Stat templates are bad, add resilience back into the game, bring health pools and damage back to normal amounts like 25k - 40k health pools depending on class/spec and bring damage back down to a maximum of 4k - 6k per hit etc, etc.
We should be allowed to progress in all aspects of PvP, and there's an easy way to do that, add the old Vanilla honor system so we can gain rank titles again and for each rank you can buy a certain piece of gear, just like TBC/WOTLK style arena rating on each gear piece.
And for each rank, you get a different glorious tyranny weapon enchant in different colors as you go up that can be customized, like you'll be able to add other effects to your enchants like mongoose lightening or perhaps an avalanche effect. And a different tabard that'll have improved details for each rank you go up in and also you could have it so you can customize the color of your tabard if you get 100 wins in BGs so players will feel motivated to do BGs as well, you will be able to obtain a different types of mounts towards the last couple of ranks, like for example High Warlord will have the armored version of a drake, the Warlord will have a lesser armored one and so on forth.
No more RNG, no more timegating, players receive their rewards immediately via mail so they can move onto the next rank.
I'm actually even wondering about adding even more ranks beyond High Warlord, like High Death-King or something awesome sounding to suit your rank.
If we add rewards to make players feel like they actually earned something and then they see what they'll get if they push to the next mile, that'll motivate them to push even further up the rank system.
And I can imagine a lot of players wanting in on this kind of system, who wouldn't, it practically allows EVERYBODY to participate and receive rewards in some form and shape and have fun in the process as well.