Thread: Legendary Armor

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    Merely a Setback PACOX's Avatar
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    Legendary Armor

    Hi, I’m Paul Ella, producer for Guild Wars 2 raids, and today I am happy to reveal the launch of legendary armor.
    First, a little background.

    When we started creating raids, our aim was to produce complex endgame combat that would really give players a chance to demonstrate their skills, abilities, and tactical thinking in overcoming its challenges. As a reward for defeating the raid bosses, we realized early on that we would need something that reflects your success to other players. Enter legendary armor—the ultimate pinnacle of armor in all of Tyria.
    Creating the armor has been a very long and intense process; we’ve never produced any armor set as complicated as the legendary armor. A key original requirement was that the armor should animate. However, when we started digging into what that entailed, it soon became apparent that this wouldn’t be simple: for us to accommodate that design vision required multiple engineering changes to the underlying game engine.
    To clip or not to clip…

    The one key premise we’ve had for legendary armor is that it shouldn’t clip with itself. That might sound like a simple thing, but let me tell you—it’s far easier said than done. Remember, what we’re doing with this armor is different from anything else in the game. The way the models for the Guild Wars 2 characters are made makes it an exercise in compromise. For example, if a player character’s hand clips through a skirt, we could move the hand—but the hand now clips through a weapon. We can move the weapon’s stow point—but the weapon now floats too far away from the body. We can use a particle effect to hide the gap…but that impacts the frame rate, and so on, and so on. Every change we make has consequences. Where we are now with the armor is the result of hundreds of hours of making similar decisions. There will be clipping—it’s the level of clipping that is important.
    The armor makes the human—or norn, charr, asura, or sylvari.

    As I mentioned in my previous armor blog, we want the legendary armor to transform you into a killing machine, laying waste to your enemies upon entering combat and then returning you to a serene state in time for tea and medals. The silhouette of each armor set is unique, as are the design concepts behind each set, but the artists responsible for the armor can explain it better.

    The heavy armor conveys images of chivalrous knights—plated ‘iron soldiers’ of war. With a flash, and the flare of winged magic, the armor transforms and is imbued with mystical energy. Since the heavy armor was our first implementation of this new armor tech, the challenge quickly grew beyond making a good-looking armor; we had to figure out how to convey a sense of awe that grows with the armor through its transformation while navigating through the confines of new technical limitations compounded on top of the already existing ones. —Bojin Shi

    Medium armor is crafted from a collection of the finest bones of legendary foes. These special bones hold magical powers that are channeled throughout the armor, culminating in a surge of mystical energy. When the transformation is complete, excess energy is expelled from the wyvern skulls. —Loraine Howard III

    The light armor is based on the mystical energy of crystals. It’s surrounded by crystal energy, and holds magical power within. When entering combat, the crystal energy is released to transform the armor into its combat form. The energy is distributed among crystal spikes, manifesting as an electrical aura. The armor transformation was a huge challenge, but the result is quite satisfying. — Mia Kim
    It’ll all end in runes.

    As with legendary weapons, each piece of the legendary armor will let you select its stats from any of those available in the game when you’re out of combat. If you want to use Yassith’s headpiece with Zojja’s tassets and Ahamid’s boots, it’s as simple as clicking on that armor piece and selecting those stats.
    Take the example I run into on a regular basis: as a warrior, I normally run a Phalanx Strength build, using a set of ascended armor with berserker stats and Superior Runes of the Scholar. However, sometimes a fight calls for me to run a condition build. This requires a separate set of armor with different stats and different runes.
    Legendary armor with selectable stats would address the need for two sets of armor with different stats—but what about the runes? Don’t worry, we have you covered.
    When you apply an upgrade (rune or infusion) to a piece of legendary armor and there is already an upgrade in the slot you have selected, the existing upgrade will be moved to your inventory and the new upgrade will replace it. Simple as that.
    Go get it!

    When Flashpoint releases next Tuesday, players will be able to complete the collection and legendary armor will be obtainable (and viewable in the wardrobe). Each piece can be worn individually or as a complete set, so you are free to mix and match.
    To complete the collection, players will need to visit and interact with the only living thing remaining in the Bastion of the Penitent once the prison has been cleared.
    Good luck, and see you in the game.
    —Paul
    https://www.guildwars2.com/en/news/l...s-coming-soon/

    Resident Cosplay Progressive

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    Herald of the Titans Vintersol's Avatar
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    Still, the armor looks like shit.
    It's high noon.
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  3. #3
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    Quote Originally Posted by Thyr View Post
    Still, the armor looks like shit.
    Nah, it doesn't look bad. But legendary? It looks way too similar to other armors / outfits.

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    Herald of the Titans Vintersol's Avatar
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    Quote Originally Posted by Roudene View Post
    Nah, it doesn't look bad. But legendary? It looks way too similar to other armors / outfits.
    Exactly. It doesn't look "legendary".
    It's high noon.
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  5. #5
    There any other video clips of these armors? Have to say I'm not terribly impressed with them, but that's based on still photos. I recall a video from a few months ago where they previewed the heavy armor and it looked like something out of a Transformers cartoon (and I'm cool with that).

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    Legendary!
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    So long a wait and it looks like utter garbage..

  7. #7
    Well... they aren't bad, but they (except for MAYBE the heavy armor) definitely don't look like they are worth the bother to obtain.

  8. #8
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    They seem themed to the current expansion/state of the world which made me wonder if they might make a new set of leggy armors with every expansion. But seeing how long they supposedly take with this stuff i'm definitely not holding my breath. Im undewhelmed by these 'legendary' armors though so I'll probably not bother with them. (Which is probably for the best as ive never completed a single raid)
    Last edited by mmoc30ed4cc660; 2017-04-28 at 11:20 AM.

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    Banned Lazuli's Avatar
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    Medium is an ugly ass buttcape/trenchcoat as everyone expected and why does it look like they just copypasta'd the Orr dungeon set?

    I saw a poster on reddit say the way armor is designed in GW2 they all have a buttcape even the ones without some are just invisible I know it sounds fucking ridonk but it must be true.

    PS: they are all ugly af lol

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    Moderator Malthanis's Avatar
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    Quote Originally Posted by Kazela View Post
    There any other video clips of these armors? Have to say I'm not terribly impressed with them, but that's based on still photos. I recall a video from a few months ago where they previewed the heavy armor and it looked like something out of a Transformers cartoon (and I'm cool with that).
    No video for the light or medium, only the heavy armor preview they released a while ago (which may or may not still have the same animations).

    I'm particularly disappointed in the design of all of them, really. The heavy armor reminds me heavily of the more overwrought armors from WoW, the medium is yet another gorram trenchcoat, and the light armor looks like a Skyrim mod outfit.

  11. #11
    Quote Originally Posted by Malthanis View Post
    No video for the light or medium, only the heavy armor preview they released a while ago (which may or may not still have the same animations).

    I'm particularly disappointed in the design of all of them, really. The heavy armor reminds me heavily of the more overwrought armors from WoW, the medium is yet another gorram trenchcoat, and the light armor looks like a Skyrim mod outfit.
    *added spoiler tag because it's a potential spoiler for people who would prefer to see them in game or officially released for the first time. - Arlee

    Happened to check out the GW2 subreddit earlier and there is now video of all of them:

    [video=youtube;9RCCbWkbyQU]https://www.youtube.com/watch?v=9RCCbWkbyQU[/video]


    I think they are...ok. I can see people calling them too gaudy, though, with all the transformation and shit moving around and whatnot.

    I don't even want to imagine the amount of grind needed to get one of these sets...course, I'm stemming that mindset from what had to be done for the old legendary weapons pre-HoT.
    Last edited by Arlee; 2017-05-02 at 02:21 PM.

  12. #12
    Merely a Setback PACOX's Avatar
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    The collection is mostly tedious raid related stuff. Go out into the world, get item, have item with you while you kill x boss.

    What makes it tedious is that you have to plan to bring a lot of stuff with you to the raid for bosses you probably already know how to kill.

    The armor is okay but I would called call it legendary considering they custom tailored a version for each race/gender combo and the transformation effect. Now we know why they took so long to make.

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