Inspired by user @Golden Yak and his Into the Void structure.
Things I need: 1) Concept art
Zones
Map and Zones explanation
Dungeons, Raids, and Plotlines
Crafting takes Center Stage in Undermine
Crafting Part 2 - Gathering and Secondary
AH and Currency
Be Legendary in Your Own Way
Subraces and Class Distribution
Added 1/19/17 - Class Updates: New Paths
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Concept:
With Legion, Blizzard decided to forego faster expansions for more depth, taking their time to craft each story and hone it to razor's edge before moving on. The success of that expansion's multiple years' worth of content was furthered with the subsequent Azshara/N'zoth Expansion, which itself has paved the way for players to explore the darkest, titan-ordered mechanical underbelly of their world. The buried engines of the Storm Peaks and Ulduar; the many titan-created areas of the world; and the shell of the sleeping titan itself are only the surface of what we will delve into.
:Story:
The defeat of Azshara after she wounded Azeroth’s world soul to gain ultimate power has necessitated a reordering of the world itself. With the help of Algalon, Mimir, and a few other master engineers such as Gelbin Mekkatorque and Trade Prince Gazlow, the reply code to activate the reset was dialed back enough to not kill every living entity. Instead, many of the races who previously succumbed to the curse of flesh have started to see members of their families changing back into what they once were. Even more interesting are the effects on races not native to Azeroth.
But the reordering has done more than affect the nascent titan’s people. Her very body heaves with power at the restoration after so long being drained and tapped for power. Regions deep within Azeroth open at last to reveal the inner world, where oceans of glistening oil and ancient evils stir; where a war wages that only those with an eye for engineering were even aware of.
:Races:
* Tauren-sized vrykul are introduced as a subrace for humans, while many orcs find themselves changed to mok’nathol thanks to Aman'thul's insight and the presence of Broxigar during the War of the Ancients.
* Mechagnomes and earthen join in battle against drogbar goblins and undead kvaldir.
* Optionally change your human, orc, gnome, dwarf, goblin, or undead into one of the new races as you’re affected by the reorder. This is a one-time opportunity (except for a later paid race change).
:Classes:
The Tinker comes to Azeroth! Go to battle against the mechanical races who have broken out of Azeroth’s center by fighting tech with tech using this new hero class, which starts at 118 and progresses to current content at 120 after a short introductory scenario in which you follow Gelbin or Gazlow to steal the parts you need from a mech encampment at the edge of the Glistening Sea. Play as a tank, ranged dps, or healer. The tank spec can also switch modes to shredder for a little more melee power (similar to gladiator for warriors).
:Content:
Visit New Zones as you travel into Azeroth to not only finish healing the world wound caused by Azshara’s magic, but also to stem the tide of battle against the mechanicals who believe the flesh-bound races and their allies have ruined their home. Level scaling continues, allowing you to choose to where you go during the leveling process. Assist Mimiron in setting up way-gates and underground trains to get from zones like Undermine (the goblin capital and neutral hub of the expansion) to zones across the world quickly (like Azjol Nerub in Northrend). Inner-world zones across all of Azeroth make this the most expansive content update yet.
Continue on the path of the Titans that started with the sacrifice of Azeroth’s greatest artifacts and empowered you against the forces of Azshara and N’zoth. This alternate progression path adds new markers for purchase with Azeroth’s blood, dubbed titan energy that you can turn into experience for leveling, currency for purchasing equipment, or more power akin to how artifacts grew.
Earn the Earth-Mother’s favor with a new faction and mount up on your own Gyre-worm. Never wait for a train again as you ride your worm into the gyre-tunnels and quickly travel to new zones. New mechanical mounts can be earned as well which allow for flying, swimming, and/or wall-climbing within the world’s deepest caverns. The digital deluxe and collector’s edition gets you a special gyre-worm mount as well as a new mechanical companion pet.
Delve into some of Azeroth’s greatest histories with new dark-troll, mechagnome, and qiraji archaeology projects. Mine new ores, discover mech-weave, and pick underground plants to collect glistening oil, which can be used to power up crafted equipment or cook some of the finest food this side of the surface.
…And more!
The underside of Azeroth awaits.
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The link to the aforementioned inspiration for this thread.
http://www.mmo-champion.com/threads/...ansion-Concept