Simple question: should there be collision between players?
Any caster player has experienced this: trying to cast something to a melee that's training you is near impossible. I'm OK with interrupts and CC, but I find it very unfair that a melee can deal permanent damage to you because he can move as he deals damage, but you can't get a cast off on him because he constantly runs through you and by the time the cast is complete you get a "Target needs to be in front of you"...
If collision existed, at least you can follow and turn to your target, and sometimes you'll fail the cast, but it wouldn't be as easy as it is right now.
What do you guys think?