Originally Posted by
Annoyance13
I believe I've seen multiple texts indicate that the adjustment in arena would be 1% per 10 ilvl. This made it wound like gear wouldn't exactly have huge impact unless there were large discrepancies in gear. While playing, my team found that as our quality of gear increased, our chance of winning games was increasing dramatically - which we found odd. Yesterday, we tested changing some items around in arena to see stat differentials to confirm the 1% per 10 ilvl. What we found was that stats were not increasing at a rate of 1% per 10 ilvl. Instead, the change was ~.002% per ilvl, which would be 1% per 5 ilvl.
Has anyone else done the math on this to confirm?
Has there been some blue post or patch note somewhere discussing this?
Is there anything else that may be affecting this that we aren't considering?