1. #7621
    Moderator chazus's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    At which point your progression grinds to a halt, since your only upgrades are trying to RNG in the really horribly designed inscription system or the tiny drop chance of a legendary. Which only gets worse as you continue to get more legendaries.
    Yeah. I've had the weird experience of having one of my first MW's to be a ridonkulous Artinia's Gambit. I was already gearing for LMG as it was, and paired with this absurd Artinia's, it just does more damage than any build I could possibly do otherwise. I just had no reason to get any other gear besides +DMG, +LMG DMG, or +Impact gear. I was using all kinds of goofy stuff, just because it had +DMG inscriptions. Then I got a Legendary Divine Vengeance and that was debateably even more insane. I've been trying other guns/specs but most of it is just for getting the achievements. I'll eventually go back to ARtinia's probably.
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  2. #7622
    Pandaren Monk Makabreska's Avatar
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    Deep into that darkness peering, long I stood there, wondering, fearing...

  3. #7623
    The game is dead basically. Unless they will announce total revamp plans very soon.

  4. #7624
    Its impressive if Anthem indeed is doing worse then Fallout 76. That takes some real effort.
    It ignores such insignificant forces as time, entropy, and death

  5. #7625
    Had friends on XB1 saying it's all but dead right now.

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    Quote Originally Posted by LazarusLong View Post
    The game is dead basically. Unless they will announce total revamp plans very soon.
    Considering they said it would take months to fix a loot issue I wouldn't count on it.

  6. #7626
    Pandaren Monk Makabreska's Avatar
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    Quote Originally Posted by Gorsameth View Post
    Its impressive if Anthem indeed is doing worse then Fallout 76. That takes some real effort.
    F76 had actually a decent "lolz" element. Anthem is just sad.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  7. #7627
    No one will wait around for the game to be "fixed". By the time any noteworthy fixes take place, everyone will have permanently moved on from the game.

    This turd has already cemented itself in the annals of history as a catastrophic failure

  8. #7628
    I think as a stop gap they probably should turn the legendary loot fountain on high. Right now for people like me I have some legendaries but not ones for powers I would like and they are just so few and far between I am basically about as maxed out as I can get until/unless they get something new to go after I am not sure how much more anthem I will be playing for a bit because I am basically as good as it is feasible to get right now.

  9. #7629
    Why would it take to long to repair a loot issue.

    Do you think they are worried about rolling out a bandaid that negates their plans for end game progression?

    Do you think they have to get everything approved by a committee of many people, and it takes forever to plan, present, approve, and develop this fix?

    Do you think it would affect future microtransactions in some way, and thus is off limits for a quick fix and must go through certain approvals from both Bioware and EA before touching anything to do with microtransactions?

    I just don't know what the problem is. It seems like tuning the drop-rate to the community's preference would be a quick/easy fix.

  10. #7630
    Quote Originally Posted by kaid View Post
    I think as a stop gap they probably should turn the legendary loot fountain on high. Right now for people like me I have some legendaries but not ones for powers I would like and they are just so few and far between I am basically about as maxed out as I can get until/unless they get something new to go after I am not sure how much more anthem I will be playing for a bit because I am basically as good as it is feasible to get right now.
    Its basically what D3 did. They were tinkering to no avail with the loot system upon release until during a 'double drop' event the community all shouted 'Give us this as normal'. And so they did and D3 was fine for a while.
    It ignores such insignificant forces as time, entropy, and death

  11. #7631
    Quote Originally Posted by Gorsameth View Post
    Its basically what D3 did. They were tinkering to no avail with the loot system upon release until during a 'double drop' event the community all shouted 'Give us this as normal'. And so they did and D3 was fine for a while.
    It is still good, just maybe not as played as much anymore, but I recently did a season build and the game is still fun, loot is still fun, at least until you get your bis at the base level. Then it starts to slow/gets repetitive, but that is why seasons and multiple classes exist.

  12. #7632
    Quote Originally Posted by Gorsameth View Post
    Its basically what D3 did. They were tinkering to no avail with the loot system upon release until during a 'double drop' event the community all shouted 'Give us this as normal'. And so they did and D3 was fine for a while.
    It wasn't just "double loot" though.

    They basically fixed itemisation with Reaper of Souls and made it so that basically shit like Intelligence rolls on DH weapons wouldn't happen. And made sets actually worthwhile.

    And quite frankly Anthem has a lot more than loot issues to fix right now.

    - - - Updated - - -

    Quote Originally Posted by Makabreska View Post
    F76 had actually a decent "lolz" element. Anthem is just sad.
    Both are bad games and examples of consumers wildly throwing their money at products without patience.

    Not saying people can't spend their money on what they want but when you say products like this, FO76, AC Odyssey and Metal Gear Survive are fine then of course game devs continue to put that kind of mediocre stuff out.
    Last edited by Eleccybubb; 2019-04-30 at 03:04 PM.

  13. #7633
    Quote Originally Posted by Gorsameth View Post
    Its basically what D3 did. They were tinkering to no avail with the loot system upon release until during a 'double drop' event the community all shouted 'Give us this as normal'. And so they did and D3 was fine for a while.
    It would at least buy them some time. Right now I am hitting the wall in that getting any legendary is so infrequent I am effectively maxed out. Even though some of the legendaries I have clearly are badly rolled they are still head and shoulders above the masterworks power wise so I am stuck using the few I have for powers I am less fond of. They should have it that once you hit masterwork gear level then just flip legendaries for masterworks in the drop table and masterworks for purples. Purple and blue drops with the gear I have are worse than useless. They are literally there to waste my time in deconstructing them.

  14. #7634
    I wonder if we will see bioware try to pull a SWTOR move and go F2P.
    Like that game or not and it's overpriced MTX options, it was a successful move for bioware turning swtor F2P and it did save that game.

    When SWTOR went F2P, bioware also went radio silent for long periods of time as they transitioned things internally and got ready to make the big announcement of it's transition.

    I could see bioware pitching that same idea to save anthem. Leaning heavily on more MTX, pushing back most content thats being worked on for a new launch (so to speak) as a F2P game just as they did with SWTOR. Releasing all the stored up content in a big new relaunch.

    I can see the sales pitch of how they successfully made It work once for them so why not twice. The whole scenario sounds so familiar to SWTOR launch with engine issues, lack of content, massive bugs etc.... I could see bioware trying to go that route.
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  15. #7635
    Pandaren Monk Makabreska's Avatar
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    Quote Originally Posted by Gorsameth View Post
    Its basically what D3 did. They were tinkering to no avail with the loot system upon release until during a 'double drop' event the community all shouted 'Give us this as normal'. And so they did and D3 was fine for a while.
    Tinkering my ass. They made drops not class specific to incentivise players to use RMAH so they can get a cut.
    Last edited by Makabreska; 2019-04-30 at 04:28 PM.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  16. #7636
    Quote Originally Posted by Zenfoldor View Post
    It is still good, just maybe not as played as much anymore, but I recently did a season build and the game is still fun, loot is still fun, at least until you get your bis at the base level. Then it starts to slow/gets repetitive, but that is why seasons and multiple classes exist.
    That's what turned me off about the loot 2.0 in D3. In it's original form (well, after they merged Inferno and put in monster power) I felt I could make a build I liked and gradually tweak it as I built up power with incrementally better yellows. Then with the new loot system you got showered with Legendaries and at some point they pigeon-hole you into particular abilities and builds with the bonuses.

  17. #7637
    Quote Originally Posted by Eleccybubb View Post
    Had friends on XB1 saying it's all but dead right now.

    - - - Updated - - -



    Considering they said it would take months to fix a loot issue I wouldn't count on it.
    See, I don't expect them to fix everything soon - I want them to announce something soon. This way people at least will check out the game in 6 months or so.

    Currently, people have nothing to look forward too.

    - - - Updated - - -

    Quote Originally Posted by quras View Post
    I wonder if we will see bioware try to pull a SWTOR move and go F2P.
    Like that game or not and it's overpriced MTX options, it was a successful move for bioware turning swtor F2P and it did save that game.

    When SWTOR went F2P, bioware also went radio silent for long periods of time as they transitioned things internally and got ready to make the big announcement of it's transition.

    I could see bioware pitching that same idea to save anthem. Leaning heavily on more MTX, pushing back most content thats being worked on for a new launch (so to speak) as a F2P game just as they did with SWTOR. Releasing all the stored up content in a big new relaunch.

    I can see the sales pitch of how they successfully made It work once for them so why not twice. The whole scenario sounds so familiar to SWTOR launch with engine issues, lack of content, massive bugs etc.... I could see bioware trying to go that route.
    F2P doesn't magically fix things. Just like at Wildstar.

  18. #7638
    The fact that the reddit is now trying to organise games because matchmakings that dead made me think how beat for beat this is Battleborn all over again thus far.
    http://theeorzeanfrontier.blogspot.co.uk/ Neckbeard rambling about this weeaboo trash

  19. #7639
    Game was content light in the first place and they haven't delivered on any new content besides a single stronghold, nor have they addressed by far the biggest issue which is loot.

    Its not really surprising considering even really solid games numbers plummet shortly after new content comes out until the next bit of new content. They still have a long way to go.
    "I've carefully played this game to an endless despair"

  20. #7640
    Quote Originally Posted by dope_danny View Post
    The fact that the reddit is now trying to organise games because matchmakings that dead made me think how beat for beat this is Battleborn all over again thus far.
    The only game I can remember being this bad with matchmaking was Wildstar well into it's f2p days. Where you would either never get a queue pop or the matchmaking itself broke.

    I dread to think what the player numbers are for Anthem are right now.

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