory.

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    Quote Originally Posted by Barzotti View Post
    Which endgame content do you have, then? Harvesting and gathering? PVP?
    PvP and territory battles, dungeons, farming shit in the open world, crafting, progressing your faction influence via repeatable quests, grinding faction currency, help contribute towards settlement progress to unlock better crafting stations etc.

    Most of the same stuff you did while leveling, but with access to much more of it (including endgame specific zones).

  8. #2348
    Quote Originally Posted by Clozer View Post
    I feel like arguing with him is pointless. In 2 days he will be back in here trying to convince people that there is no "endgame content".
    Its just the typical negative poster, really. Got to let everyone constantly know what they don't like about the game.

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    Quote Originally Posted by Barzotti View Post
    Which endgame content do you have, then? Harvesting and gathering? PVP?
    I'll let Edge take that question:
    Quote Originally Posted by Edge- View Post
    PvP and territory battles, dungeons, farming shit in the open world, crafting, progressing your faction influence via repeatable quests, grinding faction currency, help contribute towards settlement progress to unlock better crafting stations etc.

    Most of the same stuff you did while leveling, but with access to much more of it (including endgame specific zones).

  9. #2349
    TBH the people who haven't played making serious judgments on it are kind of surprising, how do you know about the game if you never played? I'm having a ton of fun right now and i just quit wow to play it full time. Games are for fun, doesn't need to be a wow clone to be fun. Good luck in wow =)

  10. #2350
    I haven't uninstalled, but I'm not playing any more either. I played awhile and was just not impressed at all. The interface is really bad, I don't like the targeting system at all, the movement is very clunky, and I'm not interested in PvP at all. So this is just not the game for me. Good luck to those who enjoy it, though.

  11. #2351
    Quote Originally Posted by Bovinity Divinity View Post
    Even GW2 didn't have the guts to follow through on much of their initial design concepts. Ended up adding leveling, then raids and scaling, repeating dungeons, and even some elements of gear progression.
    Sorta kinda. Masteries aren't exactly "leveling", though they do serve the function of psuedo-levels. They aren't limiting for the most part though, and you only need a few to actually progress through the game (and it seems that EoD will take the PoF approach to masteries vs. HoT). Raids and strikes exist, but they remain a small part of the overall endgame.

    Scaling was in the game from day one, so was repeating dungeons. For gear progression that was essentially just ascended gear, a small jump over exotic gear. Legendary armor has the same stats as ascended, so they capped that "gear grind" extremely quickly.

    It's taken a few steps back from the vanilla version where there was nothing exclusive to max level that you couldn't do while leveling, but only a few as it still largely (like 90%+) remains the same as it was at launch in terms of overall design.

  12. #2352
    Herald of the Titans Proskill's Avatar
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    i think whats gonna kill this game are those tiny storages lol
    every zone i leveled in is full so far. cant sell, cuz its worth little to nothing. cant craft, cuz literally everything requires iron xddd

    how do u deal with this issue? i just wanna log in, do some quests, have fun with combat and gathering, but here i sit wondering how the fuck to free up my space so nothing goes to waste. this is rly annoying
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  13. #2353
    Quote Originally Posted by Proskill View Post
    i think whats gonna kill this game are those tiny storages lol
    every zone i leveled in is full so far. cant sell, cuz its worth little to nothing. cant craft, cuz literally everything requires iron xddd

    how do u deal with this issue? i just wanna log in, do some quests, have fun with combat and gathering, but here i sit wondering how the fuck to free up my space so nothing goes to waste. this is rly annoying
    Pick additional storage when that's an option when you level up a territory. I've still got tons of space but I've been spreading resources out between the stashes in the different zones I've been in.

    Though I really wish iron was more plentiful, it feels like I find silver just as often, if not moreso, than iron and iron is used for way more crafting professions >.<

  14. #2354
    Quote Originally Posted by Bovinity Divinity View Post
    I'm not gonna say that it's gonna be inventory microtransactions, but that's usually what games like this end up doing.
    Maybe eventually, but the game is designed around inventory/weight management (both your character and stashes) being a thing you have to do. That's why each stash in each town is separate, in part. Few games have any kind of unlimited bank/inventory systems, so it's either managing inventory/bank slots or inventory/bank weight.

  15. #2355
    Quote Originally Posted by Proskill View Post
    how do u deal with this issue? i just wanna log in, do some quests, have fun with combat and gathering, but here i sit wondering how the fuck to free up my space so nothing goes to waste. this is rly annoying
    You get storage expansion as you raise your rep in the territories. Each storage is unique and all together you have enormous amounts of storage. I am doing EVERY crafting profession and have yet to run out of storage anywhere.

    A big pop-up in the middle of the screen informs you of the territory rewards. Which then opens up to a menu where you can pick your rewards progressively.

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    Quote Originally Posted by Edge- View Post
    Pick additional storage when that's an option when you level up a territory. I've still got tons of space but I've been spreading resources out between the stashes in the different zones I've been in.

    Though I really wish iron was more plentiful, it feels like I find silver just as often, if not moreso, than iron and iron is used for way more crafting professions >.<
    Iron is everywhere. It's probably the most common ore. Sells for like 0.01 a piece on my server it's so abundant.

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    Quote Originally Posted by Bovinity Divinity View Post
    I'm not gonna say that it's gonna be inventory microtransactions, but that's usually what games like this end up doing.
    It's currently a huge amount of space all told. Every time they add a settlement going forward, total storage will increase as well. Which the new desert zone will have a new settlement.

    High-tier bags also reduce weight by % which is very powerful. I can walk around with hundreds of pounds of ore in my pocket and hundreds of rawhides and still be at 2/3rd encumbrance and that's not even using a weight potion.

  16. #2356
    Quote Originally Posted by Fencers View Post
    Iron is everywhere. It's probably the most common ore. Sells for like 0.01 a piece on my server it's so abundant.
    I struggle to find much of it -_-

    I honestly haven't even looked at the AH at all. Probably should, but I like being self sufficient and hoarding and shit. Also, it's fun when you discover you have a bunch of super valuable stuff you've just been sitting on not realizing it's worth anything.

    I do not play games optimally anymore : |

  17. #2357
    The Insane rhorle's Avatar
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    The game needs flightpaths., a slash in azoth costs, higher azoth gain or something to help with travel. You can really get stuck far away from anything and azoth gain is minuscule when you are low. Even once you get 3 houses spread around you could still run low and if you craft you'll run low because you need the perks azoth guarantees.
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  18. #2358
    Quote Originally Posted by rhorle View Post
    The game needs flightpaths., a slash in azoth costs, higher azoth gain or something to help with travel. You can really get stuck far away from anything and azoth gain is minuscule when you are low. Even once you get 3 houses spread around you could still run low and if you craft you'll run low because you need the perks azoth guarantees.
    It seems the design is to force players to actually travel, not just teleport everywhere all the time.

    Which jives with the rest of the design of the game. If you're flagged it's to help encourage/allow for PvP opportunities in transit, if you're not it's to allow for you to detour to harvest rare materials etc.

    I get the frustration at the slow travel at times, it's vastly out of step with modern MMO's which have extensive use and easy access for fast travel. But easy access to fast travel would kinda undermine parts of the game design.

    I'm still in my 20's and I'm usually near capped on azoth. I spend a bit to fast travel for quests every once in a while, but mostly I'll just hoof it to where I'm going while keeping an eye on my compass and watching something on my second monitor.

  19. #2359
    Quote Originally Posted by Bovinity Divinity View Post
    I'm not gonna say that it's gonna be inventory microtransactions, but that's usually what games like this end up doing.
    The game looks like one of those games that have in game problems created so they can sell a solution later. Like more character slots, more inventory space and azoth, all sold in the store. And my opinion is that it will surely kill the game in the long run. I for one will stop playing it if they add that.

  20. #2360
    Scarab Lord Maljinwo's Avatar
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    The Azoth price to fast travel is pretty high. But that's kinda the point of conquering territories. Fast Travelling between territories your faction owns is way, WAY cheaper
    This world don't give us nothing. It be our lot to suffer... and our duty to fight back.

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