1.) Has slow levelling, maybe 20 levels or so that takes 3 months at least to reach max
- Will never happen sadly. 3 months for your average Joe means 3 days for the hardcore folk which leads to a colossal gap right off the bat. The shorter the levelling process, the smaller the gap.
2.) Large open zones so that travel on ground mounts does not feel like gauntlet runs. Open like Tanaris, Westfall, Barrens and Winterspring
- Agreed. And for people who are saying WoD was like this, erm... no. SMV, perhaps. I was devastated at how tiny the world in Legion was. 4 levelling zones!???! Man, I have never felt so disinclined to level alts. WotLK got this right. Lots of zones, choices in which to do. Sure, we can choose which order to do them now, but with 4... yeah, that's not a choice.
3.) Guild or class halls like the order halls we have now, but no mission table
- Don't really see the point in this at all. I'd personally rather we don't have order halls, or at least not with us as the leader. I can't really get immersed in a hall where every single player character is the leader.
4.) Dungeons and raids as we have now with some villains, but not necessarily the great evil that wants to destroy the world. More like Van Cleef, etc.
- Agreed, to an extent. But it's not as if every single villain in Legion dungeons etc want to destroy the world either. Pretty sure Odin doesn't, or Helya really, Xavius probably does. Not really an issue though.
5.) Flying when you reach max level without having to grind reputation. The rep grind it just there to keep us subscribed, but the same effect can be achieved with the slower levelling
- Completely agreed. If they want certain areas of the world to be kept grounded for gameplay reasons, go ahead, but there is NO reason whatsoever that we shouldn't be able to fly in leveling areas when the tech's already in the game. I really resent being thoroughly sick of areas before we can take to the skies.
6.) World quests as we have today
- Yeah, I don't do them very often myself, but they're better than daily hubs I reckon.
7.) World bosses as we have today
- Yeah, they're fine, no skill, free gear, but meh, why not.
8.) Content that don't force people into activities they don't enjoy like raids and pvp
There's already quite a bit of content that doesn't force you into these. Any ideas on what else they can do?
9.) Professions where quality gear can be crafted, but will take effort to do, like having to gather tons of mats (like it was in Vanilla and TBC with the enchanted bars and leather, etc.)
Completely agreed. Professions are still an absolute shambles. To be honest I'm not 100% sure why they still exist, and that's really sad.
Take TBC for example. As a Shadow Priest, the Frozen Shadoweave set took quite a bit of grinding in Skettis/Throne of Elements etc to craft, and the Spellfire set took quite a bit of grinding in Netherstorm etc, but once completed, it was a MASSIVE power spike, and despite the lack of stats other than spellpower, was actually BiS well into T5, the second tier of the expansion. That's what I call "useful crafting".
10.) Grinding levels as an alternative to quests, for those that enjoy it
Yeah, a minor point, but I agree. I actually used to enjoy taking a break from questing and just grinding a few levels to relax. In TBC for example, if I got sick of Hellfire for the 3rd time, I'd just grind the Path of Glory, or if I didn't feel like questing in Terokkar or Nagrand at the time, I'd just grind exalted with the Mag'har on the ogres while levelling. Felt good.