three things i found that always sell well are medium salmon large salmon and tadpoles since they are all town board items.
i can't recall off the top of my head without looking at the map/town. Windsward/Morning Dale is fibers/tailoring. Cutlass and First Light are mining/ore. Eden, logging. Weaver's alchemy. I forgot what Ebon and Shattered Moutain are. Every zone favors a certain resource more than another as the materials raise in tier.
Up to you. The same thing you do in other games if you'd like; participate in the endgame dungeons, gear to the highest level, master the skills, max out crafting, max out reputation, max out town renown, curate personal housing, engage in the outpost rush, factional wars, territory control, do the collections, achievements. /shrugPS: im lvl 59 now, getting there to 60. while it was easy and obvious what to do until now (reach max level), what am i supposed to do after 60?
Farm elite areas to increase your watermark so you get gs 600 items to drop, then do dungeons, farm items and level crafting so you can craft the best items, complete all quests, do outpost rush, do invasions, do wars, buy a house and make it look good if you want to, the game heavily revolves around crafting so if you dont like it then you miss out on a large portion of the game.
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is there any lvl 60 content for solo players in this game? even regular quests in reekwater force me to group up, and thats a regular non-elite zone.
i wanna continue what i was doing during leveling to 60, that is solo combat and gathering
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My last NW experience (last log-in) was this:
I was doing faction quests, while queued for Outpost rush. Since I'm on a low-med pop server, that can take 1 hour. I had 2/3 completed. Queue popped, spend 35 mins there (we lost, but it was close). Got 180 gold and some azoth. When I was put back, I had 0/3 quests. They were not showing up as picked up.
Went to the NPC to check, and sure enough, they were still there, still not started.
On this was the drop that filled the glass for me, on top of every other bug / empty end-game / retard mechanic.
I may return in the far future. But slim chances of that (because I believe that the management and the developers are bad/inept).
Ye well, I did tell my guildies not to surrender to the hype and wait like 1 month before purchase. Now I have two of them constantly raging how they wasted their Amazon credits or w/e it is called.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
like something that can get me gear or any other sense of progression beside standing in town, running grp activities or cheesing elite enemies solo by escaping and hiding.
like soloable world quests in WoW. i mean, whole 1-60 quest expierence here was like WQs, but is there any gear to it now once 60?
im asking, eventhough i know the answer is 'no'...
Last edited by Proskill; 2021-11-08 at 05:42 PM.
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get weapon mastery to 20 and do a quest to get 580 weapons, complete dungeon quests and there are some high level rewards, farm faction quests and you can get a pretty decent faction set of gear that is better than most drops for a long while, NW is designed around group activities, you dont play NW is your a primarily solo player.
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You can craft a set of armor and weapons or go for the faction equivalent.
Huh? The WQs have forced group content as you go. You can't solo them, because they won't let you enter some places solo.like soloable world quests in WoW. i mean, whole 1-60 quest expierence here was like WQs, but is there any gear to it now once 60?
Okay, but the way you wrote it initially was kinda open-ended. There is endgame gear and quests post 60. A wiki search would reveal this- but I am not sure what you were looking for specifically.im asking, eventhough i know the answer is 'no'...
I believe myself and others have addressed your previous questions about "what to do at endgame" in this thread too.
Last edited by Fencers; 2021-11-08 at 06:55 PM.
I can only go off the subreddit and a few first hand accounts but it seems like a few servers are experiencing population issues? The population dipping was expected, standard life cycle of a game but this game has so many elements directly tied to population.
Seems like fatigue is setting in regards to the war system. Having to manage the roster, time slots, always waiting on for a position, is causing people to lose interests in wars - entire companies and even factions.
Mergers in 2 months?
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The devs had already posted there were going to be server merges a few weeks ago. Many servers were opened during the launch largely as a way of dealing with the surge.
The devs said they planned on merging once the populations had settled.
People aren't really caught off guard because it was told to us early on the official forums. I seen a few preemptive planning videos on YT for the coming server merges for the last week and a half or so.
The discord has had guilds planning their move too for a week or so now.
Seems I got "lucky" (until the queues hit again) as it seems the server I ended up on has become the destination server many companies have transferred to. But yes, the game relies on an active healthy population and I'm not sure how AGS plan to keep everyone interested in playing. We shall see I guess!
dunno what region/server you play on, but the economy of the server i play is in such a low point, you can pick up literally the rarest items in the game depending on time of day/week, for as little as a few hundred coins, some ppl say they see them selling for 10's of thousands of coins on other servers where the economy hasn't crashed, and don't even get me started on the utter shitshow that 'low level' crafting has become, without the ability to vendor 'useless' items, you're forced to either 'drop' a ton of items (such as potions/coatings/tinctures etc) and wait for their 'delete timer' to expire so you don't waste inventory space holding hundreds or thousands of the same item because that item was needed to level up that particular crafting skill, on some you can get away with just salvaging the armour/weapons/items made, but for some you're stuck carrying dead weight around for no reason, and if you try to sell them, you flood an already drowned market because every other fucker is doing the exact same thing, the best one is that 'minor proficiency boost' potion thing, literally 200+ pages of that item on the main city hub trading post on my server, and each listing is the capped 100 units per listing, basic maths says that's AT LEAST 20k+ of this singular item with nobody willing to buy it because the 'better' version of it is far more useful and, just to add insult to injury, THE EXACT SAME FUCKING PRICE as the lower quality version, it is not fun at all trying to level up crafting skills just to realise you wasted so much time/money/energy on the process to just flush it all away.