It seems like Rogue population is going to see a nose dive before they do any positive changes ala MoP.
With all these changes it seems like Subtletly will be AoE Spec and Outlaw will be viable only with wrists, thanks a lot blizzard /sarcasm off
It's always funny to see when MMOC posts the changes. Each class gets like a wall of text of changes, while rogues get a straight nerf to Blade Flurry and that's it.
- - - Updated - - -
I think that's quite sad tho. IMHO rogues in general should get their talents reworked, as you rarely have any choice + outlaw should get a rework on the artifact traits, especially the gold ones and RtB could really get a cheating-mechanism
Did Outlaw really need a nerf? It already got dumpstered with the original nerfs that already seemed un-justified, I really don't like Assasination Rupture 99% of my damage spec so I kinda lost interest in my Rogue, it has been gathering dust for the last month or so. I was really holding hope for some good news about Outlaw, the RNG with the spec abuses me emotionally but it's still my favourite spec of the 3 by quite a bit, had a blast with it at launch until it went all wet noodle.
Probably running on a Pentium 4
So the changes to rogues were Sub gets some crazy AoE burst, Sin stays the same dodging the bullet yet again, and Outlaw gest completly trashed yet again even tough it realy did not need another nerf, specialy not one to its strongest aspect wich is the cleave ? Did I miss something ?
Last edited by DakonBlackblade; 2016-11-30 at 04:15 AM.
I have been rocking the "we dont have the full picture, it will be fixed" mentality lately, but how long can you keep that up when you see other classes getting paragraphs upon paragraphs of changes, when rogues gets a straight up aoe nerf to outlaw, a +/- 0(?) change to sub and a tooltip wording change?
Sub is not getting a crazy aoe buff, they are moving the shadow nova from applying when you exit stealth to when you use an ability during stealth. Shadow nova now has a 5 second cooldown. Its more of a QoL change.
Outlaw is the new wod assassination but at least it got its 15 minutes of fame......
- - - Updated - - -
That's how it goes every beta and ptr the rogue pass never comes. What you see at the start of them is normally what you get at the end of them for rogues. Its only been 2 builds so there is a chance but much past a few more I wouldn't hold your breath.
Last edited by Wow; 2016-11-30 at 07:23 AM.
The secondary change affected every class but if Blizzard is to be trusted they said the change isn't fully implemented yet, in a new PTR build every item will have more stats in them and the gain will be biger the higher the ilevel, thats an attempt to make ilevels matter more than pretty much everything else and that the end result will be almost no change to player power. The 5% crit nerf to the passive does suck but with the other changes on the ptr (kingsbane affected by vendetta, Poison Bombs procing more often - aparently - buff to the proc chance of AP and Rupture damage being normalized regardless of CP used to cast the skill) Sin DPS had actualy gone up a bit prior to the secondary nerf.
Last edited by DakonBlackblade; 2016-12-03 at 12:01 AM.
the secondary stats change is kinda part of something bigger, but he concern is there with what Tier539 said, crit is not easy to come by while mantaining a healthy amount of mastery and we get less of them both. Think of all the combo points we're loosing, the EP uptime (probably making MP the not-superior-more-than-equal-with-less-thinking-involved but with less mastery...who knows).
At least it's a global change, not just us...imagine that xD
I was comparing EP with MP, didnt mean SoT (surge of toxins).
¯\_(ツ)_/¯I'm thinking there's gonna be a few big changes to outlaw, not sure what though.
welp
and i want hint you that surge of toxins (that we have baseline in the artifact) is mechanically the same thing of EP.
so we dont lose nothing if we dont choose EP. the difficulty stay the same. on the contrary the fact that EP is a buff instead a debuff like surge imply that in an aoe scenario we must juggle more with that mechanic rather than "dont overwrite EP"
your less-thinking-involved claim is simple false