So I had a thought that would make LFR more of a progression path for casual players rather than a slight speed bump in getting epics that it currently is (it is obsolete after the first few weeks of it being open even for alt chars).
Would YOU be fine if Blizzard were to increase the difficulty of LFR (where mechanics actually mattered somewhat), remove determination, and increase the rewards?
So for example, if you walked into Emerald Nightmare LFR, maybe boss health and damage were increased by 15-20%, and a few mechanics actually were threatening, you wouldn't get determination stacks on each wipe, but you got base ilvl 845 instead of 835?
Basically make it to where LFR actually poses some sort of threat to players instead of each boss being a wet noodle that teaches the player basically nothing about the fight. Casual players aren't necessarily just looking for the easiest form of content. Most of them want a challenge of some sort, and the current LFR as it stands does not give them any sort of challenge.
What happens when a player doesn't feel any sort of challenge in the game that they play? They eventually quit because to them they accomplished everything, its over and done.
This is not a suggestion to remove LFR or to try to make it worse, its a suggestion to make LFR better than it currently is.
To the remove determination part: wiping is part of a learning curve. Lets say players go into this proposed LFR and they wipe quite a bit on some of the new Tomb bosses. They might not even complete the wing because the group might not be able to down bosses that have mechanics, BUT players will have learned something from each time they encounter the boss and attempt it, even in this proposed more challenging LFR experience. Eventually players WILL down the bosses and they will be more prepared to enter Normal and other difficulties.
Its not quite Normal, but its getting up there closer to normal in a queued environment.