Last edited by Makabreska; 2021-02-27 at 02:45 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
honestly, one of the things that bothered me is that you have open world free play... sorta kinda but not really (in addition to story missions needing a group, but at least if you don't mind taking a bit of extra time, you can private your group and solo it anyways). its still a small scale queue. its just... weird. either non mission zones should have been large scale, OR they AND missions should have been solo. I feel like the multiplayer vs single player vs story aspect is what required the most rework. but that's just me.
P.S. Bioware magic is nothing more then a bunch of talented experienced people who are used to working together - girding their loins and doing what needs to be done, despite terrible leadership. but most of those people have burned out and left it seems. and new replacements and not as experienced or as used to working together despite the leadership.
Destiny 2 has the best open-world aspect of the looter-shooters as it shifts you into different shards or instances as you move around the map so wherever you go there's always someone doing stuff. Just a shame the gameplay was so pedestrian.
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I think they were massively overconfident and thought they could provide a well-planned and executed endgame instead of just throwing loot at everyone. They'd probably have done better just throwing out increasingly better loot and having eternally scaling dungeons so at least there could be an illusion of progression to back up the awesome gameplay.
Last edited by Makabreska; 2021-03-01 at 10:02 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.