Originally Posted by
Nitty Scott
I've posted this twice and it's been deleted both times, lol. Screenshotting this time to prove this one gets deleted too.
TL;DR since I've had to retype this intro several times. I work in animation, met someone who is on a short contract with Blizz to do 3D modeling for next expac. Here's what he's working on:
Pre-patch event involves Azshara attempting to capture Quel'Thalas and Darnassus due
to both their vulnerability and history. Naga invasions will begin on Darkshore,
Azshara, Teldrassil, Eversong Woods and the Isle of Quel'Danas. These invasions are
meant to feel severe to "hook" players, so there will be a lot of bloodshed and dead
fodder. New recurring naga characters will be introduced, and rewards include new
underwater mounts.
Undermine
The Horde's city is Steampunk themed with a dark color palette. Jokingly described as
"Ironforge, but with water." Has idustrial features like Gnomeregan's flourescent
lighting, elevators and alarm system. Where Gnomeregan prized innovation, Undermine
revolves around money. The locals are mostly pickpockets and aspiring tycoons. Quests
begin with Undermine goblins deceiving and stealing from players. Players
earn their respect by becoming street-savvy and making money.
Kul Tiras
The Alliance's capital is the opposite of the Undermine. Kul Tiras's color palette
is summery, with splashes of soft blues and dark greens. Players arrive at the
beginning of a bountiful harvest, and the natives are resentful about hosting them.
The island nation is thriving, and residents worry the players will bring trouble like
they did to Pandaria. Players earn their respect through feats of strength against
the naga and Horde.
Leveling zones are disconnected like in Cataclysm, although this is meant to be
"remedied" by scaling technology. When players get to choose their next zone rather
than having it determined for them, they enjoy the exploration more. Players will
revisit both 1K Needles and Stranglethorn Vale while leveling, although I don't know
in what capacity this will be. Players will also visit many new zones, including:
Kezan - somewhere between Un'Goro Crater and the Echo Isles. You can see the beach
from most anywhere in the zone, and the setting is very tropical. Huge deadly predators
roam the island, and Kezan natives are reluctant to teach players how to survive here.
Plunder Isle - still under ideation, no color palette or general aesthetic locked in
yet. Direction involves players fighting the Bloodsail Buccaneers and invading
Bloodsail Hold, it's undecided whether this conflict should be resolved while leveling
or through max level content.
Tel'Abim - though a small zone, uses two entirely separate palettes. Tel'Abim looks
like any other island, and houses one of the expansion's few friendly races (unclear
who). Quests here begin with physical labor to help the locals, but players eventually
discover "dark forces" infesting the island (my personal expectation is old god stuff).
The situation escalates until Tel'Abim is warped and shifts into its second color
palette, which is mostly dark blues, dark greens and bright purples.
The Maelstrom - a group of small islands near the storm and the frontline of the war
against the naga. The assails players with jarring visual effects and debuffs, while
the naga draw power from it. Grays are heavily used, from the rocky terrain to the
stormy weather. Like the prepatch event, fighting the naga here feels very intense