PTR Patch 2.6.0 45183
Top Decks of the Week for April 30
Patch 7.2.5 - Deadmines Pet Battle Dungeon
Patch 7.2.5 adds another pet battle dungeon, Deadmines! You will need to complete the Wailing Caverns pet battle dungeon first.
- The Scenario takes place inside the Deadmines.
- Players will need to complete nine pet battles, including a final boss.
- All enemies are Level 25 Elite or Boss pets, with increasing difficulty.
- There are two different scenarios: a one-time scenario and a weekly scenario.
Requirements
One-Time Scenario
- Complete the previous pet battle dungeon, Wailing Caverns.
- Level 110 and one Level 25 pet, but it's recommended you have at least three max level pets.
- Pets can be healed and revived between battles.
Weekly Challenge Scenario
- Requires Level 110 and at least fifteen Level 25 pets.
- Pets cannot be healed or revived between battles.
Rewards
One-Time Scenario:
- Rewards an Ultimate Battle-Training Stone.
- Manapoof Link: Westfall - A teleport to Westfall from Manapoof in Breanni’s Magical Menagerie in Dalaran.
Weekly Scenario:
- Grants the achievement Pet Battle Challenge: Deadmines.
- One Old Bottle Cap currency, which can be used to buy items from Marcus “Bagman” Brown.
Old Bottle Cap’s can be used to buy:
- Pocket Cannon - Rare Mechanical Battle Pet. Old Bottle Cap x 3
- Tricorne - Uncommon Critter Battle Pet. Old Bottle Cap x 2
- Pet Reaper 50 - Common Mechanical Battle Pet. Old Bottle Cap x 1
- Mr. Smite's Supplies - Contains pet supplies and some pet charms. Old Bottle Cap x 1
Prepare for the Dungeon
- Once inside the scenario, you cannot leave or you’ll have to start over.
- The scenario is somewhat time-consuming, so be prepared to spend at least a half hour inside.
- You will be going against various pet types in this dungeon, so bring a variety of pets to counter them. For bosses, you will want to have Undead, Elemental, Mechanical and Dragon pets.
- Bring at least two Dragon pets for the final boss, Cookie’s Leftovers, due to his Magic type and Stun ability.
Getting to the Dungeon
- Visit Breanni’s Magical Menagerie in Dalaran (Broken Isles) and speak with Breanni.
- Pick up Deadmines, Part Three? and head to Moonbrook in Westfall to find Marcus “Bagman” Brown.
- Alliance players can take the Stormwind portal from Dalaran and fly over.
- Horde players can take the Karazhan portal from Dalaran and fly over.
- Once you’ve arrived in Moonbrook, talk to Marcus “Bagman” Brown behind the stables next to the meeting stone and accept The Deadmines Strike Back.
- Speak with him again to be teleported into the scenario. You will not be able to start the scenario by zoning in to the Deadmines.
Dungeon Stages
- Each non-Boss battle will require you to defeat three pets.
- The Primary pet will always be accompanied by two Common-quality pets randomly selected from these three pets:
- Deadmines Parrot (Flying, Common)
- Ironclad Crab (Aquatic, Common)
- Deadmines Rat (Critter, Common)
- Stage 1 - Defeat Junk Reaper 500 (Mechanical, Epic, Boss)
- Elemental pets like Phoenix Hatchling are enough to take him down.
- Stage 2 - Defeat Unfortunate Defias (Undead, Uncommon, Elite), Angry Geode (Elemental, Uncommon, Elite) and their teams.
- Stage 3 - Defeat Mining Monkey (Beast, Rare, Elite) and his team.
- Mechanical pets like Darkmoon Tonk will make quick work of this guy.
- He has an ability that boosts his damage that he follows with a two-turn setup attack, but he should go down by the time he finishes the combo.
- Stage 4- Defeat “Captain” Klutz (Humanoid, Epic, Boss)
- As one of the harder bosses in the dungeon, he has an ability that heals him for a good amount while boosting his damage for two turns.
- Additionally, he heals every time he does damage since he is a Humanoid.
- Using a zerg strat (like two mechanical pets with the Explode ability) to start and then ending with an Undead pet for the attack advantage is a good way to burst him down.
- Stage 5 - Defeat Klutz’s Battle Rat (Critter, Uncommon, Elite), Klutz’s Battle Monkey (Beast, Uncommon, Elite), Klutz’s Battle Bird (Flying, Uncommon, Elite) and their teams.
- Stage 6 - Talk to the Shadowy Figure on top of the ship.
- Stage 7 - Defeat Cookie’s Leftovers (Magic, Legendary, Boss)
- He has an ability that stuns your pet for 2 turns. He starts out with the ability and uses it when it's off cooldown, so switch out when it happens.
- His other two abilities are a Leech attack and a regular attack that seem to have a two-turn cooldown each since he uses both attacks then passes his turn and begins the rotation again with the stun.
- Dragon pets like Emerald Proto-Whelp are good for this battle since they do more damage to Magic pets, which can help cancel out his healing.
- Have two Dragon pets so you can switch between them when he stuns.
- Once you defeat Cookie’s Leftovers, return to Marcus “Bagman” Brown to turn in the quest and receive your reward.
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-ChampionFor games that support the trinity (Tank, Healer, DPS), why does it always seem that DPS is always in low demand compared to Tanks or Healers? Is it because being DPS is something players naturally gravitate to, or because games still haven’t found a way for tanking and healing to be more fun?
I think tanking or healing are plenty fun, and those are almost exclusively the roles I tend to play (especially in WoW, which is probably what I played the most).
I think DPS is kind of low risk, high reward, in that it’s pretty satisfying but if you screw up, it’s usually not super painful. Yes there are DPS checks, but it’s often hard to isolate one person as being the reason you didn’t clear that bar. Tanking and healing are more high risk, moderate reward. If you do your job right, then that kind of feels like table stakes, and if you do them wrong, everyone notices and might yell at you. As DPS, you can sometimes zone out or even AFK. Everyone knows if you AFK as a tank. You have to always be “on.”
Dealing damage also feels like the core way to play those games, because that’s you have to do when solo, and it even feels like the core way to play most games. Link has a sword. Samus has a ranged weapon. Mario jumps on dudes. I think we all just grow up as DPS as a default and then migrate into other roles.
I have often wondered what would happen to WoW if dungeons were 6-players (tank, healer, 4 DPS) and raids were similarly scaled up. Would the ratios just naturally work out better, or would the population slowly shift and there would still be too many DPS? (Source)
HeroStorm 2.0
Another episode of HeroStorm has been released.