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  1. #121
    I feel its bulshit that worker rush ends early if he's hit.

    also concerning the above "Probius is meant to be a hero that's not great to pick all the time" in reality usually works out to "never picked any time"

    They really should consider the fact over whether their intention for him and what he brings (which thus governs how they will adjust him) will have any comparative value in game. Being strong in something not valuable in the game means the hero turns to shit unless he can bring more.

    meanwhile valeera is laughing her head off.
    Last edited by Tenjen; 2017-03-17 at 10:32 AM.

  2. #122
    The cannon really is weak. Damage is not real threatening with just one, and it's hard to have more than one, even with the talent, since it does not prioritize heroes. It's not like lurking near your cannon is gonna scare away enemy heroes, the best thing it does is give you something to hide behind to protect you from some skill shots like Li Ming magic missles or Jaina frost bolts.

  3. #123
    that being said, the cannon build is really neat, especially with stealthies around

  4. #124
    Personally my thoughts on Probius after spending time with him over the week:

    -Cannon build needs a buff. Maybe a buff to the Gather Minerals level 1 talent to also increase the Cannons duration? A shorter CD? Or perhaps give Cannons 2 charges?

    -His Unstable Warp is too easy to avoid, and takes too long to set up. Maybe make it cast a bit faster and/or increase the range in which he can place them.

    -Pylon power fields, I feel, should be available as soon as you place the Pylon and not after the warp-in animation.

    -His Disrupter charge might need a big more baseline range.

    -Worker rush shouldn't cancel on being hit. No other hero with a similar sprint-like mount ability gets broken on hit (such as TLV or Galls Z ability).

    -CD on pylons are too large considering just how vital they are for him.


    Overall I feel the idea for Probius is a back-line fighter. But the way his kit is really doesn't seem to support this. The range on his Q and W are too short, so you end up right in the fight and the poor little guy is so squishy that he dies if they so much as look at him wrong.
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  5. #125
    Immortal Nikkaszal's Avatar
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    Cool fact about Probius - with a cannon build, Pylon Overcharge and Construct Additional Pylons at 20, you can solo a boss

    Takes ages to set up and is wildly impractical, but it can be done
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  6. #126
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    I'm enjoying Probius but the cd on pylons doesn't feel good. I'd rather see that go to a charge system (2 default, 3 w/lvl 20 talent) to allow for easier re-positioning/setup and getting his ult off. That's my biggest gripe. I understand from the AMA why they don't want him dropping multiple cannons down but I think they should look at the cannon build. It's a bit underwhelming.

  7. #127
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    He is fun overall, but i think he has some really unnecessary hinderings. I would love them changed. Not to be more powerful, but to make the feeling of playing him better.

    1) worker rush must not break with dmg. why is that even a thing?!
    2) pylons with 2 charges would be preferred or a slightly reduced cd.
    3) cannons feel pretty useless as they are now.
    4) my biggest gripe with him thoug is the abyssmal range on warp rift. you have to linger near melee range, but you drop like a wet noodle when looked at and cant even run away because of how worker rush works ... same range as Q pls. Even if explosion dmg has to be reduced to offset that...would prefer that without a thought.

  8. #128
    Really liking probius as a specialist but I feel in many situations gazlow and sylvanis accomplish the spec role quite well. Sylvanis wave clear is pretty strong and with either MC or WA ults she can have a dramatic impact mid combat whether its silencing or bringing in a target from enemy team. Gaz I feel has better set up for obj with turret build and depending on his ult he can really set up wombo-combos.
    Probius setups require more time and are punished more if destroyed early. His set up in combat requires him to get really close in melee allowing heroes like kerrigan/thrall/zeratul to dive him and kill him easy I feel. NOt always the case but its a lot more than the others. His hp is really low and he has no escape like sylvanis. Just my thoughts.

  9. #129
    Quote Originally Posted by Daws001 View Post
    I'm enjoying Probius but the cd on pylons doesn't feel good. I'd rather see that go to a charge system (2 default, 3 w/lvl 20 talent) to allow for easier re-positioning/setup and getting his ult off. That's my biggest gripe. I understand from the AMA why they don't want him dropping multiple cannons down but I think they should look at the cannon build. It's a bit underwhelming.
    yeah, trying to place two pylons for pylon overcharge takes SOOOO long
    like pylon overcharge just seems weird because pylons take so long to set up, so if you want to use a pylon overcharge on something, you need to place both pylons that take forever, and then hope that they havent killed one...

    - - - Updated - - -

    Quote Originally Posted by Nikkaszal View Post
    Cool fact about Probius - with a cannon build, Pylon Overcharge and Construct Additional Pylons at 20, you can solo a boss

    Takes ages to set up and is wildly impractical, but it can be done
    yes, and so many other chars can solo bosses like 10 levels before that
    rexxar can at like 7 if i reemmber correctly
    varian can at 10 if you go auto attack heal+ blades of fury
    illidan can at 10 with meta

    Probius just feels weak overall : / yes his wombo combo deals alot of damage but... yeah

    - - - Updated - - -

    Quote Originally Posted by Keile View Post
    Personally my thoughts on Probius after spending time with him over the week:

    -Cannon build needs a buff. Maybe a buff to the Gather Minerals level 1 talent to also increase the Cannons duration? A shorter CD? Or perhaps give Cannons 2 charges?

    -His Unstable Warp is too easy to avoid, and takes too long to set up. Maybe make it cast a bit faster and/or increase the range in which he can place them.

    -Pylon power fields, I feel, should be available as soon as you place the Pylon and not after the warp-in animation.

    -His Disrupter charge might need a big more baseline range.

    -Worker rush shouldn't cancel on being hit. No other hero with a similar sprint-like mount ability gets broken on hit (such as TLV or Galls Z ability).

    -CD on pylons are too large considering just how vital they are for him.


    Overall I feel the idea for Probius is a back-line fighter. But the way his kit is really doesn't seem to support this. The range on his Q and W are too short, so you end up right in the fight and the poor little guy is so squishy that he dies if they so much as look at him wrong.
    upon reaching 70 minerals photons last forever but you can only have 4 max
    thats it, probius feels much better and is still ok, not really overpowered

  10. #130
    Deleted
    I love the hero and the kit, but there are some things I would like changed;

    - 20% more range on Warp Rift, 0.5sec faster activation.
    - Ability to direct cannon fire.
    - Activating Pylon Overcharge should grant two stacks of Warp in Pylon.
    - Null Gate needs either a 30 second cooldown or should last 6 seconds.
    - Worker rush should not cancel on damage, even if the speed boost is reduced from 50% to 30% to compensate.

  11. #131
    the lvl 20 warp explosion talent REALLY isnt all that. I really feel bad when i see a bad lvl 20 talent.

    - - - Updated - - -

    alright, i THINK that pyroblast targeting prob breaks worker rush too. Can someone test this?

  12. #132
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by FelPlague View Post

    yes, and so many other chars can solo bosses like 10 levels before that
    rexxar can at like 7 if i reemmber correctly
    varian can at 10 if you go auto attack heal+ blades of fury
    illidan can at 10 with meta
    I did say it was totally impractical - just pointing out a fun fact that, as a super squishy hero you would expect to get splattered, Probius CAN solo a boss
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  13. #133
    I am something like 0-8 as Probius, felt like it took so long to get him to level 5

    He's just a bad combo mage, I just legit don't bother with cannon talents and pick Null Gate as much as I can. Too much setup time, an E that's actually more worthless than Lunara's Wisp at launch. Why bring Probius for zone control when you can bring Gazlowe, and why bring Probius for mage stuff when there's other mages to be taken.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  14. #134
    Sadly very undertuned currently imo. I don't remember a hero to be to this weak on release since like... Medivh? Hope to see some nice buffs soon, because he plays out pretty cool.

  15. #135
    Deleted
    I'm not a good player by any stretch, but I feel sad every time I see him on my team. I don't think I won a single game with him, and only lost one against. The only setup I can see him working is a sort of long ranged deathpush with chromie, hammer and arthas, where he helps zoning.

  16. #136
    Deleted
    That moment, when you have set up your pylons and fire the enemy to death... and then there are many moments, teams running around half the map, chasing each other and I'm like.. guys.. just a bit to the left, there is my pylons. Nah, fuck your mana. Okay
    Or I'm playing horribly wrong - defense nice, offensive meh.

  17. #137
    Probius could use some cooldown reductions on his cannons and pylons. Also, it would be nice to be able to summon more than 2 pylons at a time.

    I'm sticking to Gazlowe for now.

  18. #138
    I want to like Probius, I mean I like the looks/sounds/idea.. I'm always all about the weirder characters.

    That being said, it just takes far too long to achieve any kind of setup.
    Pylons are a general pain in the neck with their cd + lack of charges.
    Turrets feel like an afterthought.
    To do any damage, I can only play the rift build, and they're pretty easy to avoid.
    And oh god, Tracer. GET OFF ME *dies*

    I wonder what they will do with Proby, still kinda hoping for a more "build stuff" kind of hero, and screw having any other attacks.

  19. #139
    Deleted
    Ive been playing Probius, and it desperately needs some work or buffs.

    The singularitys are too easy for enemy to avoid and their too small. Plus setting them up takes too much time and the range is too small.
    The cannon does so little dmg and you can only have one at a time. Plus its cd is huge.
    Pylon cd is too much.
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.

  20. #140
    Quote Originally Posted by Armass View Post
    Ive been playing Probius, and it desperately needs some work or buffs.

    The singularitys are too easy for enemy to avoid and their too small. Plus setting them up takes too much time and the range is too small.
    The cannon does so little dmg and you can only have one at a time. Plus its cd is huge.
    Pylon cd is too much.
    One of the talents in the beginning didnt even detect Valeera from stealth tough my cannon was up, it was supposed to detect stealthed. I had the 70 minerals and all.
    I don't think the cannon damage is insignificant It's even a hassle to get them down if you can reach a pylon. Probius can just sit back put rifts to make life hell for enemy tanks while your team can just focus them to death or out of the fight.

    - - - Updated - - -

    Quote Originally Posted by myhv View Post
    I'm not a good player by any stretch, but I feel sad every time I see him on my team. I don't think I won a single game with him, and only lost one against. The only setup I can see him working is a sort of long ranged deathpush with chromie, hammer and arthas, where he helps zoning.
    My experience has been the opposite. He ends up split pushing or dishing too much AOE damage. I thin I only won 1 out of 4 or 5 games against him.

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