
Originally Posted by
RussW210
I'm not following any of this logic and actually it makes me upset because I see a pattern with their approach on PVP:
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Prestige isn't account wide because PvP on different characters means something different.
The experience you have when playing a Rogue vs a healer is very different.
Unlocking things per character reflects the experience you had on that specific character.
If prestige was account wide, you would probably focus on getting a high rating on one character, but what would you have to work towards on other characters if everything was already unlocked?
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The only benefit to prestige right now, outside of unlocking the initial talents, is achievements mounts and small toys. The gold is marginal from every few times you ding a level.
Everything about these comments would suggest that prestige actually has some impact on the way you play your class or the feel of playing something different. How do achievements mounts and toys change your gameplay experience?
On his last comment, that someone would gain a high rating with account wide prestige then have nothing to work toward... all the current system is doing is forcing someone to play one class. Just like the "100 wins in each battleground" achievements. Blizzard can't be so blind to not see that we want to play different classes but feel like we're stunting our progression if we do. This is 100000% the reason why I log in the game and don't play PVP casually. If I'm not working toward something (aka playing my prestige-locked class) then I'd rather be doing something else. PVP for me is simply logging in, doing the PVP world quests (time-value) and stopping. It's sad and unfortunate that they think people are excited about "working toward prestige" when they are actually feeling obligated and turned off.