It ignores such insignificant forces as time, entropy, and death
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Amrine is fun, but simple, the second dungeon you get to try Starstone is far more interesting.
As for the hoofing everywhere, I don't know what you refer to. For me by that time I was already porting all over the place, I'd have enough Azoth to spare, even wasting some with overcapping. I'd just run somewhere once, the teleport "portals" are clearly noticeable from afar, a slight detour there and done.
I might be more forgiving with the running through the woods since I like stumbling into resources instead of following a farm guide or searching for them outside the game and do a straight line to them.
As in, people should not buy the game...? How would they know what's what then?
If they know, it means they bought the game already, there's no subscription on it so you stop paying it until something you want gets implemented.
This is part of the system, it integrates into the mechanics of the game.
Every zone has at least 2 points where you can teleport. If your faction owns the zones, the teleport is cheap. If not, it's an incentive for players to do PvP and fight for control of those zones.
The cost is also highly dependent of how many things you carry in your bags. If there would be no cost, the farming resources would become trivial as everyone could teleport everywhere and gather resources very fast, without the need to unload too often.
Knowing you will be running out of Azoth also pushes you to go out there, do invasions and other activities which provide azoth. Also having items with % chance to give azoth helps a lot.
You then have houses which you can buy and if you get them strategically in different cities, you have good teleport opportunities. Resetting the cooldown on these teleports doesn't cost much azoth if you don't do it very often.
All this are in addition to your normal "hearthstone".
I believe mounts will come, once they introduce more zones into the game; it's only logical.
Undefended invasions onto a settlement downgrade you crafting stations, always. If people don't work together and repel these, it will take a long time for the settlement to advance.
And is no one curious how will a settlement look when it's fully upgraded to a Citadel?! This will take a considerable amount of time to reach, involving a lot of money and group work.
Personally, I believe that there is more to the game than meets the eye. A lot of people are looking at it just from one perspective and often this is a very shallow one.
This doesn't mean that the game is perfect by any means, still needs a lot of work but if if you connect all the dots together, things are not as simple as they seem at the first glance.
How nice would it be if the majority of players playing the game in the long run (after the initial few weeks/months of triage) are the mature, patient, common sense people that don't play 24/7...?! Would it perhaps make it the least toxic MMO out there?... one can only hope.![]()
“There is no right or wrong, only consequences.”
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I've played about 5 hours so far, no queue, I just started this week. The graphics are beautiful, the combat feels snappy (for the most part), and professions are fun, if a bit grindy. The world is really captivating. Two things so far that I absolutely HATE - the encumbering system (you can't even hearth if you're encumbered, WTF?) - it feels like an unnecessary annoyance. Also, the fast travel system is too expensive at least at low levels, and turns a lot of the game into a walking simulator. I can't comment on the end game obviously - but if they fix these things, they will retain a LOT of people I think.
I've never seen someone get so angry at an MMO having maintenance before. Other than the time you launched into a rant about diversity and whatnot over it, of course.
Just go do something else, maybe even play another game, ffs. Literal non-issue.
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Thanks, I'm super convinced now. You've opened my eyes to the fact that people can't just enjoy things. Bless you, my child.
Aaand the Twitch viewer count plummeted, as any mmo that isn’t WoW or ffxiv is popular only during launch until the honeymoon phase is over.
Last edited by Maljinwo; 2021-10-13 at 03:16 PM.
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Twitch viewer numbers are irrelevant to anything, tbf.
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I have seen the light! Hallelujah!
Yeah... err... New Game so baaaaad. I'll be right back with bad things to say about a product I'm now unable to move on from, you'll see.
The guild problem is kind off putting in this game :/
A shame cuz I loved when I started to play
Haha man, and covenant seems to be generally unpopular overall based on Steam achieves (13% kek) and they've lost the last piece of territory on my server. Definitely looking like I'll be transferring to hopefully find a server with a covenant presence.
They really need to get to work on some aggressive methods to encourage more balanced factions and deter folks from just joining the strongest faction to begin with.
“Fixed an issue where settlement storage can become massively overflowed by expired contracts.”
what. what the fuck.
The item will get deleted if it doesn't fit in your storage.
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lol if they do that im done with this game
as some poster previously said, it looks like they want to add storage (among other things) as microtransactions. actually FORCE THEM DOWN YOUR THROAT. holy shit
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