Hello champions, good to see you. First of all, I don't want to sound like "i'm old school, you freaking newborn plebs that like playing cod" in this topic. But I'm happy that "skill" in FPS is slowly coming back.
In the last decade or so, we've been bombarded with slow cover-based, health regen First Person Shooters. They're designed this way mainly because of the console market, and that's fine. The big problem is: Almost 100% of the FPS market followed this kind of game design, and we've lost a bit of the old school madness that was the fps market in the 90's: Quake, Unreal Tournament, Tribes, etc.
But we're slowly getting back to the past, and I'm super happy with that. Titanfall 2, Doom 2016, Lawbreakers and the recent Quake Champions are some examples of skill based FPS that are coming back, full force. Bunny hopping, strafe/rocket/circle jumping, and super speed are present in almost all of these games - and that is great. The FPS market got stale since 2010, and these mechanics are a breath of fresh air into one of the best genres for action-based gaming.
Also, with the recent Doom 2016, we've got a bit of old-school madness in the weapons and enemy types as well. Wolfenstein: The New Order was great, but didn't offer that many options in bad guys to fight. Doom 2016, on the other hand, has a lot of variety in its enemies, and they're all a joy to fight. This is great because, again, in the past 10 years, aside from boss fights, the FPS genre was all about shooting generic grunts with generic weapons in generic scenary.
I'm just happy with that. If you're a more casual gamer, you can always play games like Overwatch and Team Fortress 2 that have less focus on killing each other, and are more "objective based". If you like to play cover based shooters, you can always count on the ever present Call of Duty, Battlefield, etc. But if you want more action and skill in your FPS, that niche from the FPS pie is slowly coming back. And I'll hug it with open arms!