1. #1101
    Quote Originally Posted by craigw View Post
    In computing, the term button (sometimes known as a command button or push button) refers to any graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action. everything you do is pressing buttons repeatedly. using joysticks to fly in your sims, is using buttons.......
    But not repeated button tapping which is what you claimed.
    Cue incoming redefinition of what repeated tapping means.....

  2. #1102
    Quote Originally Posted by kenn9530 View Post
    in games like TESO
    Lolwut? In what world are you not doing a rotation on trials in ESO? So.. things having cooldowns and repetition to actions aren't as cool to you as things that don't have cooldowns where you "have" to make decisions? News flash: you don't fucking make decisions constantly (or at least in any more capacity than in wow) as far as combat goes. You spam attacks and sometimes decide it's safe enough to go for the "big" attack. OR! You do have rotations as is the case in ESO.

    and NW you are not just spamming buttons as soon as they come off cd, action combat is more interesting that what WoW has and that is a fact.
    Action combat doesn't necessitate nearly any of what you're INSINUATING it does. Even in a difficult version of action combat (like dark souls). You seem to think that there's some need to be optimal in action-based games. Like you NEED to parry, or switch weapons and use the MOST IDEAL skill for a moment. You don't. You can literally light-attack/dodge roll your way to victory, and it's honestly almost always as effective as the more complex version of play you're talking about.

  3. #1103
    Quote Originally Posted by craigw View Post
    thats actually your opinion. not a fact. action combat has more than "three weapons with 3 moves each." as i said in a post way way way before you chimed in, New World has a dumbed down version of dark souls combat. that is a fact. a no thought process combat system. never in the open world did i ever feel threatened by any mob doing the same repeatedly done move over and over again. dark souls>wow>NW.
    WoWs combat does not require thought, you just spam 1 button until you can press another button and thats WoWs whole combat system, if you think that style of combat is even remotely engaging then you cant be very good at the game, action combat at least gets you thinking and engaging, the abilities in NW empower others so you dont just hit them off cd and using an ability at the wrong time can be dangerous, NWs world is far more dangerous and you can easily run into more than you can handle.

    Quote Originally Posted by BeepBoo View Post
    Lolwut? In what world are you not doing a rotation on trials in ESO? So.. things having cooldowns and repetition to actions aren't as cool to you as things that don't have cooldowns where you "have" to make decisions? News flash: you don't fucking make decisions constantly (or at least in any more capacity than in wow) as far as combat goes. You spam attacks and sometimes decide it's safe enough to go for the "big" attack. OR! You do have rotations as is the case in ESO.


    Action combat doesn't necessitate nearly any of what you're INSINUATING it does. Even in a difficult version of action combat (like dark souls). You seem to think that there's some need to be optimal in action-based games. Like you NEED to parry, or switch weapons and use the MOST IDEAL skill for a moment. You don't. You can literally light-attack/dodge roll your way to victory, and it's honestly almost always as effective as the more complex version of play you're talking about.
    There is not set rotations in action combat, and abilties that can lock you inplace cant just be used whenever you want, there is far more decisions to make in NW combat than WoW, if you attack too many times in a row in NW you can be hit by the enemy, you have to decide to dodge/block or take the hit, in WoW you just take the hit everytime because it doesnt matter.

    If something doesnt have an enrage timer then any content can be done by using the same ability over and over, if there are timers on bosses in expeditions and such you wont get away with just hitting light attack.

    Action combat is the ability to dodge/block and taking advantage of things like headshots doing more damage, it brings in a little more player skill over tab target combat.
    Last edited by kenn9530; 2021-09-11 at 07:35 PM.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  4. #1104
    Quote Originally Posted by craigw View Post
    driving games require pedals or on consoles a trigger or key which are buttons.
    Driving games don't typically require pedals.

    There is not set rotations in action combat
    I get your meaning, but this is not really true. There are a lot of attack combos you want to follow in NW. Like if using a Spear or Rapier. The hammer too. The skills and passives are built on that premise.

    I am sure you might be comparing rotations in the sense of the Grand MMO-style, that is to say, games such as World of Warcraft or Final Fantasy 11. That is a fair point, but you are more accurately talking about moment-to-moment action which is the difference from the Gramd style and the collision-based gameplay of Action-oritentated games.
    Last edited by Fencers; 2021-09-11 at 10:36 PM.
    "It's a big club. And you ain't in it. It is also the club they use to beat you with." - George Carlin

  5. #1105
    Quote Originally Posted by kenn9530 View Post
    WoWs combat does not require thought, you just spam 1 button until you can press another button and thats WoWs whole combat system
    Yeah. Nevermind buffs, nevermind rotations, nevermind procs, nevermind burst phases, staying out of fire, coordinating randomly assigned buffs, etc.

    if you think that style of combat is even remotely engaging
    Your definition of engaging is probably different than mine? I feel like having to pay attention to abilities constantly because some have cds and some dont, etc. is engaging, but you're just all "hurr durr muscle memory! hurr durr 1 button!"
    NWs world is far more dangerous and you can easily run into more than you can handle.
    No one cares about overworld combat difficulty? I avoid it like the plague in wow. The only context of wow I care about is mythic raiding. Don't do comparisons outside of that. Or maybe MTC. Solo play in wow is generally garbage and faceroll to appeal to the utter shit average wow player.

    There is not set rotations in action combat, and abilties that can lock you inplace cant just be used whenever you want, there is far more decisions to make in NW combat than WoW, if you attack too many times in a row in NW you can be hit by the enemy, you have to decide to dodge/block or take the hit, in WoW you just take the hit everytime because it doesnt matter.
    You act like those reactions don't become JUST as second nature as those button press sequences? That's a fucking lie. I can play darksouls and do most bosses blindfold. I know exactly how every fight with every enemy, from the first scrub undead to the final big bad is going to go.

    Also, news flash: when it gets to late game, most of those enemies I just soak hits from and out-damage them with... my light attacks. Only bosses get dodge effort.

    Action combat is the ability to dodge/block and taking advantage of things like headshots doing more damage, it brings in a little more player skill over tab target combat.
    Again, you're ignoring the fact that pressing abilities in correct sequences with semi-random encounter mechanics, lots of other shit going on is just as demanding OR MORE demanding on attention because you have to make decisions that heavily affect your performance.

    The difference in performance between average players and good players is staggering. That won't be the case in new world. It will be mediocre, because all the pvp is big engagement stuff.

  6. #1106
    Funny to see Kenn is just as disingenuous, hyperbolic and unable to accept any other view point or criticism here as he is in the Star Citizen thread.
    It ignores such insignificant forces as time, entropy, and death

  7. #1107
    I can't seem to get this question answered without being told to "Return to carebear WoW", so I'll try here: WILL this game, or will it not, have forced PVP at higher levels in the world?

    Will it be possible to play the PVE world side without ever engaging in PVP?

    Quote Originally Posted by Gorsameth View Post
    Funny to see Kenn is just as disingenuous, hyperbolic and unable to accept any other view point or criticism here as he is in the Star Citizen thread.
    It is indeed quite entertaining.

    That, and seeing once more how people place enough hope in a new game for it to take on the importance of the Second Coming, only to become horrifically disappointed once they realize that yes, this game too won't stay fresh forever and will never be perfect.

  8. #1108
    Comparing beatsaber to new world combat "complexity" is honestly and insult to beatsaber.
    Ship has been abandoned.
    ---

    NextUI for XIV


  9. #1109
    Quote Originally Posted by BeepBoo View Post
    snip
    WoWs combat is just simple and basic, the action combat model is an evolution and simply just better as it actually gets you involved more, WoW you just stand there and spam buttons and occasionally move and thats it.

    In NW the world difficulty does matter because thats most of the game, do you believe like in WoW making the world pointless is a good thing.

    Doing a WoW rotation is not demanding at all, its a few buttons and thats it, all the more difficult things like snap shotting was taken out of the game, so its just hit those buttons over and over.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  10. #1110
    Final warning, drop the WoW vs. NW combat discussion. Keep discussion on NW, there's a whole forum to discuss WoW combat if you're interested in that.

  11. #1111
    I played for some hours yesterday and I can't stand the combat. It's clunky and I hate that I can't cancel animations once started.

  12. #1112
    Quote Originally Posted by SensationalBanana View Post

    Will it be possible to play the PVE world side without ever engaging in PVP?
    Yes, you just dont turn pvp on.

  13. #1113
    Elemental Lord callipygoustp's Avatar
    Join Date
    Jun 2015
    Location
    San Francisco, CA
    Posts
    8,422
    Finally had some time to check this out and after a couple hours the thought foremost in my mind is "holy shit, people like this combat?"

    Well, to each their own.

  14. #1114
    Downloading it now; let's see what the fuss is all about.
    success comes in the form of technical solutions to problems, not appeals to our emotional side

  15. #1115
    Epic! Bugg's Avatar
    Join Date
    Feb 2012
    Location
    Darujhistan, the city of blue fire
    Posts
    1,739
    I've played in the past Guild wars 2. This looks similar.
    Is it similar?

  16. #1116
    Herald of the Titans Proskill's Avatar
    Join Date
    Apr 2011
    Location
    EU
    Posts
    2,691
    Out of curiousity - what was this games' first iteration supposed to be? Any actual videos from it how the gameplay looked like?

    Cuz this final version is fucking piss poor.
    It only proves ppl will play anything as long as it's new
    i5-6600 3.3GHz|16 GB RAM|GeForce GTX 1070
    EVE Online referral link: https://www.eveonline.com/signup/?in...a-e190e6a28fd5|receive 750,000 Skill Points
    Star Citizen referral code: STAR-2YL2-XDTX|get 5,000 UEC

  17. #1117
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    18,230
    For people on older hardware to get better graphics i read somewhere that a good way to achieve this is to put settings to medium and just raise your textures to high, so might be worth trying out for those who haven't upgraded an old system yet.
    “My philosophy is: It’s none of my business what people say of me and think of me. I am what I am and I do what I do. I expect nothing and accept everything. And it makes life so much easier.
    ― Anthony Hopkins

  18. #1118
    The Unstoppable Force PACOX's Avatar
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    23,710
    Quote Originally Posted by Proskill View Post
    Out of curiousity - what was this games' first iteration supposed to be? Any actual videos from it how the gameplay looked like?

    Cuz this final version is fucking piss poor.
    It only proves ppl will play anything as long as it's new
    More focused on PVP and faction warfare. Easier to explain if you have played a game with RvR, WvW, or huge open world combat. In combat you could stagger opponents with hits.

    - - - Updated - - -

    Quote Originally Posted by Bugg View Post
    I've played in the past Guild wars 2. This looks similar.
    Is it similar?
    More ESO than GW2

    Resident Cosplay Progressive

  19. #1119
    Honestly the whole problem of "animation cancelling" for me seems to boil down to animations being, well, kind of crap. New World is overall a beautiful game, some of the best graphics out there, so clunky animations stand out.

    In other action games that use a similar scheme, like God of War, there are a lot of very detailed blends between each animations, so if you'd swing your ax and immediately roll away, it looks quite fluid. New World has animations on the level of, I don't know, other generic MMOs for some reason, and the blending between them looks trash. While it's just a visual thing, it's also confusing and makes the "feeling" of combat significantly worse.

    But yeah, I dig the game so far. Lots of crafting to be done (which is my jam). Aside of the animations the combat is fun, with lots of combinations to be utilized. I especially love the new player experience, which is leagues better than WoW has, not to mentioned bloated bullshit that FF XIV serves.

    Give mounts please, I seriously don't get why they aren't in the game. Is it something that's ready, and they are waiting for a good moment to throw a DLC bone?

  20. #1120
    The Insane Acidbaron's Avatar
    Join Date
    Oct 2010
    Location
    Belgium, Flanders
    Posts
    18,230
    Quote Originally Posted by Okacz View Post
    Honestly the whole problem of "animation cancelling" for me seems to boil down to animations being, well, kind of crap. New World is overall a beautiful game, some of the best graphics out there, so clunky animations stand out.

    In other action games that use a similar scheme, like God of War, there are a lot of very detailed blends between each animations, so if you'd swing your ax and immediately roll away, it looks quite fluid. New World has animations on the level of, I don't know, other generic MMOs for some reason, and the blending between them looks trash. While it's just a visual thing, it's also confusing and makes the "feeling" of combat significantly worse.

    But yeah, I dig the game so far. Lots of crafting to be done (which is my jam). Aside of the animations the combat is fun, with lots of combinations to be utilized. I especially love the new player experience, which is leagues better than WoW has, not to mentioned bloated bullshit that FF XIV serves.

    Give mounts please, I seriously don't get why they aren't in the game. Is it something that's ready, and they are waiting for a good moment to throw a DLC bone?
    Fast travel is probably one of the things that monetized through their resource system.
    “My philosophy is: It’s none of my business what people say of me and think of me. I am what I am and I do what I do. I expect nothing and accept everything. And it makes life so much easier.
    ― Anthony Hopkins

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •