1. #1
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    Working on Mythic Demonic Host

    So, last night we started working on demonic host. This might take us a bit if we don't figure out how to deal with some of the mechanics for our group.


    Comp:
    Tanks: DK (tanking Templars), Guardian (Tanking Physical), DH (Tanking Spirit)
    Healers: Spirit: Shaman, Shaman, Resto Druid Physical: Holy Paladin, Mistweaver
    Physical Dps: 3 BM Hunters, 1 Ret paladin, 1 Outlaw Rogue, 1 Balance Druid
    Spirit: 1 Afl. Warlock, 1 Demonology Warlock, 1 Shadow Priest, 1 Windwalker, 1 Arms warrior, 1 Unholy DK


    We appear to be running into a few of issues.
    1. When Hunters have used Turtle then get hit with spear again. They die.
    2. The Paladin using divine shield on themselves take no damage but goto the spirit realm. They then have to take damage to be fully healed before they can leave.
    3. Too much time is being spent dpsing adds vs dpsing boss. (Not enough cleave?)
    4. Shamans just seem to fall over dead in the spirit realm

  2. #2
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    Hi, quick answers on your first two points.

    1. I'd advise them to use Legendary bracers if they are BM to cut down on the turtle cooldown. If that's not possible then use a partner to soak with you. That way two of you get sent in, but you will survive with about 40% hp or so.

    2. That happens because they are relying on their talent to save them, automatic divine shield one (cant remember the name now). You have to manually use Divine Shield before timer for spear debuff expires to not get sent inside.
    My twitch channel https://www.twitch.tv/durbem I stream my guild's mythic raids, but I'm also streaming other games from time to time.

  3. #3
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    I know I have the bracers. I will have to check with my fellow hunters.

    Our best pull was 43% at 8min. Which is the enrage timer. But, we had alot of people down. We are still trying to figure out the right amount of cleave vs direct damage.
    Last edited by Youn; 2017-08-24 at 06:01 PM.

  4. #4
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    Put your aff warlocks in corpo. They can easily solo the spear and once in spirit connection spam until they can come back. Really easy. Don't know if demono can do it as easily as aff, but no reason to play demono. On this fight aff is miles ahead.

    For hunters yeah, you'll need someone to soak their second spear if they have one (again, ask a lock)

    For adds/VS boss its most likely the priestess' screams done poorely. Bone armor shouldn't last long. Are you managing the scream right and fast ? Are the priestess dying too quickly in spiritual realm ?

    If your r shamans are just randomly dying in spiritual either 1) the little shit aren't dying fast enough they are annoying and should be focused 2)they are bad and should be benched
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    As a hunter, I am in the physical realm. So, our first three packs are dying pretty much on schedule but we are hard switching to them. I think we might be better off if the tank tanked alittle closer to the boss and we just stomped them into shielded. Then let the cleave take them to dead. I will have to bring that up.

    They have discussed swapping the balance druid and the affliction warlock to see how survivability works out. Plus it might allow the hunters to put more damage into the boss.


    Spirit side they are having the unholy DK deathgrip the priest away from the main pack. Then having the resto druid taunt the priest and walk ahead of her. This prevents her from dying until the next priest comes up. At that point, they either allow the low priest to die and rinse and repeat or they keep the priest they have and kill the new one.

    I think the shamans main problem is they aren't moving into the melee pack and letting melee do their job.
    Last edited by Youn; 2017-08-24 at 06:22 PM.

  6. #6
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    We made our first kill a few tries after we decided to go fully on the bosses the entire time. Switching to the adds isn't really necessary. It is a bit annoying for the tanks that the adds live a tad longer, but that isn't really a big deal. Cleave damage is more than enough for the adds. Only exception are spirit residues, because they really need to die and can't be grouped up that well.

  7. #7
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    I'd swap the BloodDK inside spirit realm, since Massgrip is going to be ready every time you get adds, so you can just massgrip them and AOE quickly, also 20% leech on 5 players is super useful during the strong AOE 60 seconds cast.

    I'd also swap the Mistweaver monk to heal inside instead of one of the shamans (swap the weaker shaman) since we've found healing inside spirit realm is actually hard.

    As far as hunters dying, just have them call out for an external cooldown and they should be fine.
    Good luck!

  8. #8
    Quote Originally Posted by HzD View Post
    I'd swap the BloodDK inside spirit realm, since Massgrip is going to be ready every time you get adds, so you can just massgrip them and AOE quickly, also 20% leech on 5 players is super useful during the strong AOE 60 seconds cast.

    I'd also swap the Mistweaver monk to heal inside instead of one of the shamans (swap the weaker shaman) since we've found healing inside spirit realm is actually hard.

    As far as hunters dying, just have them call out for an external cooldown and they should be fine.
    Good luck!
    The only externals outside is a cocoon and a hand of sac. If you switch the MW like you said, we're down to only a sac, which is borderline "kill" territory for a single player. You can't do both of the things you said.

  9. #9
    Quote Originally Posted by HzD View Post
    I'd swap the BloodDK inside spirit realm, since Massgrip is going to be ready every time you get adds, so you can just massgrip them and AOE quickly, also 20% leech on 5 players is super useful during the strong AOE 60 seconds cast.

    I'd also swap the Mistweaver monk to heal inside instead of one of the shamans (swap the weaker shaman) since we've found healing inside spirit realm is actually hard.

    As far as hunters dying, just have them call out for an external cooldown and they should be fine.
    Good luck!
    Blood is best for templars as they litterally need 0 healing when tanking templars.

  10. #10
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    Yeah, we will see how we fair next week. We reached Thursday and were short people. It is the issue with being 3 days a week, 3 hours each night guild. One short night and the week is done.

    In case anyone is wondering, our spare players are a shadow priest, destro lock and 1 undergeared mage. So, yeah...

  11. #11
    1 and 2 is solved by, you know, actually doing the mechanic. Adds should be dying from passive cleave.
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  12. #12
    any tips for deaths/scary damage taken from grasping darkness- the cleave effect from bonewardens? Melee dps having an issue dying to it

  13. #13
    You need soakers for spear if you don't have an immunity up, 1-2 others will be fine.

    When people get sent down from spear, just have them stand next to the tank in the back doing templars to get below 50% so they can go back up.

    Residues and bonewardens are the only adds that matter, let priestesses get cleaved passively.

    Quote Originally Posted by jayheals View Post
    any tips for deaths/scary damage taken from grasping darkness- the cleave effect from bonewardens? Melee dps having an issue dying to it
    Don't stack and it won't chain.

  14. #14
    Hey guys, I'm bumping this thread cause we're about to start working on Host and I have a couple of questions.
    -Do ppl need to spec heavily into cleave/aoe or preferably a more ST (with a bit of cleave) built in order to not fall far behind on boss dmg.
    -Was talking to a friend and he was telling me that they have nerfed Templars' dmg so they can be delt with by the corporeal tank and doesn't require a third tank anymore. Confirm/deny.

  15. #15
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    Quote Originally Posted by Selerian View Post
    Hey guys, I'm bumping this thread cause we're about to start working on Host and I have a couple of questions.
    -Do ppl need to spec heavily into cleave/aoe or preferably a more ST (with a bit of cleave) built in order to not fall far behind on boss dmg.
    -Was talking to a friend and he was telling me that they have nerfed Templars' dmg so they can be delt with by the corporeal tank and doesn't require a third tank anymore. Confirm/deny.
    Boss dmg is most important by far. Don't focus to much on AoE. In general let people who are suited do that (Locks, Boomies, SP etc) and rest focus on ST.

    The third tank helps out, because it makes it much easier to place adds and break them. It is also not a big dps loss, as you won't have to kill the templars - boss dps gained. I do not know if the dmg was nerfed, its just far simpler to do the templars with a 3rd tank.

  16. #16
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    So, as you can tell by my signature. We finally got this down.

    We mostly put everything into the boss, I ended up swapping to the priests on the physical side to burn them down as fast as possible. As their damage output was seriously hurting out progress. The damage on bonewardens was entirely cleave.

    Note: I also switch back to Marksman simply because I want to have that spec for the new relic upgrades. As 3 beastmasters is 2 too many in my opinion.

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