Discipline
Aegis of Wrath now reduces the remaining absorb of Power Word: Shield by 3% every second.
Why are these types of drawbacks needed for disc? are they op without it?
Discipline
Aegis of Wrath now reduces the remaining absorb of Power Word: Shield by 3% every second.
Why are these types of drawbacks needed for disc? are they op without it?
Why is this a drawback? This change is actually a buff to the trait from what it was (player took 3% of the remaining shield in damage) since it won't increase damage taken, and it won't break things like Levitate.
We still get a 50% buff to PW:S with Aegis... and if you won't even notice the "negative" of the trait if you use PW:S properly.
It's not a drawback - what it does is provides a bonus for PWS used shortly before that player takes damage (that minimal degradation of the shield occurs) and a relative penalty for PWS used if that player doesn't take enough damage to break the shield.
Since PWS lasts 15 seconds before fading without damage, the bonus from Aegis varies from (50-3*15) to 50, or 5% to 50%, depending on when the shield is used up.
We should consider the major impact this has on Rapture as well. Rapturing before incoming raid damage was already powerful, with both of our Tier bonuses impacting it, but now Rapture has become extremely powerful.
I'm not sure you understand what has changed here, let alone what a drawback is.
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Not exactly.
If you had a 100k shield without this trait now you get:
150k(15s)
145k(14s)
141k(13s)
137k(12s)
133k(11s)
129k(10s)
125k(09s)
121k(08s)
118k(07s)
114k(06s)
111k(05s)
107k(04s)
104k(03s)
101k(02s)
097k(01s)
000k(00s)
As you can see, at the last second you drop below what you would have without the talent, but does that really matter all that much?
If the shield ever takes any other damage before that last second it will be a net gain.
Now the real question that remains: Does this "damage" done to all our shields cause atonement healing?
It's technically a fix, and a "nerf" on the meters, since before the fix, it was registering some of the dmg the talent was doing as effective hps - obviously useless one. A buff should bring something extra, all this change does is not (insignificantly) pad meters and not break abilities that should not be broken.
Because that Artifact trait works wonder with Shield Discipline talent if you need to pop that shield for mana refund.