But it is a traditional themepark MMORPG, at least it strives to be. A traditional themepark that's just lacking content and variety.
- Main "story" that guides you through the game (half-assed as you have to grind several levels to continue the main story, this happens after level 30 and keeps happening until max level)
- Expeditions (aka dungeons) added very late in the development process
- Abundance of loot from enemies
- No death penalty anymore
- PvP not an integral part of the game anymore
- Turn towards the classical holy trinity in (PvE) combat
- Rinse and repeat, copy and paste quests everywhere (most quests didn't exist early last year)
(just to name a few things)
Everything that made this game special in the beginning was removed or so much watered down that it doesn't really matter anymore. All of this just to generate yet another themepark MMORPG. That's not an issue per se, it's just an issue when you're unable to deliver - and that's exactly the problem of New World, it simply doesn't deliver, especially for the PvE crowd.
I'd love to link you the producer letters from early last year before they delayed the game for an entire year, but they deleted all of them: https://twitter.com/playnewworld/sta...904577?lang=de results in an error message, like most of their letters / interviews from last year.