"One does not simply walk into Mordor, eh Ashenfell"
After all that heat and dust, nothing like a cool, refreshing shower.
Seems a tree didn't want to share the water with me.
Lava looks trash, 6th one is just awful and again half of those screenshots are massive eyesores. Fire area looks really awful. If you are gonna try and make it look pretty at least put some effort into the screenshots.
When you first arrive on the Comet and take a look outside
Keeping an eye on the big, bad, Ahnket
The baddies base, Tower of Ahnket
Ya not really impressed with the screen shots personally.
They look like Guild Wars 2 on super low settings at best, More so the ones right above this post.
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Last edited by Eleccybubb; 2016-10-23 at 06:17 PM.
um, I think it looks pretty good, but thats just me I guess
Visuals don't make the game though.
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Diablo Bore.
I enjoyed vanilla/ storm legion but nightmare tide was just painful to play due to all the rl money costs >.< I'll check this out when it's released and see if it's any better..though if not i don't think i will give it any more chances
Best part was the people who said you can grind them in game. Yeah you can obnoxiously. When you make an obnoxious grind or a cash option of course you will pick the cash option especially for something that should not even be gated like equipment slots. Also raid gear on the store for around £200 is just as pathetic along with gating convenience perks such as being able to queue for specific dungeons/warfronts behind the sub only paywall. Honestly I doubt SFP is gonna help the game especially being B2P and it will end up either being the final nail in the coffin or going back to the F2P model. Also agree the days of Vanilla and Storm Legion were arguably the best in Rift.
Last edited by Eleccybubb; 2016-10-23 at 08:54 PM.
Looks more complete then Nightmare Tide did on release for sure. Checked it out and I actually like it. Not a big fan of that zone that looks like Droughtlands though as that was never my favorite one in vanilla.
Not sure if anyone headed north and saw Tenebron Heights or whatever it is called that zone in the very north.
I had a quick look at the Beta last night, my first impressions were that it, at least on the surface, seems to be far more complete than NT was but on the other hand it has some glaring issues which I just can't ignore.
It looks as though most of the Legendary skills were placeholders. At least the Mage ones seemed to be, they had a very incomplete look about them. One of them for the Choro even had a proc which made Ruin, a spell which is already instant, an instant cast. One or two seemed okay, but in general they just seemed as though they were more convenience things rather than anything, well... Legendary.
Also saw lots of complaints about Planar Fragments too, which seemed to be totally randomised rather than drawn from a class suitable pool like Dream Orbs are. At the moment, it seems like a highly RNG method of getting the gear you want. It also looks as though it could get extremely grindy later on if you're looking to get Purple and Orange ones with the right stats. Costing Plat to imbue them seems like a really, really stupid way of adding a plat sink, especially since it'll be mandatory. Whats even worse is that you can't see all the stats on them until they've been upgraded to a certain point, meaning you might even have to dump plat on them just to find out if it's an upgrade! I do not like this system, not one bit.
I'm going to give it another try in a couple of weeks, see if they fix some of the problems, but at the moment it's looking very much like I'll be giving SFP a miss.
Thank you Nvidia for releasing so called "WHQL" drivers version 375.57 that not alone had issues with Windows 10 but also a lot of issues with plenty of games
They removed these piss poor drivers already and replaced then with version 375.63 WHQL so let's see how the screen shots look under these.
I dig a lot of the screens. Some aspects of the games art style are clearly not aging very well, but I still dig it overall. One thing that the game has never hurt for in my opinion is some decent artwork. It's not everyone's style, but hot damn if much of it doesn't tickle something in the back of my brain.
I think the backgrounds look good, and have always looked rather well. Their art design, though, is something I never thought looked good. Armor models, weapon models, character models, creature models. They have always looked like crap. While I loved Rift, I have never liked their art design choices.
Lots of empty space to make zones bigger then what they actually are
I guess they have to try and make it seem like there is a lot with only 2 dungeons
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