Thanks for the review of a game you never played.
Appreciate the input.
I have 15 hours /played and im a long way from being burned out.
This game was worth it so far.
I hear we need at least 100 hours played to have several builds playable.
It was hard for me to defend this game after experiencing the audio bug trice times.
But for some reason it stopped.
The playstation bug is unforgivable though.
Last edited by Big Thanks; 2019-03-04 at 07:02 PM.
https://www.reddit.com/r/AnthemTheGa...ed_of_or_have/
This? Because that doesn't "fix" the issue, the crashing still exists. It's a solution for unresponsive consoles to get them back running, which is good. But it shouldn't be necessary, either.
Yes, this game did have a lot of negative hype / hate-training prior to even limited demo access. I do think it's not just because of EA - it's a perfect storm of disappointment in Bioware, resentment at the increased monetization of AAA games, resentment towards multi-player crowding out single-player games, past problems with looter-shooters, etc. The poor image of EA is of course a factor, but it's been compounded by so many other factors. The actual issues (UI, endgame, loot, lack of content, poor story/world) then become increasingly visible as the demo opens up, pre-release happens, etc. Perfect storm of negative hype factors.
I think the marketing and community teams probably saw this coming, and were in damage control from day 1. But this product feels like a write-off by EA who were unwilling to fund further development, and are now simply accepting the poor reception. Once things stabilize they can gauge how much to fund further development, or whether to simply put it on a sort of life support.
A workaround to get your console to boot back up properly is not a fix to the issue. It's a temporary stopgap, at best, just so people can keep using their consoles in general for software not being Anthem.
Any proper fix will have to involve Bioware patching the issue causing it, and that hasn't happened yet.
Same issue that was affecting Kingdom Heart's remix1/2(from the "story so far" collection)
You have to rebuild the database after booting PS4 into safemode. Then the shut off crashes will stop for some, but not all.
Think last game I ever bought with EAs stamp on it was Unravel.
Until EA and Bioware stop with this "games as a service" shit with big titles then I ain't touching them.
I don't want a game that's good in a year. I want a game that is a good at launch. £60 for Anthem is disgusting with how poor it is. It's worth £40 at most.
Last edited by Eleccybubb; 2019-03-04 at 07:20 PM.
I mean did anyone actually check for stuff like this before launching the PS4 version?
I'm glad I definitely didn't end up getting it in the end. Cba fiddling about with a potentially bricked console.
Actually saw some funny posts on Reddit claiming it's not Biowares but Sonys fault. Had me in stitches admittedly.
Last edited by Eleccybubb; 2019-03-04 at 07:19 PM.
Off the top of my head.
Kingdom Hearts "story so far" thing they released before KH3 came out. (couple months ago)
Kingdom Hearts Collection(1.5/2.5 remix) Which was last year iirc (The ps3 versions work perfectly fine)
GTAV was doing this same thing as well in 2015
All of them have the same fix.
Last edited by Sixnalia; 2019-03-04 at 07:31 PM.