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  1. #1

    Patch 7.3 PTR - Build 24829

    Patch 7.3 PTR - Build 24829
    A new build may be on its way to the PTR.






    Achievement Changes
    Originally Posted by MMO-Champion
    Artifacts
    Class Hall



    Spell Changes
    Originally Posted by MMO-Champion
    Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
    Feral, Balance, Guardian
    • Cat Form Druid - Feral Spec. Instant. Balance, Guardian Spec. Instant.

    Professions
    Alchemy
    • Lightblood Elixir Create a Lightblood Elixir more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite. 25.
    • Lightblood Elixir Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite. 20.
    • Lightblood Elixir Create a Lightblood Elixir. Alchemy. 2 sec cast. Reagents: Astral Glory x 25, Primal Sargerite. 30, Primal Sargerite.
    • Tears of the Naaru Create a Tears of the Naaru more efficiently. Alchemy. 2 sec cast. Reagents: Astral Glory x 20, Primal Sargerite.
    • Tears of the Naaru Chance to create multiple potions. Alchemy. 2 sec cast. Reagents: Astral Glory x 15, Primal Sargerite.

    Leatherworking
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Claw x 7, Primal Sargerite x 4.
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Claw x 8, Primal Sargerite x 5.
    • Fiendish Shoulderguards Craft Fiendish Shoulderguards even more efficiently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Claw x 6, Primal Sargerite x 2.
    • Fiendish Spaulders Craft Fiendish Spaulders. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 36, Lightweave Cloth x 25 20, Unbroken Tooth x 8, Primal Sargerite x 5.
    • Fiendish Spaulders Craft Fiendish Spaulders even more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 20, Lightweave Cloth x 20 10, Unbroken Tooth x 6, Primal Sargerite x 2.
    • Fiendish Spaulders Craft Fiendish Spaulders more effeciently. Leatherworking. 2 sec cast. Reagents: Fiendish Leather x 28, Lightweave Cloth x 23 15, Unbroken Tooth x 7, Primal Sargerite x 4.

    Tailoring
    • Lightweave Breeches Craft Lightweave Breeches. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 75 50, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 8.
    • Lightweave Breeches Craft Lightweave Breeches more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 60 40, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 6.
    • Lightweave Breeches Craft Lightweave Breeches even more efficiently. Tailoring. 2 sec cast. Reagents: Lightweave Cloth x 50 30, Runic Catgut x 8, Sharp Spritethorn x 2, Primal Sargerite x 4.

    Item Effects
    • Call of the Void Stalker Call upon two Void Stalkers to strike your target from two directions inflicting up to 202,040 288,612 Physical damage to all enemies in their paths. 100 yd range. Instant. 1.5 min cooldown.
    • Leeching Void Void energy pools at your feet for 10 sec, dealing 117,720 94,160 Shadow damage to targets standing within the area. You are healed for 200% of the damage dealt. Instant. 1.5 min cooldown.
    • Tremendous Fortitude Increases maximum health by 15% 180,000% for 15 sec, up to a limit of 180,000 18,000 bonus health. Shares cooldown with other Battlemaster's trinkets. Instant.
    • Void Tendril Your damaging spells have a chance to summon a void tendril near your target's location, dealing 103,139 28,502 Shadow damage to all enemies within 4 yds after a brief delay. 100 yd range. Approximately 4 procs per minute.
    • Whispers of L'ura Listen to the Whispers of L'ura for 45 sec, granting the chance for your healing spells to heal for an additional 43,169 35,313. Instant. 3 min cooldown. Approximately 26.67 procs per minute.



    Misc Changes
    Originally Posted by MMO-Champion
    Currency Types
    Legion
    • Argus Waystone - Used by the minions of Sargeras to force open portals from Argus to other Legion-controlled worlds. Max Quantity: 100. 40.
    • Veiled Argunite - This dull-colored crystal is highly valued by ethereal traders, especially Thaumaturge Vashreen aboard the Vindicaar. Max Quantity: 2000. 1500.

    Holidays
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 1 (New)
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 2 Unlocks - In part 2 of Shadows of Argus, finish the story of Krokuun and travel to the ruined draenei city of Mac'Aree. Gain access to Invasion Points and thwart the Burning Legion's plans on other worlds. Additional World Quests and Krokuun side quests are available. become available.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • 7.3 Shadows of Argus: Week 3 Unlocks - In part 3 of Shadows of Argus, finish the Shadows of Argus storyline, unlock all Invasion Points and World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".
    • PvP Brawl: Shado-Pan Showdown - Name changed from "PvP Brawl: Boss Fight Arena" to "PvP Brawl: Shado-Pan Showdown".

    Map Areas
    Antorus, the Burning Throne
    • Antorus, the Burning Throne - Music: Raid_73_AntorusGeneralWalk.
    • Antorus, the Burning Throne > Den of the Devourers - Music: Raid_73_AntorusBattleWalk.
    • Antorus, the Burning Throne > Elunaria - Music: Raid_73_AntorusElunariaWalk.
    • Antorus, the Burning Throne > The Exhaust - Music: Raid_73_BurningThroneWalk.

    Argus
    • Antoran Wastes - Music: Zone_73_AntoranWastes_GeneralWalk.
    • Antoran Wastes > Burning Breach - Music: Zone_73_AntoranWastes_FullLegionWalk.
    • Antoran Wastes > Hope's Landing - Music: Zone_73_AntoranWastes_HoldoutWalk.
    • Antoran Wastes > Light's Purchase - Music: Zone_73_AntoranWastes_HoldoutWalk.
    • Krokuun - Music: Zone_73_Krokuun_GeneralWalk.
    • Krokuun > Annihilan Pits - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Court of the Avenger - Music: Zone_73_Krokuun_CourtoftheAvenger.
    • Krokuun > Crown of Destruction - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Darkfall Ridge - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > High Inquisitor's Lair - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Nath'raxas Hold - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Nath'raxas Spire - Music: Zone_73_Krokuun_CourtoftheAvenger.
    • Krokuun > Seat of Annihilation - Music: Zone_73_Krokuun_BattlefieldWalk.
    • Krokuun > Shattered Fields - Music: Zone_73_Krokuun_XenedarLandingWalk.
    • Krokuun > The Xenedar - Music: Zone_73_Krokuun_XenedarWalk.
    • Mac'Aree - Music: Zone_73_MacAree_GeneralWalk.
    • Mac'Aree > Arinor Gardens - Music: Zone_73_MacAree_KiljaedenWalk.
    • Mac'Aree > Isolon - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Isolon Basin - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Kil'jaeden's Terrace - Music: Zone_73_MacAree_KiljaedenWalk.
    • Mac'Aree > Oronaar Collapse - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Ruins of Oronaar - Music: Zone_73_MacAree_VoidMediumWalk.
    • Mac'Aree > Shadowguard Incursion - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Shadow's Concourse - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > The Umbral Locus - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Triad's Conservatory - Music: Zone_73_MacAree_VoidFullWalk.
    • Mac'Aree > Umbra Hollows - Music: Zone_73_MacAree_VoidFullWalk.

    Invasion Points
    • Invasion Point: Aurinor - Music: Zone_73_InvasionPoints_Island_GeneralWalk.
    • Invasion Point: Bonich - Music: Zone_73_InvasionPoints_Forest_GeneralWalk.
    • Invasion Point: Cen'gar - Music: Zone_73_InvasionPoints_Fire_GeneralWalk.
    • Invasion Point: Naigtal - Music: Zone_73_InvasionPoints_Marsh_GeneralWalk.
    • Invasion Point: Sangua - Music: Zone_73_InvasionPoints_Blood_GeneralWalk.
    • Invasion Point: Val - Music: Zone_73_InvasionPoints_Ice_GeneralWalk.

    Seat of the Triumvirate
    • The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
    • The Seat of the Triumvirate > Shadowguard Incursion - Music: Zone_73_TheSeatoftheTriumvirate_VoidMediumWalk.
    • The Seat of the Triumvirate > The Seat of the Triumvirate - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.
    • The Seat of the Triumvirate > Triad's Conservatory - Music: Zone_73_TheSeatoftheTriumvirate_VoidFullWalk.

    Scenarios
    Invasion Point: Val
    • Step 03: Change in Leadership - Kill the Legion's commander on Sholoth. Val.
    Last edited by chaud; 2017-08-15 at 06:38 AM.

  2. #2
    Interesting. Here is hoping this update also brings us final ingame cutscenes too. Really hoping for the Xe'ra one.

  3. #3
    I am very happy we can access the map from the Broken Shore at least. Was starting to fear we wouldn't be able to.

  4. #4
    Quote Originally Posted by Bjoramier of Lordaeron View Post
    ?????

    Argus should be on the full cosmic map, not the broken isles, this is just lazy.
    Easier to track emissaries this way. Imagine having to click back and forth to see where all your emissary quests are. It'd be a nightmare.

    Also, Argus is just a content patch, not an entire expansion, so it makes even more sense to have it on the Broken Isles map.

  5. #5
    Immortal rcshaggy's Avatar
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    Quote Originally Posted by Bjoramier of Lordaeron View Post
    ?????

    Argus should be on the full cosmic map, not the broken isles, this is just lazy.
    I think I like the change...
    Still too I wonder on how the planet will be affected by this too, and hopefully after Argus we will get 7.4 with the finishing up Legion stuff and then lead into the pre-patch stuff for the next expansion.
    Hopefully it will be South Seas/Najatar since we never seen Queen Azshara or her Nazjatar Empire at all since Azsuna.
    For the Horde!

  6. #6
    Scarab Lord Leih's Avatar
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    Quote Originally Posted by Bjoramier of Lordaeron View Post
    ?????

    Argus should be on the full cosmic map, not the broken isles, this is just lazy.
    It's not "lazy"

    It's not like it would take them significantly more time to add it somewhere else. If anything, it'd be easier because they've done that before, where as this way of displaying it is a new idea.

    This is obviously an intentional design decision because they think it's better this way. I kind of agree with them, I think it's better for ease of use to keep the expansion's zone on the one map - it'd be a massive pain in the ass to have to zoom all the way out to cosmic view and zoom back in to Argus if I want to have a look at what WQs are up while I'm elsewhere in Broken Isles.

    You can disagree and say you think the "epicness" of having a separate world map is worth the hit to QoL but it's clearly not done this way to be "lazy"
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  7. #7
    Quote Originally Posted by Bjoramier of Lordaeron View Post
    ?????

    Argus should be on the full cosmic map, not the broken isles, this is just lazy.
    lmao how is it lazy? Are you suggesting it somehow would take more work for them to *just put it in a different place*...
    Is the other map somehow more difficult for them to access?

    No, it isnt lazy, its done from a UIX perspective. You want to access the maps that are relevant to you all in one place. Having to back out twice and then click the map you need every time you wanted to check your Argus world quests would be fucking tiring.

    This was done because *you're lazy* not because the devs are somehow lazy.

  8. #8
    I disagree that putting it on the same space as the isles is lazy, but the design of it is totally lazy.

  9. #9
    Really dislike it didnt get its own place similar to draenor, outland and azeroth

  10. #10
    Quote Originally Posted by Paula Deen View Post
    I disagree that putting it on the same space as the isles is lazy, but the design of it is totally lazy.
    how you would have done it in a non-lazy way?
    pane, nutella e demon hunter

  11. #11
    Quote Originally Posted by caranthir nine View Post
    how you would have done it in a non-lazy way?
    Put it in the already existing circle on the bottom right. Recolor the already existing circle to look more fel.

    It really will always look kinda lazy as is with the design choices (Chaotic Design to match the design of the planet itself) but they can make it look better than it is.

  12. #12
    Deleted
    Quote Originally Posted by Paula Deen View Post
    Put it in the already existing circle on the bottom right. Recolor the already existing circle to look more fel.

    It really will always look kinda lazy as is with the design choices (Chaotic Design to match the design of the planet itself) but they can make it look better than it is.
    So the same thing but bottom.

    That isn't lazy, yep.

  13. #13
    That's one ugly map. Disappointed.

  14. #14
    Quote Originally Posted by Valuable Poster View Post
    So the same thing but bottom.

    That isn't lazy, yep.
    The point is more that the circle at the bottom is already in existence. A less cluttered more shaped map is a better map. Imagine if the universe map just had outland floating instead of in a circle. It looks dumb without a uniform shape.

  15. #15
    Quote Originally Posted by Paula Deen View Post
    The point is more that the circle at the bottom is already in existence. A less cluttered more shaped map is a better map. Imagine if the universe map just had outland floating instead of in a circle. It looks dumb without a uniform shape.
    OK but what you said doesn't make it less lazy.
    I don't think their design is lazy at all, and your idea is just to use another corner.
    pane, nutella e demon hunter

  16. #16
    Quote Originally Posted by caranthir nine View Post
    OK but what you said doesn't make it less lazy.
    I don't think their design is lazy at all, and your idea is just to use another corner.
    Seems pretty lazy (either way) to just slap argus on a map in a random spot and put some green around it.

  17. #17
    Quote Originally Posted by Paula Deen View Post
    Seems pretty lazy (either way) to just slap argus on a map in a random spot and put some green around it.
    Yup. also, its located in a weird spot tbh. doesn't make alot of sense to be in that corner

  18. #18
    Should't it technically be in the bottom left corner? As that's the direction it is in the sky from Dalaran.

  19. #19
    Yea thats what i was thinking aswell.

  20. #20
    Not a lot of changes, release soon?

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