Personally I don't like damage that scale with % of hp because it make feel like your character progress doesn't matter and in fact is opposite as better gear give more hp and result more damage you take from this affix.
Personally I don't like damage that scale with % of hp because it make feel like your character progress doesn't matter and in fact is opposite as better gear give more hp and result more damage you take from this affix.
cancer affix, stuff like oozes, spiders in arcway, imps, mana wyrms in CoS or any other pack with lots of small mobs just got extremely frustrating to deal with, will need serious tuning before they can release it. Also it better be tier1 affix or never get paired with bolstering...
Ilgynoth mythic meets dungeons. Ok no thanks. Its another healer(kinda dps with target swapping but ultimately healer needs to deal with it) affix which is nice and i reckon like bolstering they will disable it on certain mobs so hopefully it wont be too horrible.
It would be fine as long as it doesn't work for every single 1m HP mob in the dungeon. If it gets a reduced effect for those then it should be OK. There's also the question of what "stacks" means - killing a mob refreshes it completely or killing a mob adds a stack for that particular kill i.e. you'd have multiple debuffs each for every single add killed. If it's the first one then it'll be very annoying to deal with for the average group spawning more "Affix Y destroys WoW, tanks, the game, and the universe" but on high level groups it should be fairly easy to manage as long as you don't go over 3-ish stacks(assuming there's damage already going out from existing mobs).
Dunno just another "don't pull it all and aoe" affix. I'm sure they could come up with something that's actually interesting if they wanted to. I don't feel like it really adds anything to the current selection. Maybe it'll be extremely annoying for low level keystone runs if it can be applied at low levels which I can't really imagine is going to be adding any positive experiences to anyone's day
Last edited by Erolian; 2016-11-07 at 01:21 PM.
It's an affix that shouldn't affect single pull runs too much, but affects farm/boost runs a lot. Because gear doesn't reduce its effectiveness, it's going to be the most annoying one for high geared groups looking to clear fast for AP/legendaries. Probably slows you down more than bolstering does atm. I also think it makes druid even stronger in M+.
Besides volcanic prioritizing range is there any other mechanic which is doesn't make melee life harder than range dps?
Absolute aids
Thats just crazy. 20% of 2.3mil is 230k per dps and heal while tank gives about 450k and you want this over 4 secs? Thats like 300k hps ontop of the normal incoming dmg PER MOB
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Thing is many(most) dps dont realise the pain their screwups cause healers. An affix that punish their dps if they fuck up instead of the healer having to cover for their every mistake would "educate" these to at least interrupt or prio correctly
Well it would make healing a lot more interesting. That being said, you're right. The amount is way to high if you actually do the math. Also, i was wrong in my initial iea was that would make the debuff even harder as a 8s gap between kills is too big so the actual amount seems to be the only tuning point available.
It's insanely overtuned at 20%: killing just 3 monsters within 4 seconds would be far too brutal. Mythic Il'gynoth was annoying enough to have to sit on your hands for 1/3 of the fight. It's similar to Bolstering, in that it modifies how you approach big packs, but in the opposite direction.
It's going to make certain pulls/dungeons, like BRH (spiders after first boss) and CoS (imps will be impossible without amazing coordination) absurd. Having to single target down the murloc/giblin packs in Eye is going to be a proper pain in the ass. Not looking forward to it combining with certain affixes, either; there's no way it would work with Teeming or Bolstering so at least those are out.
Ok then you tell the dps to outheal the 20% over 4 seconds then. I already said yes its controlled by dps killing adds and swapping properly but at the end of the day that damage taken while other damage is going out especially at higher +levels is gonna be tough to deal with and alot of fun to play as a healer if you like challenging yourself.
Last edited by mmoc343814da7d; 2016-11-07 at 03:14 PM.
nice
some trashmobs, after bolstering, can have 60-100m hp
some bigger trashmobs have 30-60m anyway (m+10++).
with this affix, its not possible to even play anymore XD